f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
174 lines
5.2 KiB
Markdown
174 lines
5.2 KiB
Markdown
---
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id: wiki-2026-0508-s-component-state-store
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title: S-component (State Store)
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [State Store, Agent State, S-component]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.85
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verification_status: applied
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tags: [agent, state, architecture, llm]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: typescript
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framework: langgraph/anthropic-sdk
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---
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# S-component (State Store)
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## 매 한 줄
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> **"매 LLM agent 의 working memory + 영속 store"**. 매 LATS / LangGraph / Anthropic Memory Tool 2025 의 backbone 컴포넌트. 매 ephemeral conversation context 의 limit (200K-1M token) 을 넘어 agent 의 task-state, scratchpad, learned facts 를 영속화.
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## 매 핵심
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### 매 Layer
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- **Working memory**: current turn 의 scratchpad (tool result, observations).
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- **Episodic memory**: 매 session log + summarization.
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- **Semantic memory**: extracted facts + embeddings (vector DB).
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- **Procedural**: skill / playbook (file system).
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### 매 vs Context Window
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- Context = read-only attention. State = read-write.
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- Context = volatile. State = persistent across sessions.
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- Context = expensive (caching). State = cheap (KV / vector).
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### 매 응용
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1. Multi-session task agent (e.g., research assistant).
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2. CRM-style customer history.
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3. Coding agent 의 codebase index + recent edits.
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4. Game NPC memory.
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## 💻 패턴
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### LangGraph state schema
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```python
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from typing import TypedDict, Annotated
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from langgraph.graph import StateGraph
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import operator
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class AgentState(TypedDict):
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messages: Annotated[list, operator.add]
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scratchpad: dict
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tool_calls: Annotated[list, operator.add]
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final_answer: str | None
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graph = StateGraph(AgentState)
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graph.add_node("plan", planner)
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graph.add_node("act", actor)
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graph.add_edge("plan", "act")
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```
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### Anthropic Memory Tool 2025
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```python
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import anthropic
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client = anthropic.Anthropic()
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resp = client.messages.create(
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model="claude-opus-4-7",
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max_tokens=4096,
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tools=[{"type": "memory_20250604", "name": "memory"}],
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messages=[{"role": "user", "content": "Remember: I prefer Python type hints."}],
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extra_headers={"anthropic-beta": "context-management-2025-06-04"},
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)
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# Memory persisted across calls; agent reads/writes via tool
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```
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### Redis-backed working state
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```ts
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import { createClient } from 'redis';
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const redis = createClient({ url: process.env.REDIS_URL });
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class AgentStateStore {
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async get(sessionId: string): Promise<AgentState> {
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const data = await redis.get(`agent:${sessionId}`);
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return data ? JSON.parse(data) : { scratchpad: {}, messages: [] };
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}
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async set(sessionId: string, state: AgentState) {
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await redis.set(`agent:${sessionId}`, JSON.stringify(state), { EX: 3600 });
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}
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async append(sessionId: string, msg: Message) {
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await redis.rPush(`agent:${sessionId}:msgs`, JSON.stringify(msg));
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}
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}
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```
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### Vector store for semantic
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```ts
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import { Pinecone } from '@pinecone-database/pinecone';
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const pc = new Pinecone();
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const idx = pc.index('agent-memory');
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async function remember(fact: string, embed: (s: string) => Promise<number[]>) {
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const vec = await embed(fact);
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await idx.upsert([{ id: crypto.randomUUID(), values: vec, metadata: { fact, ts: Date.now() }}]);
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}
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async function recall(query: string, embed: (s: string) => Promise<number[]>) {
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const vec = await embed(query);
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const r = await idx.query({ vector: vec, topK: 5, includeMetadata: true });
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return r.matches.map(m => m.metadata?.fact);
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}
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```
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### Summarization compaction
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```ts
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async function compactState(s: AgentState): Promise<AgentState> {
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if (s.messages.length < 50) return s;
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const summary = await llm.summarize(s.messages.slice(0, 30));
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return { ...s, messages: [{role: 'system', content: summary}, ...s.messages.slice(30)] };
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}
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```
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### S-component in 6-component pattern (S/T/L/I/M/E)
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```ts
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// S = State, T = Tools, L = LLM, I = Input, M = Memory, E = Effect
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type Agent = {
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S: StateStore;
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T: ToolRegistry;
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L: LLMClient;
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I: InputParser;
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M: MemoryRetriever;
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E: SideEffectExecutor;
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};
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| Single-turn, stateless | No S-component |
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| Multi-turn, single session | In-memory map |
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| Cross-session, single user | Redis / SQLite |
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| Production multi-user | DB + vector store + memory tool |
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| Coding agent | File system + git as state |
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**기본값**: Redis + Postgres + Anthropic Memory Tool — 2026 의 production pattern.
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## 🔗 Graph
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- 부모: [[Agent Architecture]]
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- 변형: [[Working Memory]]
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- 응용: [[LangGraph]]
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- Adjacent: [[T-component (Tool Registry)]]
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## 🤖 LLM 활용
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**언제**: state schema design, summarization prompt, recall query.
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**언제 X**: high-throughput stateless API (overhead ↑).
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## ❌ 안티패턴
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- **Unbounded growth**: state 의 GC 부재 → cost explosion.
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- **Stale state**: TTL 없는 cache 의 contradiction.
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- **Tight coupling**: S 와 L 의 직접 dep → testing 어려움.
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- **No versioning**: schema migration 깨짐.
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## 🧪 검증 / 중복
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- Verified (LangGraph docs, Anthropic Memory Tool 2025 release notes).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — S-component full coverage |
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