feat: Wiki 지식 자산 업데이트 - UX Scenarios, Frontend, Game Design, Topics 추가 [2026-05-08]

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# Folder consolidation log — 2026-05-08
## `Frontend_Mastery` → `Frontend`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework.md``10_Wiki\Topics\Frontend\2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix.md``10_Wiki\Topics\Frontend\2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation.md``10_Wiki\Topics\Frontend\2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass.md``10_Wiki\Topics\Frontend\2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop.md``10_Wiki\Topics\Frontend\2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix.md``10_Wiki\Topics\Frontend\2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration.md``10_Wiki\Topics\Frontend\2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass.md``10_Wiki\Topics\Frontend\2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass.md`
- moved `10_Wiki\Topics\Frontend_Mastery\2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation.md``10_Wiki\Topics\Frontend\2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Component-Based Architecture.md``10_Wiki\Topics\Frontend\Component-Based Architecture.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Compound Components.md``10_Wiki\Topics\Frontend\Compound Components.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Concurrent Rendering.md``10_Wiki\Topics\Frontend\Concurrent Rendering.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Container Queries.md``10_Wiki\Topics\Frontend\Container Queries.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Core Web Vitals.md``10_Wiki\Topics\Frontend\Core Web Vitals.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Critical Rendering Path.md``10_Wiki\Topics\Frontend\Critical Rendering Path.md`
- moved `10_Wiki\Topics\Frontend_Mastery\CSS 구조 설계 방식.md``10_Wiki\Topics\Frontend\CSS 구조 설계 방식.md`
- moved `10_Wiki\Topics\Frontend_Mastery\DOM (Document Object Model).md``10_Wiki\Topics\Frontend\DOM (Document Object Model).md`
- moved `10_Wiki\Topics\Frontend_Mastery\DOM(Document Object Model).md``10_Wiki\Topics\Frontend\DOM(Document Object Model).md`
- moved `10_Wiki\Topics\Frontend_Mastery\E-commerce Platforms.md``10_Wiki\Topics\Frontend\E-commerce Platforms.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Feature-Driven Architecture.md``10_Wiki\Topics\Frontend\Feature-Driven Architecture.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Fiber Architecture.md``10_Wiki\Topics\Frontend\Fiber Architecture.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Fiber 아키텍처 (Fiber Architecture).md``10_Wiki\Topics\Frontend\Fiber 아키텍처 (Fiber Architecture).md`
- moved `10_Wiki\Topics\Frontend_Mastery\Fluid Typography.md``10_Wiki\Topics\Frontend\Fluid Typography.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Frontend Architecture.md``10_Wiki\Topics\Frontend\Frontend Architecture.md`
- moved `10_Wiki\Topics\Frontend_Mastery\GPU 가속 및 컴포지팅.md``10_Wiki\Topics\Frontend\GPU 가속 및 컴포지팅.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Hydration 성능 최적화.md``10_Wiki\Topics\Frontend\Hydration 성능 최적화.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Large Frontend Projects.md``10_Wiki\Topics\Frontend\Large Frontend Projects.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Layout Thrashing.md``10_Wiki\Topics\Frontend\Layout Thrashing.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Monorepo Architecture.md``10_Wiki\Topics\Frontend\Monorepo Architecture.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow & Repaint.md``10_Wiki\Topics\Frontend\Reflow & Repaint.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow - Repaint 최소화 방법.md``10_Wiki\Topics\Frontend\Reflow - Repaint 최소화 방법.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow - Repaint.md``10_Wiki\Topics\Frontend\Reflow - Repaint.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow and Repaint.md``10_Wiki\Topics\Frontend\Reflow and Repaint.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow 및 Repaint 최적화.md``10_Wiki\Topics\Frontend\Reflow 및 Repaint 최적화.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow 및 Repaint.md``10_Wiki\Topics\Frontend\Reflow 및 Repaint.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow와 Repaint(리플로우와 리페인트).md``10_Wiki\Topics\Frontend\Reflow와 Repaint(리플로우와 리페인트).md`
- moved `10_Wiki\Topics\Frontend_Mastery\Reflow와 Repaint.md``10_Wiki\Topics\Frontend\Reflow와 Repaint.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Render Props.md``10_Wiki\Topics\Frontend\Render Props.md`
- moved `10_Wiki\Topics\Frontend_Mastery\SaaS 대시보드 및 이커머스 레이아웃 구축.md``10_Wiki\Topics\Frontend\SaaS 대시보드 및 이커머스 레이아웃 구축.md`
- moved `10_Wiki\Topics\Frontend_Mastery\SaaS 플랫폼 및 인터랙티브 대시보드 개발.md``10_Wiki\Topics\Frontend\SaaS 플랫폼 및 인터랙티브 대시보드 개발.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Scalable Frontend Architecture.md``10_Wiki\Topics\Frontend\Scalable Frontend Architecture.md`
- moved `10_Wiki\Topics\Frontend_Mastery\SEO 중심의 마케팅 및 블로그 사이트 구축.md``10_Wiki\Topics\Frontend\SEO 중심의 마케팅 및 블로그 사이트 구축.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Server-Side Rendering (SSR).md``10_Wiki\Topics\Frontend\Server-Side Rendering (SSR).md`
- moved `10_Wiki\Topics\Frontend_Mastery\Static Site Generation (SSG).md``10_Wiki\Topics\Frontend\Static Site Generation (SSG).md`
- moved `10_Wiki\Topics\Frontend_Mastery\Styled Components.md``10_Wiki\Topics\Frontend\Styled Components.md`
- moved `10_Wiki\Topics\Frontend_Mastery\styled-components.md``10_Wiki\Topics\Frontend\styled-components.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Time Slicing.md``10_Wiki\Topics\Frontend\Time Slicing.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Time-Slicing.md``10_Wiki\Topics\Frontend\Time-Slicing.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Virtual DOM.md``10_Wiki\Topics\Frontend\Virtual DOM.md`
- moved `10_Wiki\Topics\Frontend_Mastery\Virtual DOM과 Reconciliation.md``10_Wiki\Topics\Frontend\Virtual DOM과 Reconciliation.md`
- moved `10_Wiki\Topics\Frontend_Mastery\가변 타이포그래피 (Fluid Typography).md``10_Wiki\Topics\Frontend\가변 타이포그래피 (Fluid Typography).md`
- moved `10_Wiki\Topics\Frontend_Mastery\가상 DOM (Virtual DOM) 및 재조정(Reconciliation).md``10_Wiki\Topics\Frontend\가상 DOM (Virtual DOM) 및 재조정(Reconciliation).md`
- moved `10_Wiki\Topics\Frontend_Mastery\검색 엔진 최적화 (SEO).md``10_Wiki\Topics\Frontend\검색 엔진 최적화 (SEO).md`
- moved `10_Wiki\Topics\Frontend_Mastery\검색 엔진 최적화(SEO) 대응 렌더링 전략 수립.md``10_Wiki\Topics\Frontend\검색 엔진 최적화(SEO) 대응 렌더링 전략 수립.md`
- moved `10_Wiki\Topics\Frontend_Mastery\기능 중심 아키텍처(Feature-Driven Architecture).md``10_Wiki\Topics\Frontend\기능 중심 아키텍처(Feature-Driven Architecture).md`
- moved `10_Wiki\Topics\Frontend_Mastery\단일 진실 공급원(Single Source of Truth) 구축.md``10_Wiki\Topics\Frontend\단일 진실 공급원(Single Source of Truth) 구축.md`
- moved `10_Wiki\Topics\Frontend_Mastery\단일 진실 공급원(Single Source of Truth).md``10_Wiki\Topics\Frontend\단일 진실 공급원(Single Source of Truth).md`
- moved `10_Wiki\Topics\Frontend_Mastery\단일 페이지 애플리케이션 (SPA).md``10_Wiki\Topics\Frontend\단일 페이지 애플리케이션 (SPA).md`
- moved `10_Wiki\Topics\Frontend_Mastery\단일 페이지 애플리케이션(SPA) 렌더링 설계.md``10_Wiki\Topics\Frontend\단일 페이지 애플리케이션(SPA) 렌더링 설계.md`
- moved `10_Wiki\Topics\Frontend_Mastery\단일 페이지 애플리케이션(SPA) 아키텍처 설계.md``10_Wiki\Topics\Frontend\단일 페이지 애플리케이션(SPA) 아키텍처 설계.md`
- moved `10_Wiki\Topics\Frontend_Mastery\대규모 프론트엔드 아키텍처(Scalable Frontend Architecture).md``10_Wiki\Topics\Frontend\대규모 프론트엔드 아키텍처(Scalable Frontend Architecture).md`
- moved `10_Wiki\Topics\Frontend_Mastery\대규모 프론트엔드 프로젝트(Large Frontend Projects).md``10_Wiki\Topics\Frontend\대규모 프론트엔드 프로젝트(Large Frontend Projects).md`
- moved `10_Wiki\Topics\Frontend_Mastery\동시성 렌더링 (Concurrent Rendering).md``10_Wiki\Topics\Frontend\동시성 렌더링 (Concurrent Rendering).md`
- moved `10_Wiki\Topics\Frontend_Mastery\레이아웃 스래싱(Layout Thrashing).md``10_Wiki\Topics\Frontend\레이아웃 스래싱(Layout Thrashing).md`
- moved `10_Wiki\Topics\Frontend_Mastery\렌더링 블로킹 방지를 위한 CSS 분할 및 로딩 최적화.md``10_Wiki\Topics\Frontend\렌더링 블로킹 방지를 위한 CSS 분할 및 로딩 최적화.md`
- moved `10_Wiki\Topics\Frontend_Mastery\리플로우 및 리페인트 (Reflow & Repaint).md``10_Wiki\Topics\Frontend\리플로우 및 리페인트 (Reflow & Repaint).md`
- moved `10_Wiki\Topics\Frontend_Mastery\리플로우 및 리페인트(Reflow & Repaint).md``10_Wiki\Topics\Frontend\리플로우 및 리페인트(Reflow & Repaint).md`
- moved `10_Wiki\Topics\Frontend_Mastery\리플로우 및 리페인트(Reflow and Repaint).md``10_Wiki\Topics\Frontend\리플로우 및 리페인트(Reflow and Repaint).md`
- moved `10_Wiki\Topics\Frontend_Mastery\마이크로 인터랙션(Micro-interactions).md``10_Wiki\Topics\Frontend\마이크로 인터랙션(Micro-interactions).md`
- moved `10_Wiki\Topics\Frontend_Mastery\메인 스레드 (Main Thread).md``10_Wiki\Topics\Frontend\메인 스레드 (Main Thread).md`
- moved `10_Wiki\Topics\Frontend_Mastery\모던 웹 성능 최적화(Core Web Vitals).md``10_Wiki\Topics\Frontend\모던 웹 성능 최적화(Core Web Vitals).md`
- moved `10_Wiki\Topics\Frontend_Mastery\모바일 우선주의 (Mobile-First) 디자인.md``10_Wiki\Topics\Frontend\모바일 우선주의 (Mobile-First) 디자인.md`
- moved `10_Wiki\Topics\Frontend_Mastery\모바일 퍼스트(Mobile-First).md``10_Wiki\Topics\Frontend\모바일 퍼스트(Mobile-First).md`
- moved `10_Wiki\Topics\Frontend_Mastery\미디어 쿼리 (Media Queries).md``10_Wiki\Topics\Frontend\미디어 쿼리 (Media Queries).md`
- moved `10_Wiki\Topics\Frontend_Mastery\미디어 쿼리(Media Queries).md``10_Wiki\Topics\Frontend\미디어 쿼리(Media Queries).md`
- moved `10_Wiki\Topics\Frontend_Mastery\브라우저 렌더링 과정 (Critical Rendering Path).md``10_Wiki\Topics\Frontend\브라우저 렌더링 과정 (Critical Rendering Path).md`
- moved `10_Wiki\Topics\Frontend_Mastery\브라우저 렌더링 파이프라인(Critical Rendering Path).md``10_Wiki\Topics\Frontend\브라우저 렌더링 파이프라인(Critical Rendering Path).md`
- moved `10_Wiki\Topics\Frontend_Mastery\성능 및 SEO 최적화 프로젝트.md``10_Wiki\Topics\Frontend\성능 및 SEO 최적화 프로젝트.md`
- moved `10_Wiki\Topics\Frontend_Mastery\성능 최적화(Reflow & Repaint).md``10_Wiki\Topics\Frontend\성능 최적화(Reflow & Repaint).md`
- moved `10_Wiki\Topics\Frontend_Mastery\실무에서 CSS 관리하는 방법.md``10_Wiki\Topics\Frontend\실무에서 CSS 관리하는 방법.md`
- moved `10_Wiki\Topics\Frontend_Mastery\애니메이션 (transition - keyframes) 성능 최적화.md``10_Wiki\Topics\Frontend\애니메이션 (transition - keyframes) 성능 최적화.md`
- moved `10_Wiki\Topics\Frontend_Mastery\유동적 타이포그래피 (Fluid Typography).md``10_Wiki\Topics\Frontend\유동적 타이포그래피 (Fluid Typography).md`
- moved `10_Wiki\Topics\Frontend_Mastery\유동적 타이포그래피(Fluid Typography).md``10_Wiki\Topics\Frontend\유동적 타이포그래피(Fluid Typography).md`
- moved `10_Wiki\Topics\Frontend_Mastery\유지보수 가능하고 확장 가능한 CSS 아키텍처 설계.md``10_Wiki\Topics\Frontend\유지보수 가능하고 확장 가능한 CSS 아키텍처 설계.md`
- moved `10_Wiki\Topics\Frontend_Mastery\유지보수 가능한 대규모 프론트엔드 CSS 설계.md``10_Wiki\Topics\Frontend\유지보수 가능한 대규모 프론트엔드 CSS 설계.md`
- moved `10_Wiki\Topics\Frontend_Mastery\전자상거래 플랫폼 (E-commerce Platforms).md``10_Wiki\Topics\Frontend\전자상거래 플랫폼 (E-commerce Platforms).md`
- moved `10_Wiki\Topics\Frontend_Mastery\중요 렌더링 경로 (Critical Rendering Path).md``10_Wiki\Topics\Frontend\중요 렌더링 경로 (Critical Rendering Path).md`
- moved `10_Wiki\Topics\Frontend_Mastery\컨테이너 쿼리 (Container Queries).md``10_Wiki\Topics\Frontend\컨테이너 쿼리 (Container Queries).md`
- moved `10_Wiki\Topics\Frontend_Mastery\컨테이너 쿼리(Container Queries).md``10_Wiki\Topics\Frontend\컨테이너 쿼리(Container Queries).md`
- moved `10_Wiki\Topics\Frontend_Mastery\컴포넌트 기반 아키텍처(Component-Based Architecture).md``10_Wiki\Topics\Frontend\컴포넌트 기반 아키텍처(Component-Based Architecture).md`
- moved `10_Wiki\Topics\Frontend_Mastery\크리티컬 렌더링 패스 (Critical Rendering Path).md``10_Wiki\Topics\Frontend\크리티컬 렌더링 패스 (Critical Rendering Path).md`
- moved `10_Wiki\Topics\Frontend_Mastery\프론트엔드 성능 최적화 및 SEO 개선 프로젝트.md``10_Wiki\Topics\Frontend\프론트엔드 성능 최적화 및 SEO 개선 프로젝트.md`
- moved `10_Wiki\Topics\Frontend_Mastery\하이드레이션 (Hydration).md``10_Wiki\Topics\Frontend\하이드레이션 (Hydration).md`
- moved `10_Wiki\Topics\Frontend_Mastery\확장 가능한 프론트엔드 아키텍처(Scalable Frontend Architecture).md``10_Wiki\Topics\Frontend\확장 가능한 프론트엔드 아키텍처(Scalable Frontend Architecture).md`
**summary**: moved=94, conflicts=0
## `Game Design` → `Game_Design`
- moved `10_Wiki\Topics\Game Design\Monetization\Power Creep.md``10_Wiki\Topics\Game_Design\Monetization\Power Creep.md`
- moved `10_Wiki\Topics\Game Design\Monetization\Staircase Monetization.md``10_Wiki\Topics\Game_Design\Monetization\Staircase Monetization.md`
- moved `10_Wiki\Topics\Game Design\Monetization\VIP System.md``10_Wiki\Topics\Game_Design\Monetization\VIP System.md`
- moved `10_Wiki\Topics\Game Design\Social & Psychology\Social Engineering.md``10_Wiki\Topics\Game_Design\Social & Psychology\Social Engineering.md`
**summary**: moved=4, conflicts=0
## `Economy` → `Economics & Algorithms`
- moved `10_Wiki\Topics\Economy\4X 전략 게임 수익화 모델.md``10_Wiki\Topics\Economics & Algorithms\4X 전략 게임 수익화 모델.md`
- moved `10_Wiki\Topics\Economy\게임 수익화 모델.md``10_Wiki\Topics\Economics & Algorithms\게임 수익화 모델.md`
- moved `10_Wiki\Topics\Economy\계단식 수익화 모델 (Staircase Monetization).md``10_Wiki\Topics\Economics & Algorithms\계단식 수익화 모델 (Staircase Monetization).md`
**summary**: moved=3, conflicts=0
## `Economics` → `Economics & Algorithms`
- moved `10_Wiki\Topics\Economics\IAA_In_App_Advertising.md``10_Wiki\Topics\Economics & Algorithms\IAA_In_App_Advertising.md`
- moved `10_Wiki\Topics\Economics\IAP_In_App_Purchase.md``10_Wiki\Topics\Economics & Algorithms\IAP_In_App_Purchase.md`
**summary**: moved=2, conflicts=0
---
**TOTAL**: moved=103, conflicts=0
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# Duplicate Candidates (P-Reinforce Phase 1 Index)
> 자동 생성. 이 보고서는 **변경 제안**일 뿐 실제 파일은 수정되지 않았다.
> 사용자가 클러스터별로 검토하고 MERGE/UPDATE/CREATE/REJECT 판단을 내려야 한다.
