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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-arc-2-march-2026-research-drop Arc 2 — March 2026 Research Drop (War Commander) 10_Wiki/Topics verified self
Arc 2 patch
March 2026 research drop
War Commander platform resistance
Operation Western Sun
none B 0.83 applied
war-commander
game-meta
balance-patch
defense
mixed-platoon
platform-resistance
end-game
game_patch_notes_march_2026
2026-05-10 pending
language applicable_to
game design
Game Balance
Tactical Design
Counter-class System

Arc 2 — March 2026 Research Drop

📌 한 줄 통찰

"매 firepower → 매 mixed-tactic". 매 platform 의 damage-type 별 50% resistance 의 specialization. 매 single-unit steamroll 의 X — 매 mixed platoon 의 강제. 매 game balance design 의 modern lesson: 매 counter-class 의 explicit.

📖 핵심

매 patch 의 economics

  • 매 Iridium (자원) 의 cost.
  • 매 동급 research 보다 매 시간 short.
  • 매 Operation: Western Sun 상점 의 unlock.

매 platform 의 specialization (50% damage reduction)

플랫폼 (new name) 구 명칭 Damage type 의 -50%
Support/Heavy Graviton Airborne / Graviton 매 ground unit
Support Insulated Insulated 매 AREA
Support Reinforced Reinforced 매 BURST
Support Armored Armored 매 SUSTAIN
Support/Heavy Aerojet, Heavy Clandestine Flying/Floating Heavy 매 air unit
Support/Heavy Resistor Resistor 매 status effect 면역
Support/Heavy Bulwark Plated / Bulwark 매 flat damage reduction

→ 매 attacker 의 single damage type 의 X. 매 mixed 의 forced.

매 신규 defensive structure

Metronomos Heavy Turret

  • 매 15 level.
  • 매 BURST damage.
  • 매 fire rate 의 ramp up → "Flux Bubble" → reset.
  • 매 high-HP tank 의 counter.

Nightwatch Bunker

  • 매 10 level.
  • 매 capacity 750 (대폭 ↑).
  • 매 internal unit 의 range +20%.
  • 매 infantry / vehicle / aircraft damage +10% 각.
  • 매 radius 300 의 air unit 의 "Turbulence" (electronic warfare).

매 weapon balance

  • Warp Lance: AREA 패턴 변경.
  • Deadeye: splash 축소 + 단일 damage 의 increase.
  • Acid Rain: split 거리 변경.
  • 매 reliability 의 향상.

매 power 관리

  • Deep Reactor: max 250 cap.
  • Fusion Tower: max 450 cap.

매 Arc 2 unit 와 의 상호작용

  • 매 Warlord Onymite (legendary infantry drone): 130K HP, 14K+ DPS, 360° firing, swarm summon.
  • 매 specialized platform + bunker 의 counter 의 essential.

매 game design 의 lesson

Counter-class system

  • 매 explicit damage type.
  • 매 50% resistance (not full immunity).
  • 매 mixed platoon 의 reward.

Anti-steamroll

  • 매 single dominant strategy 의 prevent.
  • 매 build composition 의 thinking 의 force.

Power scaling

  • 매 economy constraint 의 add (power cap).
  • 매 build choice 의 trade-off.

💻 패턴 (응용 — game design)

Damage type system

enum DamageType {
  BURST = 'burst',     // 매 high single-shot
  SUSTAIN = 'sustain', // 매 continuous DoT
  AREA = 'area',       // 매 AoE
  FLAT = 'flat',       // 매 generic
}

class Platform {
  resistances: Partial<Record<DamageType, number>> = {};
  
  takeDamage(amount: number, type: DamageType): number {
    const reduction = this.resistances[type] ?? 0;
    return amount * (1 - reduction);
  }
}

const insulated = new Platform();
insulated.resistances = { area: 0.5 };  // 매 -50% AREA

Counter-class matchmaking

def evaluate_attack(attacker_platoon, defender_platforms):
    """매 mixed-damage 의 advantage 의 reward."""
    damage_types_used = set(unit.damage_type for unit in attacker_platoon)
    
    if len(damage_types_used) == 1:
        # 매 monotone — 매 specialized platform 의 fully resist
        damage_type = next(iter(damage_types_used))
        countered = sum(1 for p in defender_platforms 
                       if p.resists(damage_type))
        return 'penalized' if countered > len(defender_platforms) / 2 else 'normal'
    
    return 'normal_or_bonus'  # 매 mixed → 매 some always penetrates

Power budget

class Base {
  maxPower = 0;
  
  upgrade(structure: 'deep_reactor' | 'fusion_tower') {
    if (structure === 'deep_reactor' && this.deepReactorPower >= 250) {
      throw new Error('Deep Reactor max cap');
    }
    if (structure === 'fusion_tower' && this.fusionTowerPower >= 450) {
      throw new Error('Fusion Tower max cap');
    }
    // ... apply upgrade
  }
  
  totalPower() {
    return this.deepReactorPower + this.fusionTowerPower + this.others;
  }
}

Electronic warfare (Turbulence)

class NightwatchBunker {
  radius = 300;
  
  applyTurbulence(scene: Scene) {
    const enemies = scene.enemies.filter(e => 
      e.type === 'aircraft' && this.distance(e) < this.radius
    );
    for (const e of enemies) {
      e.movementSpeed *= 0.7;
      e.targetingPenalty = 0.3;  // 매 30% accuracy ↓
    }
  }
}

Build composition optimizer

def optimal_attack_mix(defender, available_units, budget):
    """매 defender 의 resistance profile 의 read → 매 mixed mix."""
    resistance_profile = analyze_defender(defender)
    weak_to = [t for t, r in resistance_profile.items() if r < 0.3]
    
    # 매 weak-against type 의 prioritize
    return knapsack_optimize(
        items=available_units,
        budget=budget,
        bonus_fn=lambda u: 2 if u.damage_type in weak_to else 1,
    )

🤔 결정 기준 (게임 메타)

상황 추천
End-game raid Mixed platoon (3+ damage types)
Iridium budget Specialized platform 우선
Anti-air Heavy Aerojet + Nightwatch
Anti-tank Metronomos Heavy Turret
Counter Warlord Onymite Mixed bunker garrison
Defense layout 매 50% resistance 의 layered

기본값: 매 mixed platoon + 매 specialized platform + 매 Nightwatch / Metronomos.

🔗 Graph

🤖 LLM 활용

언제: 매 War Commander 매 strategy 의 plan. 매 game design 의 counter-class 의 reference. 매 balance patch 의 case study. 언제 X: 매 outdated (post-2026 patch). 매 다른 game.

안티패턴 (게임 측)

  • Single damage type 의 attack: 매 50% resistance 의 wall.
  • No anti-air: 매 Warlord 의 air swarm 의 wipe.
  • Power 의 over-commit: 매 cap 의 hit.
  • Defense 의 single layer: 매 mixed attack 의 break-through.
  • Iridium 의 cheap research: 매 specialization 의 priority.

🧪 검증 / 중복

🕓 Changelog

날짜 변경
2026-04-27 Auto-mapped from patch notes
2026-05-08 Phase 1
2026-05-10 Manual cleanup — platform 의 specialization + bunker / turret + 매 game design pattern