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wiki-2026-0508-polymorphism-in-engine-architect Polymorphism in Engine Architecture 10_Wiki/Topics duplicate wiki-2026-0508-polymorphism-다형성 Polymorphism (다형성)
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Polymorphism in Engine Architecture

이 문서는 Polymorphism (다형성) 의 중복본입니다. Canonical 문서로 redirect.

핵심 요약 (engine-specific aspects)

  • Engine 의 매 Renderer / AudioBackend / PhysicsSolver interface는 매 subtype polymorphism 적용 사례.
  • 매 platform-specific backend (Vulkan/Metal/D3D12) swap을 매 dyn dispatch / vtable 로 처리.
  • 매 hot path는 매 monomorphized generic으로 매 zero-cost 추구 — 매 trade-off 는 canonical 문서 참고.

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🕓 변경 이력

날짜 변경
2026-05-08 Phase 1
2026-05-10 중복 처리 — canonical 문서로 redirect