--- id: wiki-2026-0508-model-free-rl-vs-model-based-rl title: Model-Free RL vs Model-Based RL category: 10_Wiki/Topics status: verified canonical_id: self aliases: [MFRL vs MBRL, Model-Based Reinforcement Learning, World Model] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [reinforcement-learning, machine-learning, planning, world-model] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: Python framework: PyTorch/JAX --- # Model-Free RL vs Model-Based RL ## 매 한 줄 > **"매 environment dynamics 의 learn 하나, 의 X 하나 — sample efficiency 의 vs simplicity 의 trade"**. Model-free (Q-learning, PPO) 매 reward signal 의 만으로 policy 의 update — simple 의 brittle. Model-based (Dreamer, MuZero) 매 world model 의 learn → 매 imagined rollout 의 train. 2026 의 Dreamer V3, EfficientZero, DayDreamer 의 robotics deployment — sample efficiency 의 1-2 orders. ## 매 핵심 ### 매 dichotomy - **Model-free**: $\pi(a|s)$ 또는 $Q(s,a)$ 의 직접 learn. 매 transition $p(s'|s,a)$ 의 access 의 X. - **Model-based**: $\hat{p}(s'|s,a)$, $\hat{r}(s,a)$ 의 learn → 매 plan / imagined rollout / Dyna-style. ### 매 trade-off table | Axis | Model-Free | Model-Based | |---|---|---| | Sample efficiency | Low | **High** (10-100×) | | Compute per update | Low | **High** | | Asymptotic perf | **Often higher** | Bounded by model error | | Stability | **Stable** | Compounding model error | | Transfer | Poor | **Better** (model 의 reuse) | | Implementation | **Simple** | Complex | ### 매 modern flavors - **Model-free**: PPO, SAC, DQN family, TD3. - **Model-based**: Dreamer V3 (RSSM), MuZero (planning + value tree), TD-MPC2, PILCO (Gaussian process). - **Hybrid**: MBPO (model-generated rollouts → SAC), Dyna-Q. ### 매 응용 1. Robotics (sample-efficient sim-to-real). 2. Atari/board game (MuZero). 3. Drug design (sample-efficient exploration). 4. Game NPC behavior (PPO 의 still default). ## 💻 패턴 ### PPO — model-free policy gradient (gymnasium) ```python import torch, torch.nn as nn, torch.nn.functional as F from torch.distributions import Categorical class ActorCritic(nn.Module): def __init__(self, obs_dim, n_act): super().__init__() self.shared = nn.Sequential(nn.Linear(obs_dim, 64), nn.Tanh(), nn.Linear(64, 64), nn.Tanh()) self.pi = nn.Linear(64, n_act) self.v = nn.Linear(64, 1) def forward(self, x): h = self.shared(x) return Categorical(logits=self.pi(h)), self.v(h).squeeze(-1) def ppo_step(ac, opt, batch, clip=0.2, vf_c=0.5, ent_c=0.01): dist, v = ac(batch.obs) logp = dist.log_prob(batch.act) ratio = torch.exp(logp - batch.logp_old) surr1 = ratio * batch.adv surr2 = torch.clamp(ratio, 1-clip, 1+clip) * batch.adv pi_loss = -torch.min(surr1, surr2).mean() v_loss = F.mse_loss(v, batch.ret) ent = dist.entropy().mean() loss = pi_loss + vf_c * v_loss - ent_c * ent opt.zero_grad(); loss.backward(); opt.step() return loss.item() ``` ### Dreamer-style world model (RSSM skeleton) ```python class RSSM(nn.Module): def __init__(self, obs_dim, act_dim, h=200, z=32): super().__init__() self.gru = nn.GRUCell(z + act_dim, h) self.prior = nn.Linear(h, 2 * z) # μ, σ self.post = nn.Linear(h + obs_dim, 2 * z) self.dec_obs = nn.Linear(h + z, obs_dim) self.dec_rew = nn.Linear(h + z, 1) def step(self, h, z, a, obs=None): h = self.gru(torch.cat([z, a], -1), h) pri_mu, pri_log = self.prior(h).chunk(2, -1) if obs is not None: po_mu, po_log = self.post(torch.cat([h, obs], -1)).chunk(2, -1) z = po_mu + torch.exp(po_log) * torch.randn_like(po_mu) else: z = pri_mu + torch.exp(pri_log) * torch.randn_like(pri_mu) return h, z, (pri_mu, pri_log) def imagine(self, h, z, policy, T=15): states = [] for _ in range(T): a = policy(torch.cat([h, z], -1)) h, z, _ = self.step(h, z, a) states.append((h, z)) return states ``` ### Dyna-Q (hybrid — tabular) ```python def dyna_q(env, n_planning=10, episodes=500, alpha=0.1, gamma=0.99, eps=0.1): Q = defaultdict(lambda: np.zeros(env.action_space.n)) model = {} # (s,a) → (r, s') for _ in range(episodes): s, _ = env.reset() done = False while not done: a = np.random.randint(env.action_space.n) if np.random.random() < eps \ else int(np.argmax(Q[s])) s2, r, done, *_ = env.step(a) Q[s][a] += alpha * (r + gamma * Q[s2].max() - Q[s][a]) model[(s, a)] = (r, s2) for _ in range(n_planning): # 매 imagined step (sp, ap), (rp, sp2) = random.choice(list(model.items())), None rp, sp2 = model[(sp, ap)] Q[sp][ap] += alpha * (rp + gamma * Q[sp2].max() - Q[sp][ap]) s = s2 ``` ### MuZero (planning sketch — value/policy net + MCTS) ```python # 매 environment 의 black-box; learned (representation, dynamics, prediction) heads # search 매 imagined trajectory 의 over MCTS — replay 매 (search policy, search value, n-step return) # 의 train. (full impl 매 muzero_general repo) ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | Lots of cheap simulation | **Model-free** (PPO/SAC) — simpler | | Real-robot, expensive samples | **Model-based** (Dreamer V3, TD-MPC2) | | Discrete board game | **MuZero** — planning 의 wins | | Continuous control benchmark | SAC or DreamerV3 | | Fast prototype | PPO — most stable, easiest to tune | | Long-horizon planning | Model-based + planning | **기본값**: prototype 매 PPO. Sample 매 expensive — Dreamer V3 / TD-MPC2. ## 🔗 Graph - 부모: [[Reinforcement Learning]] - 변형: [[PPO]] - Adjacent: [[World Model]] · [[Planning]] ## 🤖 LLM 활용 **언제**: trade-off explanation, algorithm choice, pseudocode skeleton. **언제 X**: 매 hyperparameter — paper-specific 의 cross-check (Dreamer V3 매 sensitivity 의 paper 의 careful). ## ❌ 안티패턴 - **MBRL 의 default 의 reach**: 매 cheap-sim 환경 의 PPO 의 win 매 simpler. - **Imagined rollout 의 too-long horizon**: 매 model error compounds — 5-15 step 의 typical. - **MFRL 의 sparse reward 의 hope**: 매 exploration 의 add (RND, ICM) — 또는 의 model-based 의 switch. - **MuZero 의 small problem 의 use**: 매 overkill — tabular Q 의 enough. - **Single-seed report**: 매 RL variance huge — 5+ seeds 의 IQM (Agarwal et al. 2021). ## 🧪 검증 / 중복 - Verified (Sutton & Barto 2nd ed. 2018; Hafner _DreamerV3_ 2023; Schrittwieser _MuZero_ Nature 2020). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — MFRL/MBRL trade-off + DreamerV3/MuZero 정리 |