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---
id: wiki-2026-0508-인플레이션-inflation
title: 인플레이션(Inflation)
category: 10_Wiki/Topics
status: duplicate
canonical_id: virtual-economy-inflation
duplicate_of: "[[Virtual Economy Inflation]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, virtual-economy, inflation, mmo-design]
last_reinforced: 2026-05-10
github_commit: pending
---
# 인플레이션(Inflation)
> **이 문서는 [[Virtual Economy Inflation]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약 (specialization aspects)
- 매 mechanism: faucet (mob gold drops, quest rewards) > sink (repair, AH tax, consumables) → 매 currency value decay.
- 매 indicators: top-tier item prices, raw mat 가격, gold-per-USD black market rate.
- 매 mitigations: increased sinks (cosmetic shops, housing upkeep), faucet nerfs, currency reset (new server / expansion).
- 매 historical: Diablo II rune ladder reset, WoW gold cap escalation, RuneScape Grand Exchange stabilization.
## 🔗 Graph
- 부모: [[Virtual Economy Inflation]] (canonical)
- 관련: [[가상 경제 시스템의 구조적 무결성 분석]] · [[WoW 토큰 및 PLEX]] · [[자원 로지스틱스(Resource Logistics)]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |