f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
171 lines
6.8 KiB
Markdown
171 lines
6.8 KiB
Markdown
---
|
|
id: wiki-2026-0508-prisoners-dilemma-models
|
|
title: Prisoner's Dilemma Models in Game Design
|
|
category: 10_Wiki/Topics
|
|
status: verified
|
|
canonical_id: self
|
|
aliases: [Prisoners Dilemma, PD Game Design, Cooperation Games]
|
|
duplicate_of: none
|
|
source_trust_level: A
|
|
confidence_score: 0.9
|
|
verification_status: applied
|
|
tags: [game-design, game-theory, multiplayer, cooperation, axelrod]
|
|
raw_sources: []
|
|
last_reinforced: 2026-05-10
|
|
github_commit: pending
|
|
tech_stack:
|
|
language: python
|
|
framework: numpy
|
|
---
|
|
|
|
# Prisoner's Dilemma Models in Game Design
|
|
|
|
## 매 한 줄
|
|
> **"매 PD model은 매 multiplayer game design의 매 cooperation tension의 매 mathematical core — 매 individual rational choice가 매 collective suboptimal로 leads하는 매 모든 trust mechanic의 base."** Robert Axelrod 'Evolution of Cooperation' (1984)이 매 iterated PD에서 매 'tit-for-tat' winning strategy 증명. 매 game design에서 매 The Resistance / Werewolf social deduction, 매 EVE Online corp wars, 매 Among Us, 매 Trust (Nicky Case 2017 interactive)까지 매 explicit application 광범. 매 2026 시점, 매 Multi-Agent RL (Llama 3 / Claude 3.5)이 매 inter-agent cooperation 학습에 매 PD framework 활용.
|
|
|
|
## 매 핵심
|
|
|
|
### 매 PD payoff matrix
|
|
- **Standard PD**: T (Temptation, 5) > R (Reward, 3) > P (Punishment, 1) > S (Sucker, 0).
|
|
- **Constraint**: 2R > T + S — 매 mutual cooperation이 매 alternating defection보다 better.
|
|
- **One-shot**: 매 rational defect (Nash). 매 iterated: 매 cooperation 가능.
|
|
|
|
### 매 winning strategies (Axelrod tournament)
|
|
- **Tit-for-Tat (TFT)**: 매 first move cooperate, 매 then mirror opponent. 매 nice + retaliating + forgiving + non-envious.
|
|
- **Tit-for-Two-Tats**: 매 noise tolerant — 매 2회 연속 defect 후에야 retaliate.
|
|
- **Generous TFT**: 매 retaliate 90% of time — 매 forgive 10%.
|
|
- **Pavlov (Win-Stay, Lose-Shift)**: 매 last round 'win' (R or T)이면 매 same action repeat.
|
|
|
|
### 매 game design 응용
|
|
- **Trust mechanic**: 매 player가 매 다른 player에게 매 currency 맡기면 매 returner는 매 더 많이 받기 가능. EVE Online stockpiling.
|
|
- **Punishment mechanic**: 매 betrayal에 매 reputation system — 매 public visible defection history.
|
|
- **Communication tool**: 매 chat / signal로 매 commitment make 가능 — 매 cheap-talk vs costly signal.
|
|
- **Endgame revelation**: 매 final round 시 매 cooperation 붕괴 (backward induction).
|
|
|
|
## 💻 패턴
|
|
|
|
### IPD simulator
|
|
```python
|
|
import numpy as np
|
|
from typing import Callable
|
|
|
|
PAYOFF = {
|
|
('C', 'C'): (3, 3),
|
|
('C', 'D'): (0, 5),
|
|
('D', 'C'): (5, 0),
|
|
('D', 'D'): (1, 1),
|
|
}
|
|
|
|
def play(strat_a: Callable, strat_b: Callable, rounds=200, noise=0.0):
|
|
history_a, history_b = [], []
|
|
score_a, score_b = 0, 0
|
|
for r in range(rounds):
|
|
move_a = strat_a(history_a, history_b)
|
|
move_b = strat_b(history_b, history_a)
|
|
if np.random.random() < noise: move_a = 'D' if move_a == 'C' else 'C'
|
|
if np.random.random() < noise: move_b = 'D' if move_b == 'C' else 'C'
|
|
pa, pb = PAYOFF[(move_a, move_b)]
|
|
score_a += pa; score_b += pb
|
|
history_a.append(move_a); history_b.append(move_b)
|
|
return score_a, score_b
|
|
```
|
|
|
|
### TFT + variants
|
|
```python
|
|
def tit_for_tat(my_hist, opp_hist):
|
|
return 'C' if not opp_hist else opp_hist[-1]
|
|
|
|
def tit_for_two_tats(my_hist, opp_hist):
|
|
