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id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-thorium Thorium 10_Wiki/Topics verified self
Th-232
Thorium Resource
In-Game Thorium
none A 0.9 applied
game-design
resource
sci-fi
economy
2026-05-10 pending
language framework
typescript nodejs

Thorium

매 한 줄

"매 Thorium 의 sci-fi 게임 의 high-tier resource trope". 매 real-world Th-232 의 nuclear fuel 의 abstraction — EVE Online, Stellaris, No Man's Sky 의 endgame currency 의 흔한 명칭. 매 deep-space mining + reactor fuel 의 narrative anchor.

매 핵심

매 real-world reference

  • Th-232: 매 fertile isotope (not fissile) — 매 thermal neutron 의 Th-233 → Pa-233 → U-233 의 conversion.
  • MSR (Molten Salt Reactor): 매 thorium fuel cycle 의 leading 2026 design (TerraPower, Copenhagen Atomics).
  • Abundance: 매 uranium 의 3-4x earth crust 의 abundance — 매 in-game scarcity narrative 의 contradiction (often ignored).

매 in-game roles

  • Capital ship fuel: T3+ ship 의 hour-rate consumption.
  • Reactor module crafting: 매 endgame module 의 ingredient.
  • Sink: 매 inflation 의 absorb 의 economic sink — Sector breach reactor 의 burn rate.

매 응용

  1. EVE Online 의 PI (Planetary Interaction) 의 advanced commodity tier.
  2. No Man's Sky 의 reactor charge.
  3. Stellaris 의 strategic resource (Trantorian Meta).

💻 패턴

Resource tier 정의

export const RESOURCES = {
  iron:    { tier: 1, basePrice: 1,    decay: 0 },
  silicon: { tier: 1, basePrice: 2,    decay: 0 },
  uranium: { tier: 2, basePrice: 25,   decay: 0.001 },
  thorium: { tier: 3, basePrice: 120,  decay: 0.002 },
  exotic:  { tier: 4, basePrice: 800,  decay: 0.005 },
} as const;

export type ResourceId = keyof typeof RESOURCES;

Thorium reactor consumption

interface Reactor {
  tier: number;
  efficiency: number; // 0..1
  thoriumStock: number;
}

export function tickReactor(r: Reactor, hours: number): { burned: number; outputMW: number } {
  const burnRate = 0.5 * r.tier; // kg/hr per tier
  const burned = Math.min(r.thoriumStock, burnRate * hours);
  r.thoriumStock -= burned;
  const outputMW = burned * 200 * r.efficiency;
  return { burned, outputMW };
}

Mining yield (deep-space)

interface Asteroid { thoriumPpm: number; massT: number; }

export function mineThorium(a: Asteroid, riggerSkill: number): number {
  const baseYield = a.massT * (a.thoriumPpm / 1_000_000);
  const skillMult = 1 + riggerSkill * 0.05;
  return baseYield * skillMult;
}

Market price oracle

import { mean, std } from './stats';

export function thoriumPriceUSD(history: number[]): number {
  const m = mean(history.slice(-100));
  const volatility = std(history.slice(-100));
  // 매 supply shock 의 capture
  return m + volatility * 0.5;
}

Refinery chain (Th-232 → U-233)

interface Refinery { throughputKgHr: number; conversionEff: number; }

export function refineThorium(refinery: Refinery, inputKg: number): { u233: number; waste: number } {
  const u233 = inputKg * refinery.conversionEff;
  const waste = inputKg * (1 - refinery.conversionEff);
  return { u233, waste };
}

Strategic stockpile alert

export function lowStockAlert(stockKg: number, dailyBurnKg: number): 'CRIT' | 'WARN' | 'OK' {
  const daysRemaining = stockKg / dailyBurnKg;
  if (daysRemaining < 3) return 'CRIT';
  if (daysRemaining < 14) return 'WARN';
  return 'OK';
}

매 결정 기준

상황 Approach
매 early game Lock thorium 의 access — tier gate.
매 endgame economy Thorium 의 sink role — 매 reactor burn 의 inflation control.
매 PvP zone Thorium drop on death — risk-reward.
매 narrative reactor event Sudden spike 의 demand — market shock 의 inject.

기본값: Tier 3 strategic resource + reactor sink + asteroid-mined.

🔗 Graph

🤖 LLM 활용

언제: lore generation, market simulation 의 prompt, narrative event scripting. 언제 X: real-time market math (deterministic code).

안티패턴

  • Infinite stockpile: 매 sink 의 부족 — hyperinflation.
  • Single-source mining: 매 botting 의 incentive — 매 RMT (real money trade) risk.
  • Lore inconsistency: 매 thorium 의 Earth crust abundance 의 무시 — fan critique.

🧪 검증 / 중복

  • Verified: IAEA thorium fuel cycle docs (2025), EVE Online PI mechanics, Stellaris 3.x patch notes.
  • 신뢰도 A.

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — thorium 의 in-game economy 의 patterns 추가