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---
id: wiki-2026-0508-render-props
title: Render Props
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [Function as Child, Children as Function, FaCC]
duplicate_of: none
source_trust_level: A
confidence_score: 0.88
verification_status: applied
tags: [react, pattern, component, composition, frontend]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: TypeScript
framework: React 19
---
# Render Props
## 매 한 줄
> **"매 component 가 prop 으로 받은 function 을 호출해 무엇을 render 할지 결정"**. Michael Jackson 이 popularize 한 React 합성 패턴 (2017). 2018 Hooks 등장 후 매 logic-sharing 용도는 대부분 custom hook 으로 대체되었지만, 매 *render-time data injection* (animation, virtualization, headless UI) 에서는 매 2026 까지도 first-class 도구.
## 매 핵심
### 매 정의
- 매 component 가 호출자에게 *어떻게 render 할지* 의 control 을 위임.
- Function-typed prop (`children` 또는 `render`) 이 state/computation 을 인자로 받아 ReactNode 반환.
- 매 inversion of control — provider 는 logic, consumer 는 view.
### 매 Hooks 와 의 관계
- 매 logic reuse 의 90%: custom hook 이 우월 (no nesting, easier types).
- 매 render-time slot 패턴: render props 가 여전히 적합 — Framer Motion, react-virtual, Radix UI 등.
- 매 headless UI (Headless UI, Radix, Ariakit) 는 render props + compound component 혼합.
### 매 응용
1. Animation: Framer Motion `<AnimatePresence>` children function.
2. Virtualization: TanStack Virtual `<Virtualizer>` row renderer.
3. Form: react-hook-form `<Controller render={...}>`.
4. Headless: Headless UI `<Menu.Item>{({active}) => ...}</Menu.Item>`.
## 💻 패턴
### Basic render prop
```tsx
type MouseTrackerProps = {
render: (state: { x: number; y: number }) => React.ReactNode;
};
function MouseTracker({ render }: MouseTrackerProps) {
const [pos, setPos] = useState({ x: 0, y: 0 });
return (
<div onMouseMove={(e) => setPos({ x: e.clientX, y: e.clientY })}>
{render(pos)}
</div>
);
}
// usage
<MouseTracker render={({ x, y }) => <p>{x}, {y}</p>} />
```
### Children as function (FaCC)
```tsx
type Props = { children: (state: { x: number; y: number }) => React.ReactNode };
function MouseTracker({ children }: Props) {
const [pos, setPos] = useState({ x: 0, y: 0 });
return <div onMouseMove={(e) => setPos({ x: e.clientX, y: e.clientY })}>{children(pos)}</div>;
}
<MouseTracker>{({ x, y }) => <p>{x}, {y}</p>}</MouseTracker>
```
### TanStack Virtual (real-world 2026)
```tsx
import { useVirtualizer } from '@tanstack/react-virtual';
function List({ items }: { items: string[] }) {
const ref = useRef<HTMLDivElement>(null);
const v = useVirtualizer({
count: items.length,
getScrollElement: () => ref.current,
estimateSize: () => 32,
});
return (
<div ref={ref} style={{ height: 400, overflow: 'auto' }}>
<div style={{ height: v.getTotalSize() }}>
{v.getVirtualItems().map((vi) => (
<div key={vi.key} style={{ transform: `translateY(${vi.start}px)` }}>
{items[vi.index]}
</div>
))}
</div>
</div>
);
}
```
### react-hook-form Controller
```tsx
import { Controller, useForm } from 'react-hook-form';
function Form() {
const { control } = useForm<{ name: string }>();
return (
<Controller
control={control}
name="name"
render={({ field, fieldState }) => (
<input {...field} aria-invalid={!!fieldState.error} />
)}
/>
);
}
```
### Headless UI Menu (compound + render prop)
```tsx
import { Menu } from '@headlessui/react';
<Menu>
<Menu.Button>Options</Menu.Button>
<Menu.Items>
<Menu.Item>
{({ active }) => (
<a className={active ? 'bg-blue-500' : ''} href="/edit">Edit</a>
)}
</Menu.Item>
</Menu.Items>
</Menu>
```
### Generic render prop with typed slot
```tsx
function DataLoader<T>({
url,
children,
}: {
url: string;
children: (s: { data: T | null; loading: boolean; error: Error | null }) => React.ReactNode;
}) {
const [data, setData] = useState<T | null>(null);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<Error | null>(null);
useEffect(() => {
fetch(url).then(r => r.json()).then(setData).catch(setError).finally(() => setLoading(false));
}, [url]);
return <>{children({ data, loading, error })}</>;
}
```
### Hook equivalent (when to prefer)
```tsx
function useMouse() {
const [pos, setPos] = useState({ x: 0, y: 0 });
const onMouseMove = (e: React.MouseEvent) => setPos({ x: e.clientX, y: e.clientY });
return { pos, onMouseMove };
}
function MyView() {
const { pos, onMouseMove } = useMouse();
return <div onMouseMove={onMouseMove}>{pos.x},{pos.y}</div>;
}
```
## 매 결정 기준
| 상황 | Approach |
|---|---|
| Logic 만 공유 | **Custom hook** (default since 2019) |
| DOM/JSX slot 주입 필요 | Render props |
| Generic library (virtualizer, animator) | Render props |
| Headless UI primitive | Render props + compound |
| Class component legacy | Render props (hook 불가) |
**기본값**: 매 hook 우선, 매 render slot 이 진짜 필요할 때만 render props.
## 🔗 Graph
- 부모: [[React Patterns]] · [[Component Composition (React)]]
- 변형: [[Custom Hooks]] · [[Component-Composition|Compound Components]]
- 응용: [[Headless UI]] · [[react-hook-form]]
- Adjacent: [[Inversion of Control]] · [[Slot Pattern]]
## 🤖 LLM 활용
**언제**: 매 library API 설계, 매 generic data-injection slot, 매 animation choreography.
**언제 X**: 매 단순 logic share — hook 으로 충분. 매 callback hell 위험.
## ❌ 안티패턴
- **Render prop hell**: 매 nesting 5단계 — flatten 또는 hook.
- **Inline function in render**: 매 매 render 마다 새 function — child memoization 깨짐, `useCallback` 또는 module-scope.
- **Both `children` and `render`**: 매 ambiguous API — 하나만.
- **Hook 으로 충분한데 render prop**: 매 over-engineering.
- **Type any**: 매 generic slot 의 type erasure — `<T,>` generic 사용.
## 🧪 검증 / 중복
- Verified: React docs (legacy section), TanStack Virtual, react-hook-form, Headless UI 공식 docs (2026).
- 신뢰도 A.
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — render props vs hooks, real-world 2026 examples |