53 lines
3.5 KiB
Markdown
53 lines
3.5 KiB
Markdown
# 🛰️ Skybound Protocol: Strategic Knowledge Mesh (MOC)
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Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습니다. 아래의 **핵심 키워드 클러스터**를 통해 시스템 간의 연관 관계를 파악하십시오.
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---
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## 🏷️ Keyword Cluster: #Core_Logic (엔진 및 인프라)
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프로젝트의 뼈대와 런타임 제어 메커니즘입니다.
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- **Master Plan**: [[01_Core_Engine/Skybound-Modular-Game-Architecture|Modular Architecture]]
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- **Data Flow**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Stat Injection & Renderer Pipeline]]
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- **Engine Loop**: [[01_Core_Engine/Game-Engine-Loop-and-System-Orchestration|Runtime Pipeline]]
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- **State Control**: [[01_Core_Engine/State-Machine-and-Phase-Transition-Events|Global State Machine]]
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- **Recent Reports**:
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- [[05_Project_Issues/2026-04-21-Implementation-and-Architecture-Report|V10.5 Implementation Report]]
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- [[05_Project_Issues/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery|V11.5 Project Report (Recovery)]]
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## 🏷️ Keyword Cluster: #Battle_Tactics (전투 및 AI)
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교전 규칙과 적 기체의 지능적 행동 양식입니다.
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- **Physics**: [[02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline|Bullet Collision Pipeline]]
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- **Rhythm**: [[02_Combat_AI/Staggered-Firing-Logic-and-Phase-Offset|Staggered Firing & Offset]]
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- **Boss Intel**: [[03_Boss_Systems/Boss-AI-Contextual-Decision-Engine|Boss Contextual Decision]]
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- **Orchestration**: [[03_Boss_Systems/Boss-Orchestration-and-Gimmick-Management|Boss Gimmick Logic]]
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## 🏷️ Keyword Cluster: #Dopamine_UX (피드백 및 텐션)
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유저가 느끼는 '재미'의 수치화 및 연출 기법입니다.
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- **Feedback**: [[05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade|Dopamine Feedback Engine]]
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- **Visuals**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Dynamic Color & Renderer Signal]]
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- **Tension**: [[02_Combat_AI/Stage-Director-and-World-Tension-Scaling|World Tension Scaling]]
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- **Patterns**: [[03_Boss_Systems/Boss-Orchestration-and-Gimmick-Management|Telegraphing & Gimmicks]]
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## 🏷️ Keyword Cluster: #Growth_Loop (성장 및 자원)
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루프물로서의 지속 가능성을 담보하는 시스템입니다.
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- **Evolution**: [[04_Mechanics_Progression/Modular-Weapon-Evolution-and-Skill-Trees|Weapon Synergy & Evo-Tree]]
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- **Economy**: [[04_Mechanics_Progression/Meta-Progression-and-Economy-Systems|Meta-Progression & Event Pass]]
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- **Crafting**: [[04_Mechanics_Progression/Equipment-Crafting-and-Synthesis-Engine|Equipment Crafting & Merge]]
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- **Logistics**: [[04_Mechanics_Progression/Tactical-Air-Drop-and-Supply-Logistics|Tactical Air-Drop & Supply]]
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- **Progression**: [[05_Project_Issues/2026-04-21-Implementation-and-Architecture-Report|Meta-Game Economy Section]]
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## 🏷️ Keyword Cluster: #Stability_QA (안정성 및 디버깅)
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시스템의 무결성을 유지하기 위한 기록입니다.
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- **Optimization**: [[05_Project_Issues/2026-04-21-Engine-Stability-and-Optimization|Performance Tuning]]
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- **Recovery**: [[05_Project_Issues/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery|Combat & UI Recovery Log]]
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- **Debug Log**: [[05_Project_Issues/Issue-001-Combat-Reference-Error-Troubleshooting|Troubleshooting Case #001]]
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- **Standards**: [[02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline|Collision Standards]]
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---
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**Root Policy**: Ps-Reinforce v2.5 (Graph Expansion)
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**Last Audit**: 2026-04-21
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---
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**Root Policy**: Ps-Reinforce v2.0
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**Project Status**: Knowledge Ingestion Complete (Batch 11.01-B)
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