153 lines
5.0 KiB
Markdown
153 lines
5.0 KiB
Markdown
---
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id: wiki-2026-0508-thorium
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title: Thorium
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Th-232, Thorium Resource, In-Game Thorium]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [game-design, resource, sci-fi, economy]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: typescript
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framework: nodejs
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---
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# Thorium
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## 매 한 줄
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> **"매 Thorium 의 sci-fi 게임 의 high-tier resource trope"**. 매 real-world Th-232 의 nuclear fuel 의 abstraction — EVE Online, Stellaris, No Man's Sky 의 endgame currency 의 흔한 명칭. 매 deep-space mining + reactor fuel 의 narrative anchor.
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## 매 핵심
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### 매 real-world reference
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- **Th-232**: 매 fertile isotope (not fissile) — 매 thermal neutron 의 Th-233 → Pa-233 → U-233 의 conversion.
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- **MSR (Molten Salt Reactor)**: 매 thorium fuel cycle 의 leading 2026 design (TerraPower, Copenhagen Atomics).
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- **Abundance**: 매 uranium 의 3-4x earth crust 의 abundance — 매 in-game scarcity narrative 의 contradiction (often ignored).
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### 매 in-game roles
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- **Capital ship fuel**: T3+ ship 의 hour-rate consumption.
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- **Reactor module crafting**: 매 endgame module 의 ingredient.
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- **Sink**: 매 inflation 의 absorb 의 economic sink — Sector breach reactor 의 burn rate.
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### 매 응용
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1. EVE Online 의 PI (Planetary Interaction) 의 advanced commodity tier.
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2. No Man's Sky 의 reactor charge.
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3. Stellaris 의 strategic resource (Trantorian Meta).
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## 💻 패턴
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### Resource tier 정의
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```typescript
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export const RESOURCES = {
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iron: { tier: 1, basePrice: 1, decay: 0 },
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silicon: { tier: 1, basePrice: 2, decay: 0 },
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uranium: { tier: 2, basePrice: 25, decay: 0.001 },
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thorium: { tier: 3, basePrice: 120, decay: 0.002 },
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exotic: { tier: 4, basePrice: 800, decay: 0.005 },
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} as const;
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export type ResourceId = keyof typeof RESOURCES;
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```
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### Thorium reactor consumption
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```typescript
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interface Reactor {
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tier: number;
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efficiency: number; // 0..1
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thoriumStock: number;
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}
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export function tickReactor(r: Reactor, hours: number): { burned: number; outputMW: number } {
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const burnRate = 0.5 * r.tier; // kg/hr per tier
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const burned = Math.min(r.thoriumStock, burnRate * hours);
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r.thoriumStock -= burned;
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const outputMW = burned * 200 * r.efficiency;
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return { burned, outputMW };
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}
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```
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### Mining yield (deep-space)
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```typescript
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interface Asteroid { thoriumPpm: number; massT: number; }
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export function mineThorium(a: Asteroid, riggerSkill: number): number {
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const baseYield = a.massT * (a.thoriumPpm / 1_000_000);
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const skillMult = 1 + riggerSkill * 0.05;
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return baseYield * skillMult;
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}
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```
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### Market price oracle
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```typescript
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import { mean, std } from './stats';
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export function thoriumPriceUSD(history: number[]): number {
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const m = mean(history.slice(-100));
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const volatility = std(history.slice(-100));
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// 매 supply shock 의 capture
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return m + volatility * 0.5;
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}
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```
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### Refinery chain (Th-232 → U-233)
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```typescript
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interface Refinery { throughputKgHr: number; conversionEff: number; }
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export function refineThorium(refinery: Refinery, inputKg: number): { u233: number; waste: number } {
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const u233 = inputKg * refinery.conversionEff;
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const waste = inputKg * (1 - refinery.conversionEff);
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return { u233, waste };
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}
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```
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### Strategic stockpile alert
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```typescript
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export function lowStockAlert(stockKg: number, dailyBurnKg: number): 'CRIT' | 'WARN' | 'OK' {
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const daysRemaining = stockKg / dailyBurnKg;
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if (daysRemaining < 3) return 'CRIT';
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if (daysRemaining < 14) return 'WARN';
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return 'OK';
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}
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| 매 early game | Lock thorium 의 access — tier gate. |
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| 매 endgame economy | Thorium 의 sink role — 매 reactor burn 의 inflation control. |
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| 매 PvP zone | Thorium drop on death — risk-reward. |
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| 매 narrative reactor event | Sudden spike 의 demand — market shock 의 inject. |
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**기본값**: Tier 3 strategic resource + reactor sink + asteroid-mined.
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## 🔗 Graph
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- 부모: [[EVE 온라인]] · [[Iridium]]
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- 변형: [[Iridium]] · [[Sector-Breach-Store]]
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- 응용: [[Hyperinflation-in-Closed-Loop-Systems]] · [[Sector]]
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- Adjacent: [[Nuclear Deterrence Models]] · [[Power Creep (Content Treadmills)]]
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## 🤖 LLM 활용
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**언제**: lore generation, market simulation 의 prompt, narrative event scripting.
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**언제 X**: real-time market math (deterministic code).
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## ❌ 안티패턴
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- **Infinite stockpile**: 매 sink 의 부족 — hyperinflation.
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- **Single-source mining**: 매 botting 의 incentive — 매 RMT (real money trade) risk.
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- **Lore inconsistency**: 매 thorium 의 Earth crust abundance 의 무시 — fan critique.
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## 🧪 검증 / 중복
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- Verified: IAEA thorium fuel cycle docs (2025), EVE Online PI mechanics, Stellaris 3.x patch notes.
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — thorium 의 in-game economy 의 patterns 추가 |
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