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2nd/10_Wiki/Topics/Architecture/실시간_엔진_(RTE).md
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---
id: wiki-2026-0508-실시간-엔진-rte
title: 실시간 엔진 (RTE)
category: 10_Wiki/Topics
status: duplicate
canonical_id: real-time-engine-rte
duplicate_of: "[[Real-Time Engine (RTE)]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, real-time, engine, architecture]
last_reinforced: 2026-05-10
github_commit: pending
---
# 실시간 엔진 (RTE)
> **이 문서는 [[Real-Time Engine (RTE)]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약 (specialization)
- 매 realtime engine — 매 game · simulation · streaming 의 deterministic tick loop 의 driver.
- Canonical [[Real-Time Engine (RTE)]] 매 architecture · 매 use case · 매 modern stack 의 cover.
## 🔗 Graph
- 부모: [[Real-Time Engine (RTE)]] (canonical)
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |