f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
69 lines
6.9 KiB
Markdown
69 lines
6.9 KiB
Markdown
---
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category: Unified
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tags: [category-index, project_logs]
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title: Project Logs Directory
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last_updated: 2026-05-02
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---
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# Project Logs Directory
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이 문서는 `Project_Logs` 카테고리에 속한 모든 지식 문서들의 목록을 제공합니다.
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## 📄 문서 목록
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- [[README|2026-04-15]] : [[README|2026-04-15]]
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- [[2026-04-21-Engine-Stability-and-Optimization]] : Engine Stability and Optimization (2026-04-21)
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- [[2026-04-21-Implementation-and-Architecture-Report]] : Skybound Implementation and Architecture Report (V10.5)
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- [[2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery]] : Project Report V11.5: Combat and UI Recovery (2026-04-21)
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- [[2026-04-21-UX-Dopamine-Feedback-Upgrade]] : UX and Dopamine Feedback Upgrade (V10.0)
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- [[2026-04-21_Stability_and_Optimization_Report]] : ⚡ Skybound: Stability & [[Optimization|Optimization]] Report (2026-04-21)
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- [[2026-04-22_Boss_Battle_System_Implementation]] : [TECH-REPORT] Skybound Boss Battle Architecture (v1.0)
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- [[2026-04-22_Boss_Spawn_Logic_Fix]] : 📝 [Technical Report] 보스 스폰 시스템 안정화 및 AI 교전 로직 개선
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- [[2026-04-22_Engine_Logic_Optimization_Report]] : ⚙️ Engine Logic Optimization & Modernization
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- [[2026-04-22_Engine_Stability_Audit]] : 🔍 Skybound 엔진 구조 정밀 감사 보고서 (V12.1)
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- [[2026-04-23_Engine_Stabilization_Report]] : ISSUE REPORT: [v13.1] Engine Stabilization & Tactical Boundary Overhaul
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- [[2026-04-23_Post-Mortem_Loot_Rebalance]] : POST-MORTEM: Skybound Meta-Game Stabilization & Loot Economy Overhaul (2026-04-23)
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- [[2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan]] : Skybound Code Structure Audit and Stabilization Plan
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- [[2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection]] : Skybound Final Stylized Casual Magitech Redirection
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- [[2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix]] : Skybound HUD and TAC Level Up Stylized Casual Magitech Fix
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- [[2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix]] : Skybound Nova Burst Icon and Effect Fix
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- [[2026-04-24-Skybound_Particle_and_Supply_Readability_Fix]] : Skybound Particle and Supply Readability Fix
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- [[2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection]] : Skybound Semirealistic Magitech Fantasy Redirection
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- [[2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack]] : Skybound Semirealistic Magitech Fantasy Art Pack
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- [[2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix]] : Skybound Stylized Casual Magitech Ingame Asset Fix
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- [[2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass]] : Skybound Survivor-Like Balance Curve Pass
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- [[2026-04-25-Datacollector_Auto_Resume_After_Reauth_Fix]] : Datacollector - 인증 복구 후 자동 재개 상태 전환 수정
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- [[2026-04-25-Datacollector_Bridge_Connection_Refused_Run_Script_Fix]] : Datacollector Bridge Connection Refused Run Script Fix
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- [[2026-04-25-Datacollector_Codebase_Structure_Review_and_Initial_Risk_Assessment]] : Datacollector Codebase Structure Review and Initial Risk [[Assessment|Assessment]]
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- [[2026-04-25-Datacollector_Engine_Processed_Count_and_Stalled_Loop_Guard]] : Datacollector - processed 카운터 정체 및 엔진 루프 정지 감시 보강
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- [[2026-04-25-Datacollector_Local_Wiki_Save_Only_Output_Mode]] : Datacollector Local Wiki Save Only Output Mode
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- [[2026-04-25-Datacollector_Mac_Windows_Launcher_Scripts]] : Datacollector Mac Windows Launcher [[Scripts|Scripts]]
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- [[2026-04-25-Datacollector_NotebookLM_Auth_Browser_and_Stale_Env_Cookie_Fix]] : Datacollector - NotebookLM 인증 브라우저 유지 및 오래된 .env 쿠키 우선순위 문제 해결
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- [[2026-04-25-Datacollector_NotebookLM_Automatic_Auth_Recovery]] : Datacollector NotebookLM Automatic Auth Recovery
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- [[2026-04-25-Datacollector_NotebookLM_Automatic_Reauth_Verification_and_Lock]] : Datacollector - NotebookLM 자동 재인증 검증 강화 및 동시 복구 잠금
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- [[2026-04-25-Datacollector_NotebookLM_Connection_Guard_and_MCP_Restart_Fix]] : Datacollector NotebookLM Connection Guard and MCP Restart Fix
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- [[2026-04-25-Datacollector_NotebookLM_Progress_Visibility_and_Auth_Diagnosis]] : Datacollector NotebookLM Progress Visibility and Auth Diagnosis
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- [[2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset]] : Skybound Core Gameplay Rebalance and Purpose Reset
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- [[2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework]] : Skybound Player Airframe and 8 Stage Boss Continuity Rework
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- [[2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix]] : Skybound Skill Concept and Hangar Layout Overlap Fix
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- [[2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass]] : Skybound Tac EXP Direct Kill and UI Productization Pass
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- [[2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation]] : Skybound Vampire Survivors Loop and Stage Curve Preparation
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- [[2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass]] : Skybound Enemy Motion Damage Pressure and Projectile Visual Pass
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- [[2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards]] : Skybound HP Scarcity and Module Cache Rewards
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- [[2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve]] : Skybound Invasion Response Stage Difficulty Curve
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- [[2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance]] : Skybound Low Level First Upgrade Offer Balance
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- [[2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop]] : Skybound Miniboss Treasure Cache Reward Loop
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- [[2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix]] : Skybound Player Sprite Path Warning Fix
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- [[2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI]] : Skybound Reward Card Clarity and Command Cache UI
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- [[2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5]] : Skybound Skill Slot Limit Weapon 5 Passive 5
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- [[2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration]] : Skybound Skip Upgrade and Weapon Transform Reconfiguration
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- [[2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass]] : Skybound Stage 1 to 3 Playtest Balance Bomb and Visual Diversity Pass
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- [[2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation]] : Skybound Stage Miniboss Pattern Differentiation
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- [[2026-04-30]] : 📜 2026-04-30 회사 대화록
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- [[2026-05-01]] : 📜 2026-05-01 회사 대화록
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- [[2026-05-02_project-chronicle-guard]] : AI-Human Discussion Log
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- [[2026-05-02_project-chronicle-guard_feedback-response]] : Development Log: Project Chronicle Guard Feedback Response
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- [[2026-05-02_project-chronicle-guard_stage-1_implementation]] : Development Log: Project Chronicle Guard Stage 1
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- [[2026-05-02_project-chronicle-guard_stage-2_implementation]] : Development Log: Project Chronicle Guard Stage 2
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- [[2026-05-02_project-chronicle-guard_stage-3-to-5_implementation]] : Development Log: Project Chronicle Guard Stages 3 to 5
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- [[2026-05-02_second-brain-trace-collapsible-ui]] : Development Log: Second Brain Trace Collapsible UI
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- [[2026-05-02_second-brain-trace-mode_implementation]] : Development Log: Second Brain Trace Mode |