if len(opp_hist) < 2: return 'C'
|
|
return 'D' if opp_hist[-1] == 'D' and opp_hist[-2] == 'D' else 'C'
|
|
|
|
def generous_tft(my_hist, opp_hist):
|
|
if not opp_hist: return 'C'
|
|
if opp_hist[-1] == 'D' and np.random.random() < 0.1: return 'C' # 매 forgive
|
|
return opp_hist[-1]
|
|
|
|
def pavlov(my_hist, opp_hist):
|
|
if not my_hist: return 'C'
|
|
last_payoff = PAYOFF[(my_hist[-1], opp_hist[-1])][0]
|
|
return my_hist[-1] if last_payoff >= 3 else ('D' if my_hist[-1] == 'C' else 'C')
|
|
```
|
|
|
|
### Reputation system (multiplayer game)
|
|
```python
|
|
class Reputation:
|
|
def __init__(self):
|
|
self.scores = {} # player_id → reputation float
|
|
|
|
def record_action(self, player: str, action: str, target: str):
|
|
delta = +0.1 if action == 'cooperate' else -0.3
|
|
self.scores[player] = self.scores.get(player, 0) + delta
|
|
self.scores[player] = max(-1, min(1, self.scores[player]))
|
|
|
|
def is_trustworthy(self, player: str) -> bool:
|
|
return self.scores.get(player, 0) > 0.3
|
|
```
|
|
|
|
### Costly signal mechanic
|
|
```python
|
|
# 매 player가 매 commitment를 매 escrow로 demonstrate
|
|
class CostlySignal:
|
|
def __init__(self):
|
|
self.escrows = {}
|
|
|
|
def signal_commitment(self, player: str, amount: int):
|
|
# 매 player가 매 amount를 lock — 매 betray시 매 lose
|
|
self.escrows[player] = amount
|
|
|
|
def reward_or_punish(self, player: str, betrayed: bool):
|
|
amt = self.escrows.pop(player, 0)
|
|
if betrayed:
|
|
return 0 # 매 escrow 몰수
|
|
else:
|
|
return amt + (amt * 0.5) # 매 50% bonus return
|
|
```
|
|
|
|
### Endgame anti-defection (finite-game prevention)
|
|
```python
|
|
# 매 final round를 매 hidden — 매 backward induction 차단
|
|
class HiddenEndgame:
|
|
def __init__(self, expected_rounds: int, jitter: int):
|
|
self.actual_rounds = expected_rounds + np.random.randint(-jitter, jitter+1)
|
|
|
|
def is_final(self, current_round: int) -> bool:
|
|
return current_round >= self.actual_rounds
|
|
# 매 player에게 매 actual_rounds 매 공개 안 함
|
|
```
|
|
|
|
## 매 결정 기준
|
|
| 상황 | Approach |
|
|
|---|---|
|
|
| Social deduction (Werewolf 식) | 매 information asymmetry + 매 PD |
|
|
| Persistent MMO | Reputation + costly signal |
|
|
| Co-op survival (Don't Starve Together) | 매 mutual benefit dominant — 매 PD weak |
|
|
| Competitive 1v1 | Pure PD only at meta level |
|
|
| Multi-agent RL | TFT-family baseline |
|
|
|
|
**기본값**: 매 iterated PD with reputation + 매 hidden endgame. 매 one-shot은 매 always defect dominant.
|
|
|
|
## 🔗 Graph
|
|
|
|
## 🤖 LLM 활용
|
|
**언제**: 매 LLM 두 instance를 매 IPD opponent로 simulate — 매 emergent strategy 분석.
|
|
**언제 X**: 매 deep human social dynamic — 매 emotion / context는 매 LLM-PD simulation으로 안 잡힘.
|
|
|
|
## ❌ 안티패턴
|
|
- **Pure cooperation reward without defection option**: 매 PD 아닌 just co-op.
|
|
- **No reputation persistence**: 매 betrayal 후 매 anonymity → 매 cooperation collapse.
|
|
- **Known finite endgame**: 매 backward induction → 매 always defect.
|
|
- **No noise tolerance**: 매 single mistake → 매 permanent defection spiral (TFT vs TFT trap).
|
|
|
|
## 🧪 검증 / 중복
|
|
- Verified — Axelrod "Evolution of Cooperation" (1984), Nicky Case "The Evolution of Trust" (2017), 매 Multi-Agent RL papers (DeepMind 'Sequential Social Dilemmas' 2017).
|
|
- 신뢰도 A.
|
|
|
|
## 🕓 Changelog
|
|
| 날짜 | 변경 |
|
|
|---|---|
|
|
| 2026-05-08 | Phase 1 |
|
|
| 2026-05-10 | Manual cleanup — PD payoff matrix, TFT variants, reputation / costly signal / hidden endgame patterns |
|