d8a80f6272
이름만 다른(표기 변형) [[위키링크]]를 대상 문서의 canonical 제목으로 치환해 끊겼던 1,200개 링크를 연결. 제목/파일명 정규화 일치만 적용하고 별칭 매칭은 과병합 위험으로 제외(애매성 가드). 원본은 _link_reconcile_backup/ 에 백업. 도구: Datacollect/scripts/link_reconcile_apply.mjs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
224 lines
7.2 KiB
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224 lines
7.2 KiB
Markdown
---
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id: wiki-2026-0508-arc-2-march-2026-research-drop
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title: Arc 2 — March 2026 Research Drop (War Commander)
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Arc 2 patch, March 2026 research drop, War Commander platform resistance, Operation Western Sun]
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duplicate_of: none
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source_trust_level: B
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confidence_score: 0.83
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verification_status: applied
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tags: [war-commander, game-meta, balance-patch, defense, mixed-platoon, platform-resistance, end-game]
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raw_sources: [game_patch_notes_march_2026]
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: game design
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applicable_to: [Game Balance, Tactical Design, Counter-class System]
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---
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# Arc 2 — March 2026 Research Drop
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## 📌 한 줄 통찰
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> **"매 firepower → 매 mixed-tactic"**. 매 platform 의 damage-type 별 50% resistance 의 specialization. 매 single-unit steamroll 의 X — 매 mixed platoon 의 강제. 매 game balance design 의 modern lesson: 매 counter-class 의 explicit.
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## 📖 핵심
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### 매 patch 의 economics
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- 매 Iridium (자원) 의 cost.
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- 매 동급 research 보다 매 시간 short.
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- 매 Operation: Western Sun 상점 의 unlock.
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### 매 platform 의 specialization (50% damage reduction)
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| 플랫폼 (new name) | 구 명칭 | Damage type 의 -50% |
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|---|---|---|
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| Support/Heavy Graviton | Airborne / Graviton | 매 ground unit |
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| Support Insulated | Insulated | 매 AREA |
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| Support Reinforced | Reinforced | 매 BURST |
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| Support Armored | Armored | 매 SUSTAIN |
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| Support/Heavy Aerojet, Heavy Clandestine | Flying/Floating Heavy | 매 air unit |
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| Support/Heavy Resistor | Resistor | 매 status effect 면역 |
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| Support/Heavy Bulwark | Plated / Bulwark | 매 flat damage reduction |
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→ 매 attacker 의 single damage type 의 X. 매 mixed 의 forced.
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### 매 신규 defensive structure
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#### Metronomos Heavy Turret
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- 매 15 level.
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- 매 BURST damage.
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- 매 fire rate 의 ramp up → "Flux Bubble" → reset.
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- 매 high-HP tank 의 counter.
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#### Nightwatch Bunker
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- 매 10 level.
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- 매 capacity 750 (대폭 ↑).
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- 매 internal unit 의 range +20%.
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- 매 infantry / vehicle / aircraft damage +10% 각.
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- 매 radius 300 의 air unit 의 "Turbulence" (electronic warfare).
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### 매 weapon balance
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- **Warp Lance**: AREA 패턴 변경.
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- **Deadeye**: splash 축소 + 단일 damage 의 increase.
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- **Acid Rain**: split 거리 변경.
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- 매 reliability 의 향상.
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### 매 power 관리
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- **Deep Reactor**: max 250 cap.
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- **Fusion Tower**: max 450 cap.
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### 매 Arc 2 unit 와 의 상호작용
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- 매 Warlord Onymite (legendary infantry drone): 130K HP, 14K+ DPS, 360° firing, swarm summon.
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- 매 specialized platform + bunker 의 counter 의 essential.
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### 매 game design 의 lesson
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#### Counter-class system
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- 매 explicit damage type.
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- 매 50% resistance (not full immunity).
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- 매 mixed platoon 의 reward.
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#### Anti-steamroll
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- 매 single dominant strategy 의 prevent.
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- 매 build composition 의 thinking 의 force.
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#### Power scaling
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- 매 economy constraint 의 add (power cap).
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- 매 build choice 의 trade-off.
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## 💻 패턴 (응용 — game design)
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### Damage type system
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```ts
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enum DamageType {
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BURST = 'burst', // 매 high single-shot
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SUSTAIN = 'sustain', // 매 continuous DoT
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AREA = 'area', // 매 AoE
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FLAT = 'flat', // 매 generic
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}
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class Platform {
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resistances: Partial<Record<DamageType, number>> = {};
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takeDamage(amount: number, type: DamageType): number {
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const reduction = this.resistances[type] ?? 0;
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return amount * (1 - reduction);
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}
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}
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const insulated = new Platform();
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insulated.resistances = { area: 0.5 }; // 매 -50% AREA
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```
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### Counter-class matchmaking
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```python
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def evaluate_attack(attacker_platoon, defender_platforms):
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"""매 mixed-damage 의 advantage 의 reward."""
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damage_types_used = set(unit.damage_type for unit in attacker_platoon)
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if len(damage_types_used) == 1:
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# 매 monotone — 매 specialized platform 의 fully resist
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damage_type = next(iter(damage_types_used))
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countered = sum(1 for p in defender_platforms
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if p.resists(damage_type))
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return 'penalized' if countered > len(defender_platforms) / 2 else 'normal'
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return 'normal_or_bonus' # 매 mixed → 매 some always penetrates
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```
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### Power budget
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```ts
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class Base {
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maxPower = 0;
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upgrade(structure: 'deep_reactor' | 'fusion_tower') {
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if (structure === 'deep_reactor' && this.deepReactorPower >= 250) {
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throw new Error('Deep Reactor max cap');
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}
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if (structure === 'fusion_tower' && this.fusionTowerPower >= 450) {
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throw new Error('Fusion Tower max cap');
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}
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// ... apply upgrade
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}
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totalPower() {
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return this.deepReactorPower + this.fusionTowerPower + this.others;
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}
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}
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```
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### Electronic warfare (Turbulence)
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```ts
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class NightwatchBunker {
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radius = 300;
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applyTurbulence(scene: Scene) {
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const enemies = scene.enemies.filter(e =>
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e.type === 'aircraft' && this.distance(e) < this.radius
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);
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for (const e of enemies) {
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e.movementSpeed *= 0.7;
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e.targetingPenalty = 0.3; // 매 30% accuracy ↓
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}
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}
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}
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```
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### Build composition optimizer
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```python
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def optimal_attack_mix(defender, available_units, budget):
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"""매 defender 의 resistance profile 의 read → 매 mixed mix."""
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resistance_profile = analyze_defender(defender)
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weak_to = [t for t, r in resistance_profile.items() if r < 0.3]
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# 매 weak-against type 의 prioritize
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return knapsack_optimize(
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items=available_units,
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budget=budget,
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bonus_fn=lambda u: 2 if u.damage_type in weak_to else 1,
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)
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```
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## 🤔 결정 기준 (게임 메타)
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| 상황 | 추천 |
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|---|---|
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| End-game raid | Mixed platoon (3+ damage types) |
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| Iridium budget | Specialized platform 우선 |
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| Anti-air | Heavy Aerojet + Nightwatch |
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| Anti-tank | Metronomos Heavy Turret |
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| Counter Warlord Onymite | Mixed bunker garrison |
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| Defense layout | 매 50% resistance 의 layered |
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**기본값**: 매 mixed platoon + 매 specialized platform + 매 Nightwatch / Metronomos.
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## 🔗 Graph
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- 부모: [[War-Commander]] · [[Balance-Patch]]
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- 변형: [[Platform-Specialization]] · [[Mixed-Platoon-Tactics]] · [[Defensive-Architecture]]
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- 응용: [[Operation - Western Sun]]
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- Adjacent: [[Damage-Type]]
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## 🤖 LLM 활용
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**언제**: 매 War Commander 매 strategy 의 plan. 매 game design 의 counter-class 의 reference. 매 balance patch 의 case study.
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**언제 X**: 매 outdated (post-2026 patch). 매 다른 game.
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## ❌ 안티패턴 (게임 측)
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- **Single damage type 의 attack**: 매 50% resistance 의 wall.
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- **No anti-air**: 매 Warlord 의 air swarm 의 wipe.
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- **Power 의 over-commit**: 매 cap 의 hit.
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- **Defense 의 single layer**: 매 mixed attack 의 break-through.
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- **Iridium 의 cheap research**: 매 specialization 의 priority.
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## 🧪 검증 / 중복
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- Verified (game patch notes Mar 2026).
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- 신뢰도 B.
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- Related: [[War-Commander]] · [[Mixed-Platoon-Tactics]] · [[Defensive-Architecture]] · [[Baiting]].
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## 🕓 Changelog
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| 날짜 | 변경 |
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| 2026-04-27 | Auto-mapped from patch notes |
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — platform 의 specialization + bunker / turret + 매 game design pattern |
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