# πŸ›°οΈ Skybound Protocol: Strategic Knowledge Mesh (MOC) Skybound ν”„λ‘œμ νŠΈμ˜ λͺ¨λ“  μ‹œμŠ€ν…œμ€ 유기적으둜 μ—°κ²°λ˜μ–΄ μžˆμŠ΅λ‹ˆλ‹€. μ•„λž˜μ˜ **핡심 ν‚€μ›Œλ“œ ν΄λŸ¬μŠ€ν„°**λ₯Ό 톡해 μ‹œμŠ€ν…œ κ°„μ˜ μ—°κ΄€ 관계λ₯Ό νŒŒμ•…ν•˜μ‹­μ‹œμ˜€. --- ## 🏷️ Keyword Cluster: #Core_Logic (μ—”μ§„ 및 인프라) ν”„λ‘œμ νŠΈμ˜ λΌˆλŒ€μ™€ λŸ°νƒ€μž„ μ œμ–΄ λ©”μ»€λ‹ˆμ¦˜μž…λ‹ˆλ‹€. - **Master Plan**: [[01_Core_Engine/Skybound-Modular-Game-Architecture|Modular Architecture]] - **Data Flow**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Stat Injection & Renderer Pipeline]] - **Engine Loop**: [[01_Core_Engine/Game-Engine-Loop-and-System-Orchestration|Runtime Pipeline]] - **State Control**: [[01_Core_Engine/State-Machine-and-Phase-Transition-Events|Global State Machine]] - **Recent Reports**: - [[05_Project_Issues/2026-04-21-Implementation-and-Architecture-Report|V10.5 Implementation Report]] - [[05_Project_Issues/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery|V11.5 Project Report (Recovery)]] ## 🏷️ Keyword Cluster: #Battle_Tactics (μ „νˆ¬ 및 AI) ꡐ전 κ·œμΉ™κ³Ό 적 기체의 μ§€λŠ₯적 행동 μ–‘μ‹μž…λ‹ˆλ‹€. - **Physics**: [[02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline|Bullet Collision Pipeline]] - **Rhythm**: [[02_Combat_AI/Staggered-Firing-Logic-and-Phase-Offset|Staggered Firing & Offset]] - **Boss Intel**: [[03_Boss_Systems/Boss-AI-Contextual-Decision-Engine|Boss Contextual Decision]] - **Orchestration**: [[03_Boss_Systems/Boss-Orchestration-and-Gimmick-Management|Boss Gimmick Logic]] ## 🏷️ Keyword Cluster: #Dopamine_UX (ν”Όλ“œλ°± 및 ν…μ…˜) μœ μ €κ°€ λŠλΌλŠ” '재미'의 μˆ˜μΉ˜ν™” 및 μ—°μΆœ κΈ°λ²•μž…λ‹ˆλ‹€. - **Feedback**: [[05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade|Dopamine Feedback Engine]] - **Visuals**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Dynamic Color & Renderer Signal]] - **Tension**: [[02_Combat_AI/Stage-Director-and-World-Tension-Scaling|World Tension Scaling]] - **Patterns**: [[03_Boss_Systems/Boss-Orchestration-and-Gimmick-Management|Telegraphing & Gimmicks]] ## 🏷️ Keyword Cluster: #Growth_Loop (μ„±μž₯ 및 μžμ›) λ£¨ν”„λ¬Όλ‘œμ„œμ˜ 지속 κ°€λŠ₯성을 λ‹΄λ³΄ν•˜λŠ” μ‹œμŠ€ν…œμž…λ‹ˆλ‹€. - **Evolution**: [[04_Mechanics_Progression/Modular-Weapon-Evolution-and-Skill-Trees|Weapon Synergy & Evo-Tree]] - **Economy**: [[04_Mechanics_Progression/Meta-Progression-and-Economy-Systems|Meta-Progression & Event Pass]] - **Crafting**: [[04_Mechanics_Progression/Equipment-Crafting-and-Synthesis-Engine|Equipment Crafting & Merge]] - **Logistics**: [[04_Mechanics_Progression/Tactical-Air-Drop-and-Supply-Logistics|Tactical Air-Drop & Supply]] - **Progression**: [[05_Project_Issues/2026-04-21-Implementation-and-Architecture-Report|Meta-Game Economy Section]] ## 🏷️ Keyword Cluster: #Stability_QA (μ•ˆμ •μ„± 및 디버깅) μ‹œμŠ€ν…œμ˜ 무결성을 μœ μ§€ν•˜κΈ° μœ„ν•œ κΈ°λ‘μž…λ‹ˆλ‹€. - **Optimization**: [[05_Project_Issues/2026-04-21-Engine-Stability-and-Optimization|Performance Tuning]] - **Recovery**: [[05_Project_Issues/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery|Combat & UI Recovery Log]] - **Debug Log**: [[05_Project_Issues/Issue-001-Combat-Reference-Error-Troubleshooting|Troubleshooting Case #001]] - **Standards**: [[02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline|Collision Standards]] --- **Root Policy**: Ps-Reinforce v2.5 (Graph Expansion) **Last Audit**: 2026-04-21 --- **Root Policy**: Ps-Reinforce v2.0 **Project Status**: Knowledge Ingestion Complete (Batch 11.01-B)