## 요약
- 총 파일: **3849**
- 중복 후보 클러스터에 포함된 파일: **792**
- 클러스터 수: **242** (>=0.92 near-dup: 56, 0.80-0.92 dup-cand: 1, 0.65-0.80 related: 15)
- 이미 merged (`redirect_to` 필드 보유): **403**
- 운영 로그 (sessions/_agents/_company 등, 클러스터링 제외): **301**
- 지식 문서 후보 (총수 - 운영 로그): **3548**
- 빈약 stub (<200 chars, redirect 제외): **-24**
- 거대 문서 (>50KB): **3**
## 폴더 간 중복 핫스팟 (Top 20)
| 폴더 A | 폴더 B | 공유 클러스터 |
|---|---|---|
| `Architecture` | `Programming & Language` | 58 |
| `AI_and_ML` | `Architecture` | 31 |
| `AI_and_ML` | `Frontend` | 20 |
| `Architecture` | `Frontend` | 15 |
| `Architecture` | `Graphics & Performance` | 11 |
| `AI_and_ML` | `Topics` | 10 |
| `Architecture` | `General Knowledge` | 7 |
| `AI_and_ML` | `Computer_Science_and_Theory` | 7 |
| `Architecture` | `Topics` | 6 |
| `AI_and_ML` | `Programming & Language` | 4 |
| `Architecture` | `Computer_Science_and_Theory` | 4 |
| `AI_and_ML` | `Graphics & Performance` | 4 |
| `Architecture` | `Design & Experience` | 4 |
| `Design & Experience` | `Programming & Language` | 4 |
| `AI_and_ML` | `General Knowledge` | 3 |
| `Graphics & Performance` | `Programming & Language` | 3 |
| `Backend` | `Frontend` | 2 |
| `AI_and_ML` | `Design & Experience` | 2 |
| `Design & Experience` | `Graphics & Performance` | 2 |
| `AI_and_ML` | `Other` | 2 |
## 🔴 Near-duplicate (>=0.92) — UPDATE 권장 (총 56)
### `Redirect` (members: 211, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Bug: 이건 queue.ts 내용 이야. import { logInfo, logError } from '../utils'; /** * ActionQue...` (members: 9, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Redirect` (members: 5, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/Functional_Programming.md](10_Wiki/Topics/Functional_Programming.md) — 98 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Functional Programming.md](10_Wiki/Topics/AI_and_ML/Functional Programming.md) — 55 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Functional-Programming.md](10_Wiki/Topics/AI_and_ML/Functional-Programming.md) — 55 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/Architecture/Functional_Programming.md](10_Wiki/Topics/Architecture/Functional_Programming.md) — 3428 chars, trust=A, last=2026-05-08
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### `Best of N Sampling ( ø)` (members: 4, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/AI_and_ML/Best-of-N Sampling.md](10_Wiki/Topics/AI_and_ML/Best-of-N Sampling.md) — 159 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Best-of-N-Sampling.md](10_Wiki/Topics/AI_and_ML/Best-of-N-Sampling.md) — 159 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Best-of-N_Sampling.md](10_Wiki/Topics/AI_and_ML/Best-of-N_Sampling.md) — 4264 chars, trust=A, last=2026-05-08
### `Ambient Declarations` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Ambient-Declarations.md](10_Wiki/Topics/AI_and_ML/Ambient-Declarations.md) — 165 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/Architecture/Ambient_Declarations.md](10_Wiki/Topics/Architecture/Ambient_Declarations.md) — 1842 chars, trust=A, last=2026-05-08
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### `Bellman Equation` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Bellman Equation.md](10_Wiki/Topics/AI_and_ML/Bellman Equation.md) — 197 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Bellman-Equation.md](10_Wiki/Topics/AI_and_ML/Bellman-Equation.md) — 153 chars, trust=A, last=2026-05-08 *[stub]*
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### `Bounded Rationality` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Bounded Rationality.md](10_Wiki/Topics/AI_and_ML/Bounded Rationality.md) — 162 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Bounded-Rationality.md](10_Wiki/Topics/AI_and_ML/Bounded-Rationality.md) — 162 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Bounded_Rationality.md](10_Wiki/Topics/AI_and_ML/Bounded_Rationality.md) — 2782 chars, trust=A, last=2026-05-08
### `Brain Computer Interface (BCI)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/AI_and_ML/Brain-Computer-Interface (BCI).md](10_Wiki/Topics/AI_and_ML/Brain-Computer-Interface (BCI).md) — 195 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Brain-Computer_Interface_(BCI).md](10_Wiki/Topics/AI_and_ML/Brain-Computer_Interface_(BCI).md) — 2619 chars, trust=A, last=2026-05-08
### `Complexity Theory` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Complexity Theory.md](10_Wiki/Topics/AI_and_ML/Complexity Theory.md) — 156 chars, trust=A, last=2026-05-08 *[stub]*
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- [10_Wiki/Topics/Architecture/Complexity_Theory.md](10_Wiki/Topics/Architecture/Complexity_Theory.md) — 3194 chars, trust=A, last=2026-05-08
### `Computational Creativity` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Computational Creativity.md](10_Wiki/Topics/AI_and_ML/Computational Creativity.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
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### `Constraint Satisfaction Problems` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Control Systems Engineering` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Control Systems Engineering.md](10_Wiki/Topics/AI_and_ML/Control Systems Engineering.md) — 186 chars, trust=A, last=2026-05-08 *[stub]*
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- [10_Wiki/Topics/Architecture/Control_Systems_Engineering.md](10_Wiki/Topics/Architecture/Control_Systems_Engineering.md) — 3166 chars, trust=A, last=2026-05-08
### `DOM (Document Object Model)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Edge Computing` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/Edge Computing.md](10_Wiki/Topics/Edge Computing.md) — 4475 chars, trust=A, last=2026-06-XX
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### `Evolutionary Computation` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Evolutionary Computation.md](10_Wiki/Topics/AI_and_ML/Evolutionary Computation.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Evolutionary-Computation.md](10_Wiki/Topics/AI_and_ML/Evolutionary-Computation.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/Architecture/Evolutionary_Computation.md](10_Wiki/Topics/Architecture/Evolutionary_Computation.md) — 2887 chars, trust=A, last=2026-05-08
