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2nd/10_Wiki/Topics/Programming & Language/Early-Z.md
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---
id: wiki-2026-0508-early-z
title: Early-Z
category: 10_Wiki/Topics
status: duplicate
canonical_id: depth-pre-pass
duplicate_of: "[[Depth Pre-Pass]]"
aliases: [Early Z, Hi-Z]
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, graphics, gpu]
last_reinforced: 2026-05-10
github_commit: pending
---
# Early-Z
> **이 문서는 [[Depth Pre-Pass]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약
- Early-Z = depth test 매 fragment shader 이전에 실행 → occluded fragment 매 shader 실행 skip.
- 조건: `discard` / depth write in shader 매 없을 때 GPU가 자동 활성화.
- Depth Pre-Pass 매 Early-Z를 maximize 하는 standard pattern (z-only first pass → color pass).
## 🔗 Graph
- 부모: [[Depth Pre-Pass]] (canonical)
- Adjacent: [[Z-Buffer]] · [[Hi-Z Culling]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |