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2nd/10_Wiki/Topics/Economics & Algorithms/포켓랜드(Pocket Land).md
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---
id: wiki-2026-0508-포켓랜드-pocket-land
title: 포켓랜드(Pocket Land)
category: 10_Wiki/Topics
status: duplicate
canonical_id: pocket-land
duplicate_of: "[[Pocket Land]]"
aliases: [Pocket Land, 포켓랜드]
source_trust_level: B
confidence_score: 0.85
verification_status: redirected
tags: [duplicate, mobile-game, idle-game, case-study]
last_reinforced: 2026-05-10
github_commit: pending
---
# 포켓랜드(Pocket Land)
> **이 문서는 [[Pocket Land]] 의 중복본입니다.** Canonical 문서로 redirect.
## 매 핵심 요약
- 매 Pocket Land — 매 hybrid-casual idle simulation 의 mobile case study.
- 매 monetization model — 매 IAA (rewarded video) + IAP (skip timer / cosmetic) 의 hybrid.
- 매 retention pattern — 매 idle progression 의 D7 retention 15%+ 달성 (genre standard 10% 대비 우수).
- 매 design lesson — 매 short session loop (60120s) + offline progress 의 hybrid-casual 핵심 요소.
## 🔗 Graph
- 부모: [[Pocket Land]] (canonical)
- 관련: [[하이브리드 캐주얼(Hybrid-Casual)]] · [[하이브리드 캐주얼(Hybrid-casual)의 하이브리드 수익화 모델]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |