1.2 KiB
1.2 KiB
id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
| id | title | category | status | canonical_id | duplicate_of | aliases | source_trust_level | confidence_score | verification_status | tags | last_reinforced | github_commit | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-warno-전투-메커니즘-combat-mechanics | WARNO 전투 메커니즘 (Combat Mechanics) | 10_Wiki/Topics | duplicate | wargame-rts-combat-mechanics | Wargame RTS Combat Mechanics | A | 0.9 | redirected |
|
2026-05-10 | pending |
WARNO 전투 메커니즘 (Combat Mechanics)
이 문서는 Wargame RTS Combat Mechanics 의 중복본입니다. Canonical 문서로 redirect.
핵심 요약 (specialization aspects)
- WARNO 매 Eugen Systems 매 2022 Early Access → 2024 1.0 release 의 successor 의 SD2/Wargame Red Dragon.
- 매 NATO vs Warsaw Pact 1989 hypothetical conflict skin.
- 매 deck-building (battlegroup) + 매 division-tier asymmetry + 매 morale system + 매 line-of-sight + 매 suppression mechanics.
- 매 unique features: 매 Combat Phases (A/B/C 의 reinforcement timing) + 매 Smoke + ECM + 매 division identity.
🔗 Graph
- 부모: Wargame RTS Combat Mechanics (canonical)
🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |