35 lines
1.0 KiB
Markdown
35 lines
1.0 KiB
Markdown
---
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id: wiki-2026-0508-입자-시스템-particle-systems
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title: 입자 시스템(Particle Systems)
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category: 10_Wiki/Topics
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status: duplicate
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canonical_id: particle-systems
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duplicate_of: "[[Particle Systems]]"
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aliases: []
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source_trust_level: A
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confidence_score: 0.9
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verification_status: redirected
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tags: [duplicate, graphics, particles, simulation]
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last_reinforced: 2026-05-10
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github_commit: pending
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---
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# 입자 시스템(Particle Systems)
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> **이 문서는 [[Particle Systems]] 의 중복본입니다.** Canonical 문서로 redirect.
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## 핵심 요약
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- 매 particle system: 매 large number of small sprites/points 의 simulation — fire, smoke, rain.
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- GPU compute (WebGPU, CUDA) → 매 millions of particles real-time.
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- 매 modern: Unreal Niagara, Unity VFX Graph, three.js GPGPU.
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## 🔗 Graph
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- 부모: [[Particle Systems]] (canonical)
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- Adjacent: [[GPU Compute]] · [[VFX]]
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## 🕓 변경 이력
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
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