f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
191 lines
5.6 KiB
Markdown
191 lines
5.6 KiB
Markdown
---
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id: wiki-2026-0508-concurrent-programming
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title: Concurrent Programming
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Concurrency, Multithreading, Async Programming]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [programming, concurrency, parallelism, systems]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: Go, Rust, Python, JavaScript
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framework: tokio, asyncio, goroutines
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---
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# Concurrent Programming
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## 매 한 줄
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> **"매 concurrency 매 task 의 interleaving — parallelism 의 simultaneous 와 별개"**. Hoare CSP, Hewitt Actor 의 lineage. 2026 매 Rust async, Go goroutines, Java virtual threads (Project Loom GA), Python free-threaded mode 매 mainstream.
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## 매 핵심
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### 매 Concurrency vs Parallelism
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- **Concurrency**: 매 dealing-with-many things at once (composition).
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- **Parallelism**: 매 doing-many things at once (execution).
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- 매 concurrent 코드 매 single-core 매 still concurrent. 매 parallel 매 multi-core required.
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### 매 Primitives
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- **Threads / processes**: 매 OS-level. Heavyweight.
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- **Coroutines / fibers / virtual threads**: 매 user-mode lightweight.
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- **Async / await**: 매 cooperative scheduling.
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- **Channels**: 매 message passing (Go, Rust mpsc).
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- **Mutex / RWLock / Semaphore**: 매 shared-memory sync.
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- **Atomic**: 매 lock-free primitive.
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### 매 응용
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1. Web server: 매 1 connection-per-virtual-thread (Loom) / async (tokio).
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2. Pipeline: 매 channel-based fan-out / fan-in.
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3. Actor system: 매 isolation per actor + supervision (Erlang/Elixir, Akka).
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## 💻 패턴
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### Go: goroutine + channel
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```go
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package main
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import "fmt"
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func worker(id int, jobs <-chan int, results chan<- int) {
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for j := range jobs {
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results <- j * 2
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}
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fmt.Println("worker", id, "done")
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}
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func main() {
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jobs := make(chan int, 100)
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results := make(chan int, 100)
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for w := 1; w <= 3; w++ {
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go worker(w, jobs, results)
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}
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for j := 1; j <= 9; j++ { jobs <- j }
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close(jobs)
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for r := 1; r <= 9; r++ { <-results }
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}
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```
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### Rust: tokio + select!
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```rust
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use tokio::{select, time::{sleep, Duration}};
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#[tokio::main]
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async fn main() {
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let task1 = async { sleep(Duration::from_millis(100)).await; "fast" };
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let task2 = async { sleep(Duration::from_millis(200)).await; "slow" };
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select! {
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v = task1 => println!("got {v}"),
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v = task2 => println!("got {v}"),
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}
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}
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```
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### Java 21+: virtual threads
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```java
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try (var executor = Executors.newVirtualThreadPerTaskExecutor()) {
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IntStream.range(0, 10_000).forEach(i ->
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executor.submit(() -> {
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Thread.sleep(Duration.ofSeconds(1));
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return i;
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}));
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} // 10k virtual threads, ~negligible memory
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```
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### Python: asyncio TaskGroup (3.11+)
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```python
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import asyncio
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import httpx
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async def fetch(client, url):
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r = await client.get(url)
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return r.status_code
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async def main():
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async with httpx.AsyncClient() as client:
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async with asyncio.TaskGroup() as tg:
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tasks = [tg.create_task(fetch(client, u)) for u in URLS]
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results = [t.result() for t in tasks]
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```
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### Rust: structured concurrency (tokio JoinSet)
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```rust
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use tokio::task::JoinSet;
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let mut set = JoinSet::new();
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for url in urls { set.spawn(fetch(url)); }
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while let Some(res) = set.join_next().await {
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println!("{:?}", res?);
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}
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```
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### Lock-free atomic counter
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```rust
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use std::sync::atomic::{AtomicU64, Ordering};
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static COUNTER: AtomicU64 = AtomicU64::new(0);
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fn bump() -> u64 {
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COUNTER.fetch_add(1, Ordering::Relaxed)
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}
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```
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### Actor pattern (Elixir)
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```elixir
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defmodule Counter do
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use GenServer
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def start_link(_), do: GenServer.start_link(__MODULE__, 0, name: __MODULE__)
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def init(s), do: {:ok, s}
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def handle_call(:inc, _, s), do: {:reply, s+1, s+1}
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end
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```
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### Backpressure with bounded channel
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```go
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sem := make(chan struct{}, 10) // max 10 concurrent
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for _, url := range urls {
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sem <- struct{}{}
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go func(u string) { defer func(){ <-sem }(); fetch(u) }(url)
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}
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| I/O-bound, 10k+ connections | Async (tokio, asyncio, Loom) |
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| CPU-bound, multi-core | Threads / rayon (Rust) |
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| Pipeline, multi-stage | Channels (Go, Rust mpsc) |
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| Isolation + fault tolerance | Actors (Elixir, Akka) |
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| Shared mutable state | Mutex + minimize critical section |
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| Hot counter | Atomic, no lock |
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**기본값**: structured concurrency + bounded channel + cancellation propagation.
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## 🔗 Graph
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- 변형: [[Async Programming]]
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- 응용: [[Distributed Systems]]
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## 🤖 LLM 활용
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**언제**: 매 concurrent code review 의 race-condition spotting, 매 deadlock-pattern detection, 매 channel-pattern translation.
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**언제 X**: 매 subtle memory-ordering bug — 매 formal verification (TLA+, loom) 의 사용.
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## ❌ 안티패턴
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- **Shared mutable state without sync**: 매 race condition. UB in C++/Rust.
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- **Mutex in hot path**: 매 contention 의 serialization. 매 atomic / per-thread state.
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- **Unbounded goroutine spawn**: 매 OOM. 매 bounded pool / semaphore.
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- **Sync I/O in async function**: 매 single blocked task → 매 entire executor stall.
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- **Lock ordering inconsistent**: 매 deadlock. 매 always same order.
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- **Cancellation 의 ignore**: 매 dangling task / resource leak.
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## 🧪 검증 / 중복
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- Verified (Hoare _Communicating Sequential Processes_, Go Memory Model 2022, Rust Async Book, JEP 444 (Java Virtual Threads), Python PEP 703).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — primitives, Go/Rust/Java/Python pattern, anti-patterns |
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