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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
161 lines
5.0 KiB
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161 lines
5.0 KiB
Markdown
---
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id: wiki-2026-0508-sector-breach-xp
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title: Sector Breach XP
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Breach XP, Sector Progression]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [game-design, progression, mmo, economy]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: typescript
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framework: nodejs
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---
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# Sector Breach XP
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## 매 한 줄
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> **"매 sector breach 의 XP 의 progression currency"**. 매 player 의 sector control activity 의 quantify 의 reward — 매 attack/defense/assist 의 XP gain 의 weighted formula 의 결정.
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## 매 핵심
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### 매 정의
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- **Breach event**: sector boundary 의 cross 시 trigger 의 combat encounter.
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- **XP source**: damage dealt, objectives captured, assist credit, defense holds.
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- **Tier scaling**: higher-tier sector 의 XP multiplier 의 적용 (T1=1.0x, T5=3.5x).
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### 매 formula
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- Base XP = damage * 0.01 + objective * 50 + assist * 10.
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- Multiplier = tier_mult * event_mult * fatigue_factor.
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- Fatigue: 매 player 의 daily cap 의 도달 시 0.25x 의 decay.
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### 매 응용
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1. Player retention curve 의 shape — daily cap 의 logout reward.
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2. Guild leaderboard 의 weekly reset.
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3. Seasonal pass 의 XP-gated reward.
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## 💻 패턴
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### XP 계산기
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```typescript
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interface BreachEvent {
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damage: number;
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objectives: number;
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assists: number;
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sectorTier: 1|2|3|4|5;
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isEventActive: boolean;
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dailyXpEarned: number;
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}
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const TIER_MULT = { 1: 1.0, 2: 1.5, 3: 2.0, 4: 2.75, 5: 3.5 };
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const DAILY_CAP = 50_000;
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export function calcBreachXP(e: BreachEvent): number {
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const base = e.damage * 0.01 + e.objectives * 50 + e.assists * 10;
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const eventMult = e.isEventActive ? 2.0 : 1.0;
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const fatigue = e.dailyXpEarned >= DAILY_CAP ? 0.25 : 1.0;
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return Math.floor(base * TIER_MULT[e.sectorTier] * eventMult * fatigue);
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}
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```
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### Daily cap tracker (Redis)
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```typescript
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import Redis from 'ioredis';
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const r = new Redis();
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export async function awardXP(userId: string, xp: number): Promise<number> {
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const key = `breach:xp:${userId}:${todayUTC()}`;
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const current = Number(await r.get(key) ?? 0);
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const granted = Math.min(xp, Math.max(0, DAILY_CAP - current));
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if (granted > 0) {
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await r.incrby(key, granted);
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await r.expire(key, 86400);
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}
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return granted;
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}
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const todayUTC = () => new Date().toISOString().slice(0, 10);
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```
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### Tier resolution
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```typescript
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export function resolveTier(controlPct: number, contestation: number): 1|2|3|4|5 {
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// 매 contested sector 의 tier boost
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const score = controlPct * 100 + contestation * 50;
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if (score < 30) return 1;
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if (score < 60) return 2;
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if (score < 100) return 3;
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if (score < 150) return 4;
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return 5;
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}
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```
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### Leaderboard write (sorted set)
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```typescript
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export async function recordToLeaderboard(guildId: string, userId: string, xp: number) {
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await r.zincrby(`leaderboard:${guildId}:weekly`, xp, userId);
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await r.expireat(`leaderboard:${guildId}:weekly`, nextSundayUTC());
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}
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```
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### Event multiplier window
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```typescript
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export function isEventActive(now = Date.now()): boolean {
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const day = new Date(now).getUTCDay();
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const hour = new Date(now).getUTCHours();
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// 매 weekend prime time
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return (day === 0 || day === 6) && hour >= 18 && hour < 22;
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}
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```
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### Anti-grief assist split
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```typescript
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export function splitAssistXP(participants: {id: string; damageShare: number}[], totalXP: number) {
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return participants
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.filter(p => p.damageShare >= 0.05)
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.map(p => ({ id: p.id, xp: Math.floor(totalXP * p.damageShare) }));
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}
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| 매 new player onboarding | Lower tier 의 fixed-rate XP — variance 의 minimize. |
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| 매 endgame whale | Tier 5 + event mult — 매 prestige path 의 제공. |
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| 매 daily cap reached | Switch reward currency (cosmetic tokens). |
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| 매 guild war | Assist split + tier boost — 매 collective contribution 의 reward. |
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**기본값**: tier multiplier + daily cap + event window.
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## 🔗 Graph
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- 부모: [[Sector]] · [[Sector-Breach-Store]]
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- 변형: [[Sector-Breach-Store]] · [[Live Operations (LiveOps)]]
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- 응용: [[War-Commander-Combat-Ecosystem]] · [[Live Operations (LiveOps)]]
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- Adjacent: [[Power Creep (Content Treadmills)]]
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## 🤖 LLM 활용
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**언제**: progression curve tuning, telemetry-driven balancing, daily cap simulation.
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**언제 X**: 매 player-facing copy 의 generate (latency + tone risk).
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## ❌ 안티패턴
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- **No daily cap**: 매 24/7 grind incentive — burnout + bot farming.
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- **Linear tier scaling**: 매 high tier 의 reward 의 부족 — engagement collapse.
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- **Assist sniping**: 매 last-hit XP — 매 selfish play meta.
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- **Hidden formula**: 매 player trust 의 erode — community spreadsheet 의 inevitable.
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## 🧪 검증 / 중복
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- Verified against War Commander, EVE Online, Foxhole 의 sector progression mechanics.
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — sector breach XP formula + Redis cap tracking 추가 |
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