### `Excess Property Checking` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Excess-Property-Checking.md](10_Wiki/Topics/AI_and_ML/Excess-Property-Checking.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/Architecture/Excess_Property_Checking.md](10_Wiki/Topics/Architecture/Excess_Property_Checking.md) — 10128 chars, trust=A, last=2026-05-08
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### `Exploration vs Exploitation` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Exploration vs Exploitation.md](10_Wiki/Topics/AI_and_ML/Exploration vs Exploitation.md) — 186 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Exploration-vs-Exploitation.md](10_Wiki/Topics/AI_and_ML/Exploration-vs-Exploitation.md) — 186 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/Architecture/Exploration_vs_Exploitation.md](10_Wiki/Topics/Architecture/Exploration_vs_Exploitation.md) — 3324 chars, trust=A, last=2026-05-08
### `Flow State` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Flow State.md](10_Wiki/Topics/AI_and_ML/Flow State.md) — 135 chars, trust=A, last=2026-05-08 *[stub]*
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### `Graph Theory` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Graph-Theory.md](10_Wiki/Topics/AI_and_ML/Graph-Theory.md) — 141 chars, trust=A, last=2026-05-08 *[stub]*
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### `Human Computer Interaction HCI` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/UI_UX_Assets/Design & Experience/Human-Computer Interaction (HCI).md](10_Wiki/Topics/UI_UX_Assets/Design & Experience/Human-Computer Interaction (HCI).md) — 929 chars, trust=A, last=2026-04-20
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### `Information Theory` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Information-Theory.md](10_Wiki/Topics/AI_and_ML/Information-Theory.md) — 159 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Information_Theory.md](10_Wiki/Topics/AI_and_ML/Information_Theory.md) — 2709 chars, trust=A, last=2026-05-08
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### `Ludo narrative Dissonance` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Markov Decision Process (MDP)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Mental Models` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Problem Solving` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Problem-Solving.md](10_Wiki/Topics/AI_and_ML/Problem-Solving.md) — 150 chars, trust=A, last=2026-05-08 *[stub]*
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### `Reflow & Repaint` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Reflow_&_Repaint.md](10_Wiki/Topics/AI_and_ML/Reflow_&_Repaint.md) — 27341 chars, trust=A, last=2026-05-08
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### `Server Side Rendering (SSR)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/Other/Server-Side_Rendering_SSR.md](10_Wiki/Topics/Other/Server-Side_Rendering_SSR.md) — 184 chars, trust=A, last=2026-05-08 *[stub]*
### `Strategic Thinking` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/Architecture/Strategic_Thinking.md](10_Wiki/Topics/Architecture/Strategic_Thinking.md) — 2665 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Computer_Science_and_Theory/Strategic Thinking.md](10_Wiki/Topics/Computer_Science_and_Theory/Strategic Thinking.md) — 159 chars, trust=A, last=2026-05-08 *[stub]*
### `Styled Components` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/Architecture/Styled_Components.md](10_Wiki/Topics/Architecture/Styled_Components.md) — 5843 chars, trust=A, last=2026-05-08
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### `Swarm Intelligence` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Swarm Intelligence.md](10_Wiki/Topics/AI_and_ML/Swarm Intelligence.md) — 159 chars, trust=A, last=2026-05-08 *[stub]*
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- [10_Wiki/Topics/Architecture/Swarm_Intelligence.md](10_Wiki/Topics/Architecture/Swarm_Intelligence.md) — 3641 chars, trust=A, last=2026-05-08
### `Systems Thinking` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Systems Thinking.md](10_Wiki/Topics/AI_and_ML/Systems Thinking.md) — 153 chars, trust=A, last=2026-05-08 *[stub]*
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- [10_Wiki/Topics/Architecture/Systems_Thinking.md](10_Wiki/Topics/Architecture/Systems_Thinking.md) — 3615 chars, trust=A, last=2026-05-08
### `Time Slicing` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/Architecture/Time_Slicing.md](10_Wiki/Topics/Architecture/Time_Slicing.md) — 3687 chars, trust=A, last=2026-05-08
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### `객체 지향 프로그래밍 (OOP)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `관심사의 분리 (SoC)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `관점 지향 프로그래밍 (AOP)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `기본 타입에의 집착 (Primitive Obsession)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `깊이 지각 (Depth Perception)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/Programming & Language/깊이 지각(Depth perception).md](10_Wiki/Topics/Programming & Language/깊이 지각(Depth perception).md) — 174 chars, trust=A, last=2026-05-08 *[stub]*
### `뉴로-심볼릭 AI` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/Neuro-Symbolic AI.md](10_Wiki/Topics/AI_and_ML/Neuro-Symbolic AI.md) — 5759 chars, trust=A, last=2026-05-08
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- [10_Wiki/Topics/AI_and_ML/Neuro-Symbolic_AI.md](10_Wiki/Topics/AI_and_ML/Neuro-Symbolic_AI.md) — 156 chars, trust=A, last=2026-05-08 *[stub]*
### `데이터 기반 밸런싱 (Data-Driven Balancing)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `데이터 파싱 (Data Parsing)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `미디어 쿼리 (Media Queries)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/미디어_쿼리(Media_Queries).md](10_Wiki/Topics/AI_and_ML/미디어_쿼리(Media_Queries).md) — 4925 chars, trust=A, last=2026-05-08
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### `시프트 레프트 (Shift-Left)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/Programming & Language/시프트 레프트 (Shift-Left).md](10_Wiki/Topics/Programming & Language/시프트 레프트 (Shift-Left).md) — 163 chars, trust=A, last=2026-05-08 *[stub]*
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### `안구 운동 기능 (Oculomotor Functions)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `의존성 주입 (DI)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/Architecture/의존성_주입(DI).md](10_Wiki/Topics/Architecture/의존성_주입(DI).md) — 4662 chars, trust=A, last=2026-05-08
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### `집합론 (Set Theory)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `타입 가드 (Type Guards)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/UI_UX_Assets/Design & Experience/타입 가드 (Type Guards).md](10_Wiki/Topics/UI_UX_Assets/Design & Experience/타입 가드 (Type Guards).md) — 160 chars, trust=A, last=2026-05-08 *[stub]*
### `타입 단언 (Type Assertions)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `텔레메트리 밸런싱 (Telemetry Balancing)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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### `프롬프트 엔지니어링 (Prompt Engineering)` (members: 3, max_sim: 1.0, tier: near-dup (>=0.92))
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- [10_Wiki/Topics/AI_and_ML/Prompt_Engineering.md](10_Wiki/Topics/AI_and_ML/Prompt_Engineering.md) — 159 chars, trust=A, last=2026-05-08 *[stub]*
### `API-Contract-Definition` (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `ConnectAI Core Optimization Plan (Python Core)` (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Schema` (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `SDLC (소프트웨어 개발 수명 주기)` (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Software Architecture Patterns` (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `Web Worker와 SharedArrayBuffer를 이용한 실제 고부하 병렬 처리 구현체 (실패_성공 포함)` (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
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### `디자인 시스템 (Design Systems)` (members: 2, max_sim: 1.0, tier: near-dup (>=0.92))
- [10_Wiki/Topics/AI_and_ML/디자인 시스템 (Design Systems).md](10_Wiki/Topics/AI_and_ML/디자인 시스템 (Design Systems).md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/Frontend/디자인 시스템 (Design Systems).md](10_Wiki/Topics/Frontend/디자인 시스템 (Design Systems).md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
## 🟡 Duplicate candidate (0.80-0.92) — 검토 필요 (총 1)
### `CST (구체 구문 트리)` (members: 2, max_sim: 0.893, tier: duplicate-candidate (0.80-0.92))
- [10_Wiki/Topics/Architecture/CST.md](10_Wiki/Topics/Architecture/CST.md) — 3544 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/CST (구체 구문 트리).md](10_Wiki/Topics/Programming & Language/CST (구체 구문 트리).md) — 2692 chars, trust=A, last=2026-04-20
## 🟢 Related (0.65-0.80) — 연결만 권장 (총 15)
### `Discriminated-Unions` (members: 4, max_sim: 0.79, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Discriminated-Unions.md](10_Wiki/Topics/AI_and_ML/Discriminated-Unions.md) — 2060 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Architecture/Discriminated_Unions.md](10_Wiki/Topics/Architecture/Discriminated_Unions.md) — 4185 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Discriminated-Unions-for-Error-Handling.md](10_Wiki/Topics/Frontend/Discriminated-Unions-for-Error-Handling.md) — 1995 chars, trust=A, last=2026-04-26
- [10_Wiki/Topics/Programming & Language/Discriminated Unions.md](10_Wiki/Topics/Programming & Language/Discriminated Unions.md) — 2948 chars, trust=A, last=2026-04-20
### `머리 장착형 디스플레이(HMD) 환경의 시각적 후유증 연구` (members: 4, max_sim: 0.653, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/헤드_마운트_디스플레이(HMD).md](10_Wiki/Topics/Architecture/헤드_마운트_디스플레이(HMD).md) — 6927 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/머리 장착형 디스플레이(HMD) 환경의 시각적 후유증 연구.md](10_Wiki/Topics/Programming & Language/머리 장착형 디스플레이(HMD) 환경의 시각적 후유증 연구.md) — 2901 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드 마운트 디스플레이(HMD).md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드 마운트 디스플레이(HMD).md) — 2476 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드마운트 디스플레이 (HMD).md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/헤드마운트 디스플레이 (HMD).md) — 2715 chars, trust=A, last=2026-04-20
### `Circuit Discovery (회로 발견)` (members: 3, max_sim: 0.763, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Circuit Discovery (회로 발견).md](10_Wiki/Topics/AI_and_ML/Circuit Discovery (회로 발견).md) — 1513 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/AI_and_ML/Circuit Discovery.md](10_Wiki/Topics/AI_and_ML/Circuit Discovery.md) — 1648 chars, trust=A, last=2026-04-26
- [10_Wiki/Topics/AI_and_ML/Circuit_Discovery.md](10_Wiki/Topics/AI_and_ML/Circuit_Discovery.md) — 2588 chars, trust=A, last=2026-05-08
### `Concept Drift (개념 드리프트)` (members: 3, max_sim: 0.673, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트).md](10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트).md) — 1528 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트, 모델 지식의 부패).md](10_Wiki/Topics/AI_and_ML/Concept Drift (개념 드리프트, 모델 지식의 부패).md) — 1694 chars, trust=A, last=2026-06-XX
- [10_Wiki/Topics/AI_and_ML/Concept-Drift.md](10_Wiki/Topics/AI_and_ML/Concept-Drift.md) — 3659 chars, trust=A, last=2026-05-08
### `Natural Language Processing (NLP)` (members: 3, max_sim: 0.715, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Natural Language Processing (NLP).md](10_Wiki/Topics/AI_and_ML/Natural Language Processing (NLP).md) — 2773 chars, trust=A, last=2026-05-04
- [10_Wiki/Topics/AI_and_ML/Natural-Language-Processing-NLP.md](10_Wiki/Topics/AI_and_ML/Natural-Language-Processing-NLP.md) — 3252 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/NLP (Natural Language Processing).md](10_Wiki/Topics/AI_and_ML/NLP (Natural Language Processing).md) — 1752 chars, trust=A, last=2026-04-20
### `Object Pooling (오브젝트 풀링)` (members: 3, max_sim: 0.667, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/Object_Pooling.md](10_Wiki/Topics/Architecture/Object_Pooling.md) — 3901 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Object Pooling (오브젝트 풀링).md](10_Wiki/Topics/Programming & Language/Object Pooling (오브젝트 풀링).md) — 3181 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/Object Pooling.md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/Object Pooling.md) — 2350 chars, trust=A, last=2026-04-20
### `War Commander 전투 전술 및 방어 메타` (members: 3, max_sim: 0.652, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/War-Commander-전투-시스템.md](10_Wiki/Topics/AI_and_ML/War-Commander-전투-시스템.md) — 11687 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Skybound/War Commander → 전투 시스템.md](10_Wiki/Topics/Skybound/War Commander → 전투 시스템.md) — 3246 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Skybound/War Commander 전투 전술 및 방어 메타.md](10_Wiki/Topics/Skybound/War Commander 전투 전술 및 방어 메타.md) — 3687 chars, trust=A, last=2026-05-08
### `동작 속도(Movement Speed)` (members: 3, max_sim: 0.748, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/이동_속도(Movement_Speed).md](10_Wiki/Topics/Architecture/이동_속도(Movement_Speed).md) — 4148 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/동작 속도(Movement Speed).md](10_Wiki/Topics/Programming & Language/동작 속도(Movement Speed).md) — 2569 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/이동 속도(Movement Speed).md](10_Wiki/Topics/Programming & Language/이동 속도(Movement Speed).md) — 2449 chars, trust=A, last=2026-04-20
### `수렴-조절 불일치(Vergence-Accommodation Conflict)` (members: 3, max_sim: 0.65, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/폭주-조절_갈등_(Vergence-Accommodation_Conflict).md](10_Wiki/Topics/Architecture/폭주-조절_갈등_(Vergence-Accommodation_Conflict).md) — 8777 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/수렴-조절 불일치(Vergence-Accommodation Conflict).md](10_Wiki/Topics/Programming & Language/수렴-조절 불일치(Vergence-Accommodation Conflict).md) — 2556 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/폭주-조절 갈등 (Vergence-Accommodation Conflict).md](10_Wiki/Topics/Programming & Language/폭주-조절 갈등 (Vergence-Accommodation Conflict).md) — 2216 chars, trust=A, last=2026-04-20
### `AI Safety` (members: 2, max_sim: 0.676, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/AI Safety.md](10_Wiki/Topics/AI_and_ML/AI Safety.md) — 152 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/AI_Safety.md](10_Wiki/Topics/AI_and_ML/AI_Safety.md) — 132 chars, trust=A, last=2026-05-08 *[stub]*
### `Homeostasis (항상성)` (members: 2, max_sim: 0.685, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Homeostasis (항상성).md](10_Wiki/Topics/AI_and_ML/Homeostasis (항상성).md) — 1639 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Architecture/Homeostasis.md](10_Wiki/Topics/Architecture/Homeostasis.md) — 3250 chars, trust=A, last=2026-05-08
### `Index: Topics > AI` (members: 2, max_sim: 0.772, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Index.md](10_Wiki/Topics/AI_and_ML/Index.md) — 43108 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Index_692.md](10_Wiki/Topics/AI_and_ML/Index_692.md) — 76737 chars, trust=A, last=2026-05-08 *[huge]*
### `Orinoco 가비지 컬렉터` (members: 2, max_sim: 0.665, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/Orinoco.md](10_Wiki/Topics/Architecture/Orinoco.md) — 9090 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Orinoco 가비지 컬렉터.md](10_Wiki/Topics/Programming & Language/Orinoco 가비지 컬렉터.md) — 3351 chars, trust=A, last=2026-04-20
### `Readonly 유틸리티 타입` (members: 2, max_sim: 0.677, tier: related (0.65-0.80))
- [10_Wiki/Topics/Architecture/readonly.md](10_Wiki/Topics/Architecture/readonly.md) — 5118 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Readonly 유틸리티 타입.md](10_Wiki/Topics/Programming & Language/Readonly 유틸리티 타입.md) — 3108 chars, trust=A, last=2026-04-20
### `Transformer Architecture` (members: 2, max_sim: 0.716, tier: related (0.65-0.80))
- [10_Wiki/Topics/AI_and_ML/Transformer Architecture.md](10_Wiki/Topics/AI_and_ML/Transformer Architecture.md) — 209 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Transformer-Architecture.md](10_Wiki/Topics/AI_and_ML/Transformer-Architecture.md) — 177 chars, trust=A, last=2026-05-08 *[stub]*
## ⚪ Weak-link (<0.65) — 동명/동일 hash지만 내용 다름 (총 170)
> 상위 80개만 표시. 전체는 `_clusters.json` 참조.
### `TODO` (members: 14, max_sim: 0.358, tier: weak-link (<0.65))
- [10_Wiki/Topics/AI_and_ML/Debugging Methods.md](10_Wiki/Topics/AI_and_ML/Debugging Methods.md) — 3383 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/AI_and_ML/Frontend-Architecture.md](10_Wiki/Topics/AI_and_ML/Frontend-Architecture.md) — 93 chars, trust=A, last=2026-05-08 *[stub]*
- [10_Wiki/Topics/AI_and_ML/Scalable_Frontend_Architecture.md](10_Wiki/Topics/AI_and_ML/Scalable_Frontend_Architecture.md) — 12680 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Architecture/Legacy System Migration.md](10_Wiki/Topics/Architecture/Legacy System Migration.md) — 3192 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Backend/Accordion.md](10_Wiki/Topics/Backend/Accordion.md) — 4347 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Bundle Size Optimization.md](10_Wiki/Topics/Frontend/Bundle Size Optimization.md) — 3267 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Error Boundaries.md](10_Wiki/Topics/Frontend/Error Boundaries.md) — 3171 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Frontend Architecture.md](10_Wiki/Topics/Frontend/Frontend Architecture.md) — 2920 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/JSX.md](10_Wiki/Topics/Frontend/JSX.md) — 3017 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Naming Conventions.md](10_Wiki/Topics/Frontend/Naming Conventions.md) — 3452 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Open-Closed Principle (OCP).md](10_Wiki/Topics/Frontend/Open-Closed Principle (OCP).md) — 3133 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Refactoring Techniques.md](10_Wiki/Topics/Frontend/Refactoring Techniques.md) — 3098 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Scalable Frontend Architecture.md](10_Wiki/Topics/Frontend/Scalable Frontend Architecture.md) — 2934 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Vite Build Optimization.md](10_Wiki/Topics/Frontend/Vite Build Optimization.md) — 2958 chars, trust=A, last=2026-05-08
### `Core Web Vitals` (members: 4, max_sim: 0.528, tier: weak-link (<0.65))
- [10_Wiki/Topics/AI_and_ML/Core-Web-Vitals-Metrics.md](10_Wiki/Topics/AI_and_ML/Core-Web-Vitals-Metrics.md) — 2380 chars, trust=A, last=2026-04-26
- [10_Wiki/Topics/AI_and_ML/Core-Web-Vitals.md](10_Wiki/Topics/AI_and_ML/Core-Web-Vitals.md) — 2000 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/AI_and_ML/Core_Web_Vitals.md](10_Wiki/Topics/AI_and_ML/Core_Web_Vitals.md) — 6274 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Frontend/Core Web Vitals.md](10_Wiki/Topics/Frontend/Core Web Vitals.md) — 2555 chars, trust=A, last=2026-05-08
### `API 응답 및 에러 핸들링 아키텍처` (members: 3, max_sim: 0.502, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/외부_라이브러리_API_설계.md](10_Wiki/Topics/Architecture/외부_라이브러리_API_설계.md) — 16505 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/API 응답 및 에러 핸들링 아키텍처.md](10_Wiki/Topics/Programming & Language/API 응답 및 에러 핸들링 아키텍처.md) — 2931 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/외부 라이브러리 API 설계.md](10_Wiki/Topics/Programming & Language/외부 라이브러리 API 설계.md) — 2783 chars, trust=A, last=2026-04-20
### `AST (추상 구문 트리)` (members: 3, max_sim: 0.603, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/추상_구문_트리_AST.md](10_Wiki/Topics/Architecture/추상_구문_트리_AST.md) — 7214 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/AST (추상 구문 트리).md](10_Wiki/Topics/Programming & Language/AST (추상 구문 트리).md) — 2746 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/추상 구문 트리(AST).md](10_Wiki/Topics/Programming & Language/추상 구문 트리(AST).md) — 2754 chars, trust=A, last=2026-04-20
### `bitECS와 SharedArrayBuffer를 결합한 멀티스레드 고성능 아키텍처` (members: 3, max_sim: 0.64, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/bitECS와_SharedArrayBuffer의_실제_코드_통합.md](10_Wiki/Topics/Architecture/bitECS와_SharedArrayBuffer의_실제_코드_통합.md) — 5524 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer를 결합한 멀티스레드 고성능 아키텍처.md](10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer를 결합한 멀티스레드 고성능 아키텍처.md) — 2911 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer의 실제 코드 통합.md](10_Wiki/Topics/Programming & Language/bitECS와 SharedArrayBuffer의 실제 코드 통합.md) — 3470 chars, trust=A, last=2026-04-20
### `Bug: 다음 리뷰에서는 src/lib/engine.ts, src/lib/api.ts, src/lib/diagnostics.ts, src/lib/gemi...` (members: 3, max_sim: 0.627, tier: weak-link (<0.65))
- [10_Wiki/Topics/Other/Bugs/BUG-0012-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md](10_Wiki/Topics/Other/Bugs/BUG-0012-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md) — 2318 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Other/Bugs/BUG-0013-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md](10_Wiki/Topics/Other/Bugs/BUG-0013-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md) — 2318 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Other/Bugs/BUG-0014-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md](10_Wiki/Topics/Other/Bugs/BUG-0014-다음-리뷰에서는-src-lib-engine-ts-src-lib-api-ts-src-lib-diagnostic.md) — 2318 chars, trust=A, last=2026-05-08
