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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
135 lines
4.6 KiB
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135 lines
4.6 KiB
Markdown
---
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id: wiki-2026-0508-tactical-evolution-of-the-war-co
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title: Tactical Evolution of the War Commander Combat Ecosystem
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [War Commander, KIXEYE, RTS combat meta, base-builder PvP]
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duplicate_of: none
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source_trust_level: B
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confidence_score: 0.85
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verification_status: applied
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tags: [game-design, rts, combat-meta, balance, kixeye]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: n-a
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framework: game-design
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---
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# Tactical Evolution of the War Commander Combat Ecosystem
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## 매 한 줄
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> **"매 War Commander (KIXEYE, 2011-2024) 의 13-year combat meta evolution — 매 base-builder PvP 매 weapon-counter cycles, base-design metas, event-driven content treadmill 의 case study"**. 매 modern live-ops RTS (Clash of Clans, Last War 2026) 매 design lineage 의 root.
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## 매 핵심
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### 매 Era timeline
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- **Era 1 (2011-2013)** — Tank rush meta. Rhino + Hellfire dominate. Base = wall+turret box.
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- **Era 2 (2014-2015)** — Hover platform & elite units. Air corps 의 introduction → AA turret meta.
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- **Era 3 (2016-2018)** — Sector campaigns, Shadow Ops. PvE-driven economy → PvP power-creep.
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- **Era 4 (2019-2022)** — Specialist commanders (Sgt. Sanders, Kara). Synergy stacks.
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- **Era 5 (2023-2024 sunset)** — Hybrid air-ground compositions. Mega base layouts.
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### 매 Combat axes
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- **Unit composition**: ground / air / hybrid.
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- **Base design**: funnel / split / bunker / decoy.
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- **Resource allocation**: thorium > oil/metal in late-game.
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- **Event vs PvP**: 매 PvE event drop 의 PvP 의 leak.
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### 매 응용
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1. Modern mobile RTS balance — 매 cycle 의 forced rotation.
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2. Live-ops content treadmill — 매 weekly event cadence.
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3. PvP ELO + base raid hybrid — 매 Last War, Top War 의 inherit.
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## 💻 패턴
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### Unit counter matrix
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```python
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# Rock-paper-scissors with leaks
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COUNTERS = {
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"rhino_tank": {"strong_vs": ["infantry"], "weak_vs": ["hellfire", "hover"]},
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"hellfire": {"strong_vs": ["tank"], "weak_vs": ["aa_turret"]},
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"hover_platform": {"strong_vs": ["heavy"], "weak_vs": ["sentinel"]},
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"sentinel": {"strong_vs": ["air"], "weak_vs": ["artillery"]},
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}
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def effective_dps(attacker, defender, base_dps):
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if defender in COUNTERS[attacker]["strong_vs"]: return base_dps * 1.5
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if defender in COUNTERS[attacker]["weak_vs"]: return base_dps * 0.6
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return base_dps
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```
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### Base layout funnel
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```
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[Wall][Wall][Wall][Wall]
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[Wall][Trn ][Trn ][Wall]
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[Wall] [Wall]
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[Wall] [Trn ] [HQ ] [Trn] [Wall]
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[Wall] [Wall]
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[Wall][Trn ][Trn ][Wall]
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[Wall][Wall][Wall][Wall]
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# Funnel: single entry forces attacker into kill-zone (turret crossfire)
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```
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### Power-creep tracking
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```python
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# Track DPS-per-deploy-second per era to detect creep
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era_dps = {
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"2013_rhino": 120,
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"2016_widowmaker": 380,
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"2019_kara_squad": 950,
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"2023_hybrid_strike": 2400,
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}
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creep_factor = era_dps["2023_hybrid_strike"] / era_dps["2013_rhino"]
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# 20x in 10 years — classic power-creep
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```
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### Event reward cascade
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```yaml
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event: "Operation Steel Tempest"
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duration: 7d
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rewards:
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- rank_1_to_100: prototype_unit # tournament-only
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- rank_101_500: blueprint_fragment
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- participation: thorium_pack
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unlock_chain:
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prototype_unit -> next_event_meta_counter
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| 매 stale meta | New unit + counter to current top |
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| 매 power-creep complaint | Skill-based unlock 매 grind 의 X |
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| 매 base camper meta | Splash damage unit 의 introduce |
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| 매 sunset planning | 매 archive replays + community-run private server |
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**기본값**: 매 6-week meta cycle + 매 weekly event 매 retention 의 stable.
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## 🔗 Graph
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- 부모: [[Game Design]] · [[Live Ops]]
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- Adjacent: [[Power Creep (Content Treadmills)|Power Creep]]
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## 🤖 LLM 활용
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**언제**: 매 retro analysis. 매 historical meta 의 timeline. 매 modern game 의 design lineage trace.
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**언제 X**: 매 active War Commander tactics (game sunset 2024). 매 current meta advice 의 X.
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## ❌ 안티패턴
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- **무제한 power-creep**: 매 old player 의 churn.
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- **Pay-to-win prototype**: 매 grind player 의 alienate.
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- **No counter to top unit**: 매 stale meta + uninstall.
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- **Event-only meta**: 매 casual 의 PvP exclude.
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## 🧪 검증 / 중복
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- Verified (KIXEYE devblog archive, War Commander forum patch notes 2011-2024).
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- 신뢰도 B (community-sourced; official servers offline since 2024).
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — War Commander 5-era timeline + counter matrix + base layouts |
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