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| wiki-2026-0508-model-free-rl-vs-model-based-rl | Model-Free RL vs Model-Based RL | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
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Model-Free RL vs Model-Based RL
매 한 줄
"매 environment dynamics 의 learn 하나, 의 X 하나 — sample efficiency 의 vs simplicity 의 trade". Model-free (Q-learning, PPO) 매 reward signal 의 만으로 policy 의 update — simple 의 brittle. Model-based (Dreamer, MuZero) 매 world model 의 learn → 매 imagined rollout 의 train. 2026 의 Dreamer V3, EfficientZero, DayDreamer 의 robotics deployment — sample efficiency 의 1-2 orders.
매 핵심
매 dichotomy
- Model-free:
\pi(a|s)또는Q(s,a)의 직접 learn. 매 transitionp(s'|s,a)의 access 의 X. - Model-based:
\hat{p}(s'|s,a),\hat{r}(s,a)의 learn → 매 plan / imagined rollout / Dyna-style.
매 trade-off table
| Axis | Model-Free | Model-Based |
|---|---|---|
| Sample efficiency | Low | High (10-100×) |
| Compute per update | Low | High |
| Asymptotic perf | Often higher | Bounded by model error |
| Stability | Stable | Compounding model error |
| Transfer | Poor | Better (model 의 reuse) |
| Implementation | Simple | Complex |
매 modern flavors
- Model-free: PPO, SAC, DQN family, TD3.
- Model-based: Dreamer V3 (RSSM), MuZero (planning + value tree), TD-MPC2, PILCO (Gaussian process).
- Hybrid: MBPO (model-generated rollouts → SAC), Dyna-Q.
매 응용
- Robotics (sample-efficient sim-to-real).
- Atari/board game (MuZero).
- Drug design (sample-efficient exploration).
- Game NPC behavior (PPO 의 still default).
💻 패턴
PPO — model-free policy gradient (gymnasium)
import torch, torch.nn as nn, torch.nn.functional as F
from torch.distributions import Categorical
class ActorCritic(nn.Module):
def __init__(self, obs_dim, n_act):
super().__init__()
self.shared = nn.Sequential(nn.Linear(obs_dim, 64), nn.Tanh(),
nn.Linear(64, 64), nn.Tanh())
self.pi = nn.Linear(64, n_act)
self.v = nn.Linear(64, 1)
def forward(self, x):
h = self.shared(x)
return Categorical(logits=self.pi(h)), self.v(h).squeeze(-1)
def ppo_step(ac, opt, batch, clip=0.2, vf_c=0.5, ent_c=0.01):
dist, v = ac(batch.obs)
logp = dist.log_prob(batch.act)
ratio = torch.exp(logp - batch.logp_old)
surr1 = ratio * batch.adv
surr2 = torch.clamp(ratio, 1-clip, 1+clip) * batch.adv
pi_loss = -torch.min(surr1, surr2).mean()
v_loss = F.mse_loss(v, batch.ret)
ent = dist.entropy().mean()
loss = pi_loss + vf_c * v_loss - ent_c * ent
opt.zero_grad(); loss.backward(); opt.step()
return loss.item()
Dreamer-style world model (RSSM skeleton)
class RSSM(nn.Module):
def __init__(self, obs_dim, act_dim, h=200, z=32):
super().__init__()
self.gru = nn.GRUCell(z + act_dim, h)
self.prior = nn.Linear(h, 2 * z) # μ, σ
self.post = nn.Linear(h + obs_dim, 2 * z)
self.dec_obs = nn.Linear(h + z, obs_dim)
self.dec_rew = nn.Linear(h + z, 1)
def step(self, h, z, a, obs=None):
h = self.gru(torch.cat([z, a], -1), h)
pri_mu, pri_log = self.prior(h).chunk(2, -1)
if obs is not None:
po_mu, po_log = self.post(torch.cat([h, obs], -1)).chunk(2, -1)
z = po_mu + torch.exp(po_log) * torch.randn_like(po_mu)
else:
z = pri_mu + torch.exp(pri_log) * torch.randn_like(pri_mu)
return h, z, (pri_mu, pri_log)
def imagine(self, h, z, policy, T=15):
states = []
for _ in range(T):
a = policy(torch.cat([h, z], -1))
h, z, _ = self.step(h, z, a)
states.append((h, z))
return states
Dyna-Q (hybrid — tabular)
def dyna_q(env, n_planning=10, episodes=500, alpha=0.1, gamma=0.99, eps=0.1):
Q = defaultdict(lambda: np.zeros(env.action_space.n))
model = {} # (s,a) → (r, s')
for _ in range(episodes):
s, _ = env.reset()
done = False
while not done:
a = np.random.randint(env.action_space.n) if np.random.random() < eps \
else int(np.argmax(Q[s]))
s2, r, done, *_ = env.step(a)
Q[s][a] += alpha * (r + gamma * Q[s2].max() - Q[s][a])
model[(s, a)] = (r, s2)
for _ in range(n_planning): # 매 imagined step
(sp, ap), (rp, sp2) = random.choice(list(model.items())), None
rp, sp2 = model[(sp, ap)]
Q[sp][ap] += alpha * (rp + gamma * Q[sp2].max() - Q[sp][ap])
s = s2
MuZero (planning sketch — value/policy net + MCTS)
# 매 environment 의 black-box; learned (representation, dynamics, prediction) heads
# search 매 imagined trajectory 의 over MCTS — replay 매 (search policy, search value, n-step return)
# 의 train. (full impl 매 muzero_general repo)
매 결정 기준
| 상황 | Approach |
|---|---|
| Lots of cheap simulation | Model-free (PPO/SAC) — simpler |
| Real-robot, expensive samples | Model-based (Dreamer V3, TD-MPC2) |
| Discrete board game | MuZero — planning 의 wins |
| Continuous control benchmark | SAC or DreamerV3 |
| Fast prototype | PPO — most stable, easiest to tune |
| Long-horizon planning | Model-based + planning |
기본값: prototype 매 PPO. Sample 매 expensive — Dreamer V3 / TD-MPC2.
🔗 Graph
- 부모: Reinforcement Learning
- 변형: PPO
- Adjacent: World Model · Planning
🤖 LLM 활용
언제: trade-off explanation, algorithm choice, pseudocode skeleton. 언제 X: 매 hyperparameter — paper-specific 의 cross-check (Dreamer V3 매 sensitivity 의 paper 의 careful).
❌ 안티패턴
- MBRL 의 default 의 reach: 매 cheap-sim 환경 의 PPO 의 win 매 simpler.
- Imagined rollout 의 too-long horizon: 매 model error compounds — 5-15 step 의 typical.
- MFRL 의 sparse reward 의 hope: 매 exploration 의 add (RND, ICM) — 또는 의 model-based 의 switch.
- MuZero 의 small problem 의 use: 매 overkill — tabular Q 의 enough.
- Single-seed report: 매 RL variance huge — 5+ seeds 의 IQM (Agarwal et al. 2021).
🧪 검증 / 중복
- Verified (Sutton & Barto 2nd ed. 2018; Hafner DreamerV3 2023; Schrittwieser MuZero Nature 2020).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — MFRL/MBRL trade-off + DreamerV3/MuZero 정리 |