d8a80f6272
이름만 다른(표기 변형) [[위키링크]]를 대상 문서의 canonical 제목으로 치환해 끊겼던 1,200개 링크를 연결. 제목/파일명 정규화 일치만 적용하고 별칭 매칭은 과병합 위험으로 제외(애매성 가드). 원본은 _link_reconcile_backup/ 에 백업. 도구: Datacollect/scripts/link_reconcile_apply.mjs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
191 lines
5.2 KiB
Markdown
191 lines
5.2 KiB
Markdown
---
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id: wiki-2026-0508-buffer-allocation
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title: Buffer Allocation
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [ArrayBuffer Allocation, Typed Array Pool]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [performance, memory, buffer, typed-array, gc]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: JavaScript/TypeScript
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framework: Browser/Node/WebGPU
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---
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# Buffer Allocation
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## 매 한 줄
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> **"매 buffer 매 reuse 매 GC 의 X"**. Buffer allocation은 binary data buffer (ArrayBuffer / Typed Array)의 effective lifecycle 관리 — naive `new Uint8Array(N)` per operation은 GC churn을 유발해 frame budget을 깬다. 2026 WebGPU / WebCodecs / canvas heavy app 의 must-skill.
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## 매 핵심
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### 매 cost source
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- **Allocation**: V8/SpiderMonkey backing-store malloc + zero-fill.
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- **GC**: large allocation → Old-gen → expensive sweep.
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- **Cache miss**: 매 fresh memory 의 cold cache.
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- **Fragmentation**: many sizes → heap 의 fragmented.
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### 매 strategy
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- **Pool / freelist**: 매 size class 매 reuse.
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- **Subarray view**: single big buffer + slice views.
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- **Pre-allocation**: peak size 부터 allocate.
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- **SharedArrayBuffer**: cross-thread, no copy.
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### 매 응용
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1. Audio / video frame buffer.
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2. WebGL / WebGPU vertex / index buffer.
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3. WebSocket binary message parser.
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## 💻 패턴
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### Simple buffer pool
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```ts
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class BufferPool {
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private pool: Uint8Array[] = [];
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constructor(private size: number, private max = 32) {}
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acquire(): Uint8Array {
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return this.pool.pop() ?? new Uint8Array(this.size);
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}
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release(buf: Uint8Array) {
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if (this.pool.length < this.max) {
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buf.fill(0);
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this.pool.push(buf);
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}
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}
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}
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const pool = new BufferPool(4096);
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const b = pool.acquire();
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// use ...
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pool.release(b);
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```
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### Size-class pool
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```ts
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class SizeClassPool {
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private classes = new Map<number, Uint8Array[]>();
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private classOf(n: number): number {
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return Math.pow(2, Math.ceil(Math.log2(Math.max(n, 16))));
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}
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acquire(n: number): Uint8Array {
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const cls = this.classOf(n);
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const list = this.classes.get(cls);
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return (list?.pop() ?? new Uint8Array(cls)).subarray(0, n);
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}
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release(buf: Uint8Array) {
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const cls = buf.buffer.byteLength;
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if (!this.classes.has(cls)) this.classes.set(cls, []);
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this.classes.get(cls)!.push(new Uint8Array(buf.buffer));
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}
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}
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```
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### Single backing buffer + views
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```ts
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const big = new ArrayBuffer(1024 * 1024); // 1MB
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const headers = new Uint32Array(big, 0, 256); // 1KB header
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const body = new Uint8Array(big, 1024, 1024 * 1023); // remainder
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```
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### WebSocket binary parsing — no copy
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```ts
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ws.binaryType = 'arraybuffer';
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ws.onmessage = (e: MessageEvent<ArrayBuffer>) => {
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const dv = new DataView(e.data);
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const type = dv.getUint8(0);
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const length = dv.getUint32(1, true);
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const payload = new Uint8Array(e.data, 5, length);
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handle(type, payload);
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};
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```
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### SharedArrayBuffer ring buffer (worker comms)
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```ts
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// main
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const sab = new SharedArrayBuffer(1024);
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const view = new Int32Array(sab);
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worker.postMessage(sab);
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// worker — Atomics 매 lock-free synchronization
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self.onmessage = (e) => {
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const view = new Int32Array(e.data);
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Atomics.store(view, 0, 42);
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Atomics.notify(view, 0, 1);
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};
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```
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### Reusable canvas pixel buffer
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```ts
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class FrameRecycler {
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private buffers: ImageData[] = [];
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acquire(w: number, h: number) {
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return this.buffers.find(b => b.width === w && b.height === h)
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?? new ImageData(w, h);
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}
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release(b: ImageData) {
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if (this.buffers.length < 4) this.buffers.push(b);
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}
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}
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```
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### Detecting allocation hot spots
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```ts
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// 매 dev-only — 매 wrap allocator 매 trace
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const _orig = Uint8Array;
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let count = 0;
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(globalThis as any).Uint8Array = function (...args: any[]) {
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count++;
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if (count % 1000 === 0) console.warn('Uint8Array allocations:', count);
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return new _orig(...args);
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};
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| Per-frame temp buffer | pool with size class |
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| Streaming binary protocol | preallocated parser buffer |
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| Cross-thread share | SharedArrayBuffer + Atomics |
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| GPU upload | persistent GPU buffer + map/unmap |
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| Rare large alloc | direct allocate |
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**기본값**: measure GC pressure first; pool only when allocator shows up in profile.
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## 🔗 Graph
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- 부모: [[Memory Management]] · [[Performance]]
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- 변형: [[Object Pool]]
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- 응용: [[WebGPU]]
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- Adjacent: [[SharedArrayBuffer]] · [[TypedArray]] · [[Garbage Collection]]
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## 🤖 LLM 활용
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**언제**: pool implementation scaffold, view layout calculation, ring buffer design.
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**언제 X**: 매 GC actual measurement — Chrome Memory profiler.
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## ❌ 안티패턴
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- **Premature pool**: 매 micro-opt — measure first.
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- **Pool 무제한**: 매 leak — max size cap.
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- **Subarray after detach**: transferred buffer — invalid.
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- **Concurrent writes without Atomics**: SharedArrayBuffer 매 race.
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- **Forget to zero-fill on release**: 매 stale data leak across owners.
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## 🧪 검증 / 중복
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- Verified (V8 blog, MDN ArrayBuffer, WebGPU spec).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — buffer pool + view layout pattern |
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