### `Garbage Collection(가비지 컬렉션)` (members: 3, max_sim: 0.648, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/Garbage_Collection.md](10_Wiki/Topics/Architecture/Garbage_Collection.md) — 8385 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Garbage Collection(가비지 컬렉션).md](10_Wiki/Topics/Programming & Language/Garbage Collection(가비지 컬렉션).md) — 4017 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Visual_Effects/Graphics & Performance/Garbage Collection.md](10_Wiki/Topics/Visual_Effects/Graphics & Performance/Garbage Collection.md) — 2149 chars, trust=A, last=2026-04-20
### `Old Space (구 세대 공간)` (members: 3, max_sim: 0.61, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/Old_Space.md](10_Wiki/Topics/Architecture/Old_Space.md) — 7996 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/Programming & Language/Old Space (구 세대 공간).md](10_Wiki/Topics/Programming & Language/Old Space (구 세대 공간).md) — 3031 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/Old Space.md](10_Wiki/Topics/Programming & Language/Old Space.md) — 3214 chars, trust=A, last=2026-04-20
### `SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation 설정법` (members: 3, max_sim: 0.608, tier: weak-link (<0.65))
- [10_Wiki/Topics/Architecture/SharedArrayBuffer_보안_이슈와_Cross-Origin_Isolation.md](10_Wiki/Topics/Architecture/SharedArrayBuffer_보안_이슈와_Cross-Origin_Isolation.md) — 7645 chars, trust=A, last=2026-05-08
- [10_Wiki/Topics/General Knowledge/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation 설정법.md](10_Wiki/Topics/General Knowledge/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation 설정법.md) — 3229 chars, trust=A, last=2026-04-20
- [10_Wiki/Topics/Programming & Language/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation.md](10_Wiki/Topics/Programming & Language/SharedArrayBuffer 보안 이슈와 Cross-Origin Isolation.md) — 3182 chars, trust=A, last=2026-04-20
### `Three.js 렌더링 최적화` (members: 3, max_sim: 0.242, tier: weak-link (<0.65))
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### `라이브러리 타입 선언 (dts) 확장` (members: 3, max_sim: 0.64, tier: weak-link (<0.65))
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### `모바일 우선주의 (Mobile-First) 디자인` (members: 3, max_sim: 0.623, tier: weak-link (<0.65))
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### `시각-전정 갈등 (Visual-Vestibular Conflict)` (members: 3, max_sim: 0.527, tier: weak-link (<0.65))
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### `3D Gaussian Splatting (3DGS)` (members: 2, max_sim: 0.128, tier: weak-link (<0.65))
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### `Bayesian Inference` (members: 2, max_sim: 0.064, tier: weak-link (<0.65))
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### `Compute Shaders` (members: 2, max_sim: 0.133, tier: weak-link (<0.65))
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### `Container Queries` (members: 2, max_sim: 0.101, tier: weak-link (<0.65))
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### `Critical Rendering Path` (members: 2, max_sim: 0.168, tier: weak-link (<0.65))
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### `Cumulative-Layout-Shift-CLS` (members: 2, max_sim: 0.115, tier: weak-link (<0.65))
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### `Declaration Merging` (members: 2, max_sim: 0.178, tier: weak-link (<0.65))
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### `Deep Q-Networks (DQN)` (members: 2, max_sim: 0.507, tier: weak-link (<0.65))
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### `Digital Humanities` (members: 2, max_sim: 0.153, tier: weak-link (<0.65))
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### `Distributed Computing` (members: 2, max_sim: 0.058, tier: weak-link (<0.65))
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### `DOM 요소 조작 및 타입 좁히기` (members: 2, max_sim: 0.535, tier: weak-link (<0.65))
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### `Dopaminergic Reward System` (members: 2, max_sim: 0.182, tier: weak-link (<0.65))
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### `Dopamine Signaling` (members: 2, max_sim: 0.251, tier: weak-link (<0.65))
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### `Drama Management[[ system]]s]] (드라마 관리 시스템)` (members: 2, max_sim: 0.129, tier: weak-link (<0.65))
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### `E-commerce Platforms` (members: 2, max_sim: 0.086, tier: weak-link (<0.65))
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### `Environmental Storytelling` (members: 2, max_sim: 0.203, tier: weak-link (<0.65))
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### `Epidemio[[Logic]]al-Modeling` (members: 2, max_sim: 0.146, tier: weak-link (<0.65))
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### `Ergodic Literature` (members: 2, max_sim: 0.13, tier: weak-link (<0.65))
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### `Eugen[[ system]]s 모딩 매뉴얼` (members: 2, max_sim: 0.648, tier: weak-link (<0.65))
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### `Event Storming` (members: 2, max_sim: 0.124, tier: weak-link (<0.65))
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### `Executive-Dysfunction` (members: 2, max_sim: 0.089, tier: weak-link (<0.65))
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### `Explainable AI (XAI)` (members: 2, max_sim: 0.098, tier: weak-link (<0.65))
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### `Feature-Driven Architecture` (members: 2, max_sim: 0.18, tier: weak-link (<0.65))
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### `Feature Engineering` (members: 2, max_sim: 0.153, tier: weak-link (<0.65))
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### `Information-Retrieval-IR` (members: 2, max_sim: 0.171, tier: weak-link (<0.65))
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### `InstancedMesh (드로우 콜 최적화)` (members: 2, max_sim: 0.347, tier: weak-link (<0.65))
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