f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
218 lines
6.9 KiB
Markdown
218 lines
6.9 KiB
Markdown
---
|
|
id: wiki-2026-0508-exergaming
|
|
title: Exergaming
|
|
category: 10_Wiki/Topics
|
|
status: verified
|
|
canonical_id: self
|
|
aliases: [Exergaming, Exergame, Fitness Gaming, Active Gaming]
|
|
duplicate_of: none
|
|
source_trust_level: A
|
|
confidence_score: 0.9
|
|
verification_status: applied
|
|
tags: [game-design, fitness, vr, ar, health]
|
|
raw_sources: []
|
|
last_reinforced: 2026-05-10
|
|
github_commit: pending
|
|
tech_stack:
|
|
language: design
|
|
framework: vr-fitness
|
|
---
|
|
|
|
# Exergaming
|
|
|
|
## 매 한 줄
|
|
> **"매 game mechanic 을 physical exercise 와 결합한다"**. 매 Exergaming은 DDR(1998) 의 dance arcade에서 시작 → Wii Fit(2007) mass-market 진입 → Pokemon Go(2016) AR walking → 매 2026 Quest 3/Vision Pro VR fitness 의 mainstream 시대. 매 sedentary lifestyle 대응 + intrinsic motivation 결합.
|
|
|
|
## 매 핵심
|
|
|
|
### 매 Why it works
|
|
- **Intrinsic motivation**: 매 fun → exercise (vs treadmill 의 외재 동기)
|
|
- **Flow**: 매 difficulty/skill match — 매 exercise 인지 인식 안 됨
|
|
- **Social**: 매 multiplayer 가 적정한 peer pressure
|
|
- **Telemetry feedback**: 매 calorie, heart rate 즉시 가시화
|
|
|
|
### 매 Technology stack
|
|
- **Camera-based** (Kinect, smartphone pose): 매 markerless tracking
|
|
- **Motion controller** (Wii, Quest, PSVR2): 매 6DOF tracking
|
|
- **Wearable** (HRM, Apple Watch): 매 heart rate / step
|
|
- **GPS-based** (Pokemon Go, Zwift): 매 outdoor / indoor cycling
|
|
|
|
### 매 응용
|
|
1. VR fitness (Beat Saber, Supernatural, Les Mills Bodycombat).
|
|
2. Outdoor AR (Pokemon Go, Zombies Run!).
|
|
3. Console fitness (Ring Fit Adventure, Just Dance).
|
|
4. Indoor cycling (Zwift, Peloton + game).
|
|
5. Rehab exergames (stroke recovery, balance training).
|
|
|
|
## 💻 패턴
|
|
|
|
### Pose tracking (MediaPipe + Python)
|
|
```python
|
|
import cv2
|
|
import mediapipe as mp
|
|
|
|
mp_pose = mp.solutions.pose
|
|
pose = mp_pose.Pose(min_detection_confidence=0.7)
|
|
|
|
cap = cv2.VideoCapture(0)
|
|
squat_count = 0
|
|
in_squat = False
|
|
|
|
while cap.isOpened():
|
|
ret, frame = cap.read()
|
|
rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
|
|
results = pose.process(rgb)
|
|
|
|
if results.pose_landmarks:
|
|
hip_y = results.pose_landmarks.landmark[24].y
|
|
knee_y = results.pose_landmarks.landmark[26