36 lines
1.2 KiB
Markdown
36 lines
1.2 KiB
Markdown
---
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id: wiki-2026-0508-메타-레이어-meta-layers
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title: 메타 레이어 (Meta Layers)
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category: 10_Wiki/Topics
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status: duplicate
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canonical_id: meta-layers
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duplicate_of: "[[Meta Layers]]"
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aliases: []
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source_trust_level: A
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confidence_score: 0.9
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verification_status: redirected
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tags: [duplicate, game-design, meta-game, systems]
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last_reinforced: 2026-05-10
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github_commit: pending
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---
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# 메타 레이어 (Meta Layers)
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> **이 문서는 [[Meta Layers]] 의 중복본입니다.** Canonical 문서로 redirect.
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## 핵심 요약 (specialization aspects)
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- 매 meta layer: core gameplay loop 위에 매 stacked progression/strategy systems — 매 long-term engagement 의 driver.
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- 매 examples: MMO seasons/expansions, MOBA patch meta, roguelike unlock trees, gacha banner rotations.
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- 매 design tension: meta refresh frequency ↔ player burnout, depth ↔ accessibility for new players.
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- 매 2026 trend: AI-generated dynamic meta (procedural balance shifts), live-ops-driven micro-metas.
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## 🔗 Graph
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- 부모: [[Meta Layers]] (canonical)
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- 관련: [[Game Design Patterns]] · [[Live Ops]] · [[Player Retention]]
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## 🕓 변경 이력
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
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