f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
167 lines
5.8 KiB
Markdown
167 lines
5.8 KiB
Markdown
---
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id: wiki-2026-0508-economic-analysis
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title: Economic Analysis
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Game Economy Audit, Virtual Economy Diagnostics, Sink-Faucet Analysis]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [game-design, economy, sink-faucet, virtual-currency]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: economy-modeling
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framework: virtual-economy
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---
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# Economic Analysis
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## 매 한 줄
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> **"매 game economy 는 매 closed system 의 매 thermodynamics — 매 source 와 매 sink 가 매 균형되어야 한다"**. 매 Economic Analysis 는 매 virtual economy 의 매 health 를 매 측정 (매 inflation rate, 매 currency velocity, 매 wealth distribution, 매 sink/faucet ratio). 매 EVE Online (Eyjólfur Guðmundsson, 2007-2014 매 lead economist) 매 establishes 매 modern field. 매 2026 — 매 Web3 game (Axie, Pixels) 의 매 inflation crash 매 lessons.
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## 매 핵심
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### 매 Source (Faucet)
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- 매 mob drop, 매 quest reward, 매 crafting output, 매 daily login.
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- 매 player labor → currency 의 매 conversion 율.
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### 매 Sink (Drain)
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- 매 repair cost, 매 fast travel fee, 매 cosmetic purchase, 매 consumable.
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- 매 transaction tax, 매 destruction-on-loss (매 EVE PvP).
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### 매 Health Metrics
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- **Inflation rate**: 매 month-over-month CPI (basket of goods).
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- **Velocity**: 매 transaction count / money supply.
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- **Gini coefficient**: 매 wealth concentration (0=equal, 1=one player).
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- **Sink/Faucet ratio**: 매 ideally ≈ 1.0 매 long-run.
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### 매 응용
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1. EVE Online — Quarterly Economic Report (QER) since 2007.
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2. WoW Token (2015) — 매 explicit gold sink + USD bridge.
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3. Path of Exile Currency (no gold) — 매 barter w/ orbs.
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4. Axie Infinity (2021 crash) — 매 SLP hyperinflation 의 매 case study.
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## 💻 패턴
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### Pattern 1: Faucet Audit
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```python
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from collections import defaultdict
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from datetime import date
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def audit_faucets(transactions, period_days: int = 30):
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sources = defaultdict(float)
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for tx in transactions:
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if tx.type == 'creation': # currency materialized
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sources[tx.source_tag] += tx.amount
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total = sum(sources.values())
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return {
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tag: {'amount': amt, 'pct': amt / total}
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for tag, amt in sorted(sources.items(), key=lambda x: -x[1])
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}
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# Output: { "mob_drop": 45%, "quest": 30%, "daily_login": 15%, ... }
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```
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### Pattern 2: Sink Audit
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```typescript
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interface SinkEvent {
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player: PlayerId;
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amount: number;
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tag: 'repair' | 'fast_travel' | 'cosmetic' | 'tax' | 'destruction';
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timestamp: Date;
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}
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function sinkRatio(faucets: number, sinks: number): number {
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return sinks / faucets; // target ≈ 1.0
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}
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// If ratio < 0.8 → inflation accelerating
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// If ratio > 1.2 → deflation, frustration
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```
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### Pattern 3: Inflation Index (CPI)
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```rust
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struct PriceBasket {
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items: Vec<(ItemId, f64)>, // (item, weight)
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}
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impl PriceBasket {
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fn cpi_for(&self, market: &Market, baseline: &Snapshot) -> f64 {
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let current: f64 = self.items.iter()
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.map(|(id, w)| market.median_price(*id) * w)
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.sum();
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let base: f64 = self.items.iter()
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.map(|(id, w)| baseline.price(*id) * w)
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.sum();
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(current / base - 1.0) * 100.0 // % inflation
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}
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}
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// Healthy: -2% to +5% annual
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```
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### Pattern 4: Gini Coefficient
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```python
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def gini(wealths: list[float]) -> float:
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sorted_w = sorted(wealths)
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n = len(sorted_w)
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cum = sum((i + 1) * w for i, w in enumerate(sorted_w))
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total = sum(sorted_w)
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if total == 0: return 0.0
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return (2 * cum) / (n * total) - (n + 1) / n
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# WoW server: ~0.85 typical (top 1% holds majority)
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# EVE: ~0.92 (extreme concentration in null-sec entities)
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```
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### Pattern 5: Velocity Tracking
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```csharp
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public class VelocityTracker {
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public double DailyVelocity(DateOnly day) {
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var txVolume = TransactionsOn(day).Sum(t => t.Amount);
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var moneySupply = TotalCurrencyAt(day); // sum of all balances
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return txVolume / moneySupply;
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}
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// High velocity (>1.0) — active economy
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// Low velocity (<0.1) — hoarding, stagnation
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}
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| 매 inflation 매 detected | 매 sink 강화 (매 cosmetic price 인상, 매 tax 추가) |
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| 매 deflation 매 detected | 매 faucet 증가 또는 매 sink 완화 |
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| 매 wealth 양극화 | 매 progressive tax, 매 wealth-gated event 회피 |
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| 매 hoarding 매 detected | 매 inactivity decay, 매 expiry mechanic |
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| 매 PvP 가 economic engine | 매 destruction-on-loss (EVE 모델) |
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**기본값**: 매 monthly economic report (CPI, Gini, velocity) — 매 EVE QER 모델.
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## 🔗 Graph
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- 부모: [[Virtual-Economy-Design]]
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- 응용: [[Hyperinflation-in-Closed-Loop-Systems]]
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## 🤖 LLM 활용
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**언제**: 매 monthly economy report 자동 생성, 매 anomaly detection (sudden CPI spike), 매 sink/faucet audit.
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**언제 X**: 매 single-player game (매 economy 가 매 closed-loop 아님), 매 cosmetic-only economy.
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## ❌ 안티패턴
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- **No sink**: 매 currency 가 매 perpetually 누적 → 매 hyperinflation (Axie SLP).
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- **Hidden faucet**: 매 dev 의 매 currency 발행이 매 measured 아님 → 매 surprise inflation.
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- **Static prices**: 매 NPC vendor 가 매 fixed price → 매 inflation 시 매 무료에 가까워짐.
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- **No transparency**: 매 player 가 매 economy 의 매 health 매 알 수 없음 → 매 trust 손실.
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- **Pay-to-print**: 매 real money 가 매 in-game currency 매 발행 → 매 P2W + inflation.
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## 🧪 검증 / 중복
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- Verified (CCP QER 2007-2024, Lehdonvirta & Castronova "Virtual Economies", Axie Infinity 2022 audit).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — Game economy 의 source/sink/CPI/Gini/velocity 5-metric framework |
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