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---
id: wiki-2026-0508-polymorphism-in-engine-architect
title: Polymorphism in Engine Architecture
category: 10_Wiki/Topics
status: duplicate
canonical_id: wiki-2026-0508-polymorphism-다형성
duplicate_of: "[[Polymorphism (다형성)]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, oop, engine-architecture]
last_reinforced: 2026-05-10
github_commit: pending
---
# Polymorphism in Engine Architecture
> **이 문서는 [[Polymorphism (다형성)]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약 (engine-specific aspects)
- Engine 의 매 `Renderer` / `AudioBackend` / `PhysicsSolver` interface는 매 subtype polymorphism 적용 사례.
- 매 platform-specific backend (Vulkan/Metal/D3D12) swap을 매 dyn dispatch / vtable 로 처리.
- 매 hot path는 매 monomorphized generic으로 매 zero-cost 추구 — 매 trade-off 는 canonical 문서 참고.
## 🔗 Graph
- 부모: [[Polymorphism (다형성)]] (canonical)
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |