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2nd/10_Wiki/Topics/Game_Design/프리미엄 통화(Premium Currency).md
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---
id: wiki-2026-0508-프리미엄-통화-premium-currency
title: 프리미엄 통화(Premium Currency)
category: 10_Wiki/Topics
status: duplicate
canonical_id: game-monetization-strategy
duplicate_of: "[[Game_Monetization_Strategy]]"
aliases: [Premium Currency, 하드 커런시, Hard Currency]
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, monetization, currency-design]
last_reinforced: 2026-05-10
github_commit: pending
---
# 프리미엄 통화(Premium Currency)
> **이 문서는 [[Game_Monetization_Strategy]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약
- 매 premium currency 의 dual-currency design — soft (free-earned) vs hard (paid).
- 매 anchoring · bundle psychology — canonical 문서 의 참조.
## 🔗 Graph
- 부모: [[Game_Monetization_Strategy]] (canonical)
- Adjacent: [[Dynamic Offers]] · [[Monetization at the Point of Friction]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |