34 lines
1.1 KiB
Markdown
34 lines
1.1 KiB
Markdown
---
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id: wiki-2026-0508-threejs-webgl-rendering-optimiza
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title: Threejs WebGL Rendering Optimization
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category: 10_Wiki/Topics
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status: duplicate
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canonical_id: threejs-webgpurenderer
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duplicate_of: "[[Threejs WebGPURenderer]]"
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aliases: []
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source_trust_level: A
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confidence_score: 0.9
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verification_status: redirected
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tags: [duplicate, threejs, webgl, optimization]
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last_reinforced: 2026-05-10
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github_commit: pending
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---
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# Threejs WebGL Rendering Optimization
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> **이 문서는 [[Threejs WebGPURenderer]] 의 중복본입니다.** Canonical 문서로 redirect.
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## 핵심 요약 (specialization aspects)
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- 매 WebGL backend 의 specific tip (draw call batch, frustum culling, texture atlas) 의 canonical 문서 안 의 cover.
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- 매 2026 perspective: WebGPURenderer 의 default — WebGL 의 fallback only.
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- 매 optimization concern (instancing, LOD, BVH, occlusion) 의 backend-agnostic — canonical 의 unified treatment.
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## 🔗 Graph
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- 부모: [[Threejs WebGPURenderer]] (canonical)
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## 🕓 변경 이력
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
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