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2nd/10_Wiki/Topics/Game_Design/WARNO 전투 메커니즘 (Combat Mechanics).md
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---
id: wiki-2026-0508-warno-전투-메커니즘-combat-mechanics
title: WARNO 전투 메커니즘 (Combat Mechanics)
category: 10_Wiki/Topics
status: duplicate
canonical_id: wargame-rts-combat-mechanics
duplicate_of: "[[Wargame RTS Combat Mechanics]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, rts, eugen, cold-war]
last_reinforced: 2026-05-10
github_commit: pending
---
# WARNO 전투 메커니즘 (Combat Mechanics)
> **이 문서는 [[Wargame RTS Combat Mechanics]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약 (specialization aspects)
- WARNO 매 Eugen Systems 매 2022 Early Access → 2024 1.0 release 의 successor 의 SD2/Wargame Red Dragon.
- 매 NATO vs Warsaw Pact 1989 hypothetical conflict skin.
- 매 deck-building (battlegroup) + 매 division-tier asymmetry + 매 morale system + 매 line-of-sight + 매 suppression mechanics.
- 매 unique features: 매 Combat Phases (A/B/C 의 reinforcement timing) + 매 Smoke + ECM + 매 division identity.
## 🔗 Graph
- 부모: [[Wargame RTS Combat Mechanics]] (canonical)
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |