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2nd/10_Wiki/Topics/Game_Design/플레이어 잔존율(Player Retention).md
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---
id: wiki-2026-0508-플레이어-잔존율-player-retention
title: 플레이어 잔존율(Player Retention)
category: 10_Wiki/Topics
status: duplicate
canonical_id: live-operations-liveops
duplicate_of: "[[Live Operations (LiveOps)]]"
aliases: [Player Retention, D1/D7/D30]
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, retention, liveops, analytics]
last_reinforced: 2026-05-10
github_commit: pending
---
# 플레이어 잔존율(Player Retention)
> **이 문서는 [[Live Operations (LiveOps)]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약
- 매 retention metric — D1 (40%+ target), D7 (20%+), D30 (10%+) — mobile F2P benchmark.
- 매 LiveOps 의 cohort analysis · churn prediction — canonical 문서 의 참조.
## 🔗 Graph
- 부모: [[Live Operations (LiveOps)]] (canonical)
- Adjacent: [[사용자 참여도(Player Engagement)]] · [[Data-Driven Personalization]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |