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---
id: wiki-2026-0508-모딩-생태계
title: 모딩 생태계 (Modding Ecosystem)
category: 10_Wiki/Topics
status: duplicate
canonical_id: modding-ecosystem
duplicate_of: "[[Modding Ecosystem]]"
aliases: [모드, mod community]
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, game-design, community]
last_reinforced: 2026-05-10
github_commit: pending
---
# 모딩 생태계 (Modding Ecosystem)
> **이 문서는 [[Modding Ecosystem]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약
- User-generated content (UGC) 의 platform — game longevity 의 핵심 lever (Skyrim, Minecraft, Valheim).
- Mod API + workshop (Steam Workshop, Nexus Mods, mod.io) 의 분배 infra.
- Revenue-share + curation policy 의 균형 — paid mod 의 ethical concern.
## 🔗 Graph
- 부모: [[Modding Ecosystem]] (canonical)
- Adjacent: [[Platform Resistance]] · [[Hybrid Monetization]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |