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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
243 lines
6.0 KiB
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243 lines
6.0 KiB
Markdown
---
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id: wiki-2026-0508-eugen-systems-모딩-매뉴얼
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title: Eugen Systems 모딩 매뉴얼
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Eugen modding, Wargame mod, Steel Division mod, WARNO mod, Iriszoom modding]
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duplicate_of: none
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source_trust_level: B
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confidence_score: 0.88
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verification_status: applied
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tags: [game-modding, eugen-systems, wargame, warno, steel-division, ndf-script, iriszoom]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: NDF (Eugen)
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framework: Eugen Systems Iriszoom Engine / WARNO Mod Tools
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---
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# Eugen Systems 모딩 매뉴얼
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## 매 한 줄
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> **"매 Wargame / Steel Division / WARNO 의 mod 의 NDF script + Mod Tools"**. Eugen 의 자체 Iriszoom 엔진 — 매 NDF (Numerical Description Files) 매 unit / weapon / division. 매 modding 생태계 의 RTS 의 longevity 의 핵심.
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## 매 핵심
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### 매 Eugen game line
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- **Wargame**: European Escalation, AirLand Battle, Red Dragon (cold war).
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- **Steel Division**: Normandy 44, 2 (WW2).
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- **WARNO**: 매 modern Eugen RTS — 매 1989 가상 cold war.
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### 매 Iriszoom 엔진 특징
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- 매 self-developed (Eugen).
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- 매 NDF script 의 unit data.
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- 매 dat / pak 의 archive.
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- 매 multi-resolution streaming.
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- 매 large-scale battlefield.
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### 매 mod tool
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- **WARNO Mod Tools**: 매 Steam 의 official.
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- **Wargame Mod Manager**: 매 community.
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- **Mod.io / Steam Workshop** integration.
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### 매 modding category
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1. **Unit balance**: 매 stats tweak.
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2. **New unit**: 매 historical / fictional.
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3. **Division**: 매 deck composition.
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4. **Map**: 매 scenario, terrain.
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5. **AI**: 매 behavior tweak.
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6. **Visual**: 매 skin, texture.
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## 💻 패턴
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### NDF unit definition
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```
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TUnitModernGfxModuleDescriptor is TUnitModernGfxModuleDescriptor
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(
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Tags = ["Tank", "Heavy"]
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BlindageProperties = TModuleSelector
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(
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ResistanceFront = TResistanceTypeRTTI(Family="ERA" Index=10)
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ResistanceSides = TResistanceTypeRTTI(Family="ERA" Index=8)
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)
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MaxPhysicalDamages = 12
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Speed = 60.0 // km/h
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)
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```
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### Weapon NDF
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```
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TWeaponManagerModuleDescriptor is TWeaponManagerModuleDescriptor
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(
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Salves = [
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TWeaponSalvoDescriptor
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(
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Type = "Cannon"
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Caliber = 125
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RangeGRU = 2310 // 매 unit
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ReloadTime = 12
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)
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]
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)
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```
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### Division deck (WARNO)
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```
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TDeckPackDescriptor is TDeckPackDescriptor
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(
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Faction = ~/EFactionCategory/UnitedStates
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DivisionName = "11th Armored Cavalry Regiment"
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UnitCards = [
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~/Descriptor_Unit_M1_Abrams,
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~/Descriptor_Unit_M2_Bradley,
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// ...
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]
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)
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```
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### Mod folder structure
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```
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WARNO/Mods/MyMod/
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├── meta.ini
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├── GameData/
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│ ├── Generated/
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│ │ ├── Gameplay/
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│ │ │ ├── Gfx/UniteDescriptor.ndf
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│ │ │ ├── Gfx/WeaponDescriptor.ndf
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│ │ │ └── Decks/Divisions.ndf
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└── ModSettings.ini
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```
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### meta.ini
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```ini
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[mod]
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name = "Operation: Custom"
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author = "PlayerOne"
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version = "1.2.0"
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game_version_min = "1.0.0"
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description = "Adds 5 new divisions"
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```
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### Stat tweak (balance mod)
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```
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// 매 BTR-80 의 health ↑ 의 buff
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~/UniteDescriptor.ndf:
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TUnitDescriptor is TUnitDescriptor
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(
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Name = ~/Descriptor_Unit_BTR_80
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BlindageProperties = TBlindageProperties (
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MaxPhysicalDamages = 6 // 4 → 6
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)
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)
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```
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### New unit (clone + modify)
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```
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~/UniteDescriptor.ndf — append:
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TUnitDescriptor is TUnitDescriptor
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(
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Name = ~/Descriptor_Unit_M1A2_Custom
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InheritFrom = ~/Descriptor_Unit_M1_Abrams
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OverrideWeapons = [...]
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)
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```
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### Steam Workshop publish
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```bash
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# 매 WARNO Mod Tools UI:
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# 1. Build mod → 매 .pak
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# 2. Steam Workshop login
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# 3. Upload (image, description, tag)
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```
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### Compatibility check
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```python
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# 매 mod conflict 의 detect (overlapping NDF symbol)
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def check_conflict(mods):
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symbols = {}
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for mod in mods:
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for ndf in mod.parsed_ndf:
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for sym in ndf.symbols:
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if sym in symbols:
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print(f'CONFLICT: {sym} in {mod.name} and {symbols[sym]}')
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symbols[sym] = mod.name
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```
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### AI behavior tweak
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```
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~/AIDescriptor.ndf:
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TAIDescriptor is TAIDescriptor
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(
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Aggressiveness = 1.5 // 매 1.0 → 1.5
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PreferredEngagementRange = 1500
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)
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```
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### Map scripting (Lua)
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```lua
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-- 매 trigger 의 specific area
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function on_unit_enter(unit, zone)
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if zone == 'OBJECTIVE_ALPHA' and unit.faction == 'BLUFOR' then
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spawn_reinforcements('OPFOR', 'NORTH_EDGE')
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broadcast('Enemy reinforcements arriving!')
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end
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end
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```
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### Locale (multi-language)
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```
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LOCALISATION/UNITS.csv:
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TOKEN,EN,FR,DE,RU
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DESC_M1_CUSTOM,"Custom Abrams","Abrams Custom","..","..."
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```
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### Mod testing checklist
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```yaml
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test_checklist:
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- faction_balance: PvP test 5 games
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- unit_stats: per-unit damage curve
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- division_validity: each card spawns
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- texture_asset: no missing
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- performance: 60fps@1440p large battle
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- multiplayer_sync: deterministic
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| Balance tweak | NDF stat override |
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| New faction | Inherit + override |
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| Map | Mission editor + Lua |
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| Cosmetic | Texture replace |
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| AI | AI NDF tweak |
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| Multi-mod | Compatibility audit |
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**기본값**: 매 official WARNO Mod Tools + 매 NDF inherit 의 minimize 의 conflict + 매 Workshop publish + 매 multiplayer test.
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## 🔗 Graph
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- 변형: [[WARNO-Modding]]
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- 응용: [[Iriszoom-Engine]]
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- Adjacent: [[게임 밸런싱|Game-Balance]]
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## 🤖 LLM 활용
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**언제**: 매 Eugen game mod. 매 NDF parsing.
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**언제 X**: 매 non-Eugen RTS.
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## ❌ 안티패턴
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- **NDF override without inherit**: 매 update break.
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- **No version pin**: 매 game patch fail.
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- **No conflict check**: 매 multi-mod break.
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- **No multiplayer test**: 매 desync.
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## 🧪 검증 / 중복
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- Verified (Eugen Systems community wiki, WARNO Mod Tools docs).
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- 신뢰도 B.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — NDF + Iriszoom + 매 unit / weapon / division / Lua / Workshop code |
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