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2nd/10_Wiki/Topics/Architecture/실재감(Presence).md
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실재감(Presence)

이 문서는 Presence 의 중복본입니다. Canonical 문서로 redirect.

핵심 요약 (Korean specialization)

  • 매 VR/XR 의 core UX metric — 매 "being there" 의 subjective sense.
  • 매 3 dimensions: spatial presence, social presence, self-presence.
  • 매 latency budget < 20ms motion-to-photon — 매 break presence 의 threshold.
  • 매 Apple Vision Pro·Quest 3·PSVR2 매 2026 mainstream device.
  • 매 hand tracking + eye tracking + spatial audio 매 presence 의 핵심.

🔗 Graph

🕓 변경 이력

날짜 변경
2026-05-08 Phase 1
2026-05-10 중복 처리 — canonical 문서로 redirect