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koriweb d8a80f6272 chore(wiki): dangling 링크 canonical 정규화 (768파일/1200건)
이름만 다른(표기 변형) [[위키링크]]를 대상 문서의 canonical 제목으로 치환해
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도구: Datacollect/scripts/link_reconcile_apply.mjs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-08 12:24:15 +09:00

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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-visual-effects-vfx Visual Effects (VFX) 10_Wiki/Topics verified self
VFX
Visual Effects Pipeline
CGI
none A 0.9 applied
vfx
cgi
rendering
compositing
usd
2026-05-10 pending
language framework
python usd-houdini-nuke

Visual Effects (VFX)

매 한 줄

"매 photoreal pixel 의 industrial pipeline". VFX 는 live-action 또는 fully-CG 의 photoreal imagery 를 modeling/animation/sim/lighting/comp 의 multi-stage pipeline 으로 production. 매 2026 현재 USD (Universal Scene Description) 가 interchange standard, AI-assisted (gen AI rotoscope, neural rendering, Nerf/Gaussian Splatting) 가 mainstream.

매 핵심

매 Pipeline 단계

  • Pre-vis: Unreal/Maya 로 shot block-out, camera blocking.
  • Modeling/Sculpting: Maya, Blender, ZBrush, Houdini.
  • Look-dev: Substance Painter, Mari, USD MaterialX.
  • Rigging/Animation: Maya, Blender — keyframe + mocap (Vicon, Xsens, Move.ai).
  • FX/Sim: Houdini (pyro/FLIP/Vellum/RBD), Embergen (real-time), Phoenix FD.
  • Lighting: Katana, Houdini Solaris, USD-based.
  • Rendering: Arnold, Renderman, Karma XPU, Redshift, Octane — path tracing.
  • Compositing: Nuke (대세), After Effects (motion graphic), Fusion.

매 2026 modern stack

  • USD + Hydra: Pixar 시작, 매 cross-DCC interchange standard.
  • MaterialX: shader 의 portable language.
  • OpenColorIO (OCIO) v2: color management standard.
  • Gaussian Splatting / NeRF: photogrammetry replacement, real-time renderable plates.
  • AI rotoscope: Runway / SAM-based, manual roto 시간 90% 단축.
  • Generative comp tools: Nuke CopyCat (custom ML node), Nuke Smart Vectors.

매 응용

  1. Feature film VFX (Marvel, Avatar, Dune sequels).
  2. Episodic streaming (House of the Dragon, Foundation).
  3. Virtual production (Mandalorian-style LED volumes — Disguise, ROE).
  4. Commercials, music videos.
  5. Game cinematics (Riot, Blizzard).

💻 패턴

USD scene composition

# Layered composition: Layout → Anim → FX → Lighting
from pxr import Usd, UsdGeom

stage = Usd.Stage.CreateNew("shot_010_layout.usda")
root = UsdGeom.Xform.Define(stage, "/World")
hero = stage.OverridePrim("/World/Hero")
hero.GetReferences().AddReference("assets/hero/hero.usd")
stage.GetRootLayer().subLayerPaths.append("anim/shot_010_anim.usda")
stage.Save()

Houdini FLIP fluid sim (HScript / Python)

import hou
flip = hou.node("/obj").createNode("dopnet", "flip_sim")
# Configure FLIP solver, container, source
# Cache to .bgeo.sc per frame
sim_cache = flip.createOutputNode("filecache", "cache")
sim_cache.parm("file").set("$HIP/cache/flip_v001/$F4.bgeo.sc")
sim_cache.parm("execute").pressButton()

Nuke comp tree (Python)

import nuke
read = nuke.createNode("Read", "file plates/shot_010.####.exr")
grade = nuke.createNode("Grade", "multiply 1.05")
merge = nuke.createNode("Merge2", "operation over")
write = nuke.createNode("Write",
    "file out/shot_010_v003.####.exr "
    "channels rgba file_type exr datatype 16 bit half")

Gaussian Splatting plate capture

# Process plate footage → 3DGS scene for set extension
python -m gsplat.train \
  --data plates/exterior_paris/ \
  --output gsplat_exterior_v01/ \
  --iterations 30000
# Import .ply into Houdini Solaris / Unreal for relighting

OCIO v2 color transform

import PyOpenColorIO as ocio
config = ocio.Config.CreateFromFile("aces_1.3.ocio")
proc = config.getProcessor("ACES - ACEScg", "Output - Rec.709")
cpu = proc.getDefaultCPUProcessor()
cpu.applyRGB(pixel)

AI roto with SAM2

from sam2.sam2_video_predictor import SAM2VideoPredictor
predictor = SAM2VideoPredictor.from_pretrained("facebook/sam2-hiera-large")
state = predictor.init_state("plate_v001/")
# Click-prompt frame 0, propagate through sequence
predictor.add_new_points(state, frame_idx=0, obj_id=1, points=[[640,360]], labels=[1])
masks = list(predictor.propagate_in_video(state))

매 결정 기준

상황 Approach
Feature film hero asset Maya + Substance + Arnold/Renderman
Heavy FX (fluid/destruction) Houdini + Karma XPU
Episodic, fast iteration Blender + Cycles, USD pipeline
Virtual production Unreal Engine 5.5 + nDisplay + LED volume
Set extension / digital double Gaussian Splatting + traditional CG hybrid
Color management OCIO v2 + ACES 1.3

기본값: USD-centric pipeline + Houdini for FX + Nuke for comp + ACES color + AI-augmented (SAM2 roto, gsplat plates).

🔗 Graph

🤖 LLM 활용

언제: HScript/Python boilerplate, Nuke node tree generation, USD layer authoring, shot breakdown drafts. 언제 X: artistic look-dev decisions, supervisor-level pipeline design.

안티패턴

  • No version control: shot file overwrite chaos → USD layers + Perforce/SVN + ShotGrid.
  • Color space ignorance: sRGB linear mix → ACES + OCIO 강제.
  • Render farm without checkpoint: long sim crash 의 zero recovery → simulation cache + autosave.
  • Manual roto for everything: 매 SAM2/Runway 로 80% 자동화 가능.
  • Skipping pre-vis: shoot 이후 VFX 가 impossible 한 plate 발견 → previs 필수.

🧪 검증 / 중복

  • Verified: Pixar USD docs, SideFX Houdini docs, Foundry Nuke docs, ACES Central, VES Handbook of Visual Effects (3rd ed).
  • 신뢰도 A.

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — USD/Houdini/Nuke pipeline + AI augmentation