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2nd/10_Wiki/Topics/Frontend/Buffer Allocation.md
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koriweb d8a80f6272 chore(wiki): dangling 링크 canonical 정규화 (768파일/1200건)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-08 12:24:15 +09:00

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---
id: wiki-2026-0508-buffer-allocation
title: Buffer Allocation
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [ArrayBuffer Allocation, Typed Array Pool]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [performance, memory, buffer, typed-array, gc]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: JavaScript/TypeScript
framework: Browser/Node/WebGPU
---
# Buffer Allocation
## 매 한 줄
> **"매 buffer 매 reuse 매 GC 의 X"**. Buffer allocation은 binary data buffer (ArrayBuffer / Typed Array)의 effective lifecycle 관리 — naive `new Uint8Array(N)` per operation은 GC churn을 유발해 frame budget을 깬다. 2026 WebGPU / WebCodecs / canvas heavy app 의 must-skill.
## 매 핵심
### 매 cost source
- **Allocation**: V8/SpiderMonkey backing-store malloc + zero-fill.
- **GC**: large allocation → Old-gen → expensive sweep.
- **Cache miss**: 매 fresh memory 의 cold cache.
- **Fragmentation**: many sizes → heap 의 fragmented.
### 매 strategy
- **Pool / freelist**: 매 size class 매 reuse.
- **Subarray view**: single big buffer + slice views.
- **Pre-allocation**: peak size 부터 allocate.
- **SharedArrayBuffer**: cross-thread, no copy.
### 매 응용
1. Audio / video frame buffer.
2. WebGL / WebGPU vertex / index buffer.
3. WebSocket binary message parser.
## 💻 패턴
### Simple buffer pool
```ts
class BufferPool {
private pool: Uint8Array[] = [];
constructor(private size: number, private max = 32) {}
acquire(): Uint8Array {
return this.pool.pop() ?? new Uint8Array(this.size);
}
release(buf: Uint8Array) {
if (this.pool.length < this.max) {
buf.fill(0);
this.pool.push(buf);
}
}
}
const pool = new BufferPool(4096);
const b = pool.acquire();
// use ...
pool.release(b);
```
### Size-class pool
```ts
class SizeClassPool {
private classes = new Map<number, Uint8Array[]>();
private classOf(n: number): number {
return Math.pow(2, Math.ceil(Math.log2(Math.max(n, 16))));
}
acquire(n: number): Uint8Array {
const cls = this.classOf(n);
const list = this.classes.get(cls);
return (list?.pop() ?? new Uint8Array(cls)).subarray(0, n);
}
release(buf: Uint8Array) {
const cls = buf.buffer.byteLength;
if (!this.classes.has(cls)) this.classes.set(cls, []);
this.classes.get(cls)!.push(new Uint8Array(buf.buffer));
}
}
```
### Single backing buffer + views
```ts
const big = new ArrayBuffer(1024 * 1024); // 1MB
const headers = new Uint32Array(big, 0, 256); // 1KB header
const body = new Uint8Array(big, 1024, 1024 * 1023); // remainder
```
### WebSocket binary parsing — no copy
```ts
ws.binaryType = 'arraybuffer';
ws.onmessage = (e: MessageEvent<ArrayBuffer>) => {
const dv = new DataView(e.data);
const type = dv.getUint8(0);
const length = dv.getUint32(1, true);
const payload = new Uint8Array(e.data, 5, length);
handle(type, payload);
};
```
### SharedArrayBuffer ring buffer (worker comms)
```ts
// main
const sab = new SharedArrayBuffer(1024);
const view = new Int32Array(sab);
worker.postMessage(sab);
// worker — Atomics 매 lock-free synchronization
self.onmessage = (e) => {
const view = new Int32Array(e.data);
Atomics.store(view, 0, 42);
Atomics.notify(view, 0, 1);
};
```
### Reusable canvas pixel buffer
```ts
class FrameRecycler {
private buffers: ImageData[] = [];
acquire(w: number, h: number) {
return this.buffers.find(b => b.width === w && b.height === h)
?? new ImageData(w, h);
}
release(b: ImageData) {
if (this.buffers.length < 4) this.buffers.push(b);
}
}
```
### Detecting allocation hot spots
```ts
// 매 dev-only — 매 wrap allocator 매 trace
const _orig = Uint8Array;
let count = 0;
(globalThis as any).Uint8Array = function (...args: any[]) {
count++;
if (count % 1000 === 0) console.warn('Uint8Array allocations:', count);
return new _orig(...args);
};
```
## 매 결정 기준
| 상황 | Approach |
|---|---|
| Per-frame temp buffer | pool with size class |
| Streaming binary protocol | preallocated parser buffer |
| Cross-thread share | SharedArrayBuffer + Atomics |
| GPU upload | persistent GPU buffer + map/unmap |
| Rare large alloc | direct allocate |
**기본값**: measure GC pressure first; pool only when allocator shows up in profile.
## 🔗 Graph
- 부모: [[Memory Management]] · [[Performance]]
- 변형: [[Object Pool]]
- 응용: [[WebGPU]]
- Adjacent: [[SharedArrayBuffer]] · [[TypedArray]] · [[Garbage Collection]]
## 🤖 LLM 활용
**언제**: pool implementation scaffold, view layout calculation, ring buffer design.
**언제 X**: 매 GC actual measurement — Chrome Memory profiler.
## ❌ 안티패턴
- **Premature pool**: 매 micro-opt — measure first.
- **Pool 무제한**: 매 leak — max size cap.
- **Subarray after detach**: transferred buffer — invalid.
- **Concurrent writes without Atomics**: SharedArrayBuffer 매 race.
- **Forget to zero-fill on release**: 매 stale data leak across owners.
## 🧪 검증 / 중복
- Verified (V8 blog, MDN ArrayBuffer, WebGPU spec).
- 신뢰도 A.
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — buffer pool + view layout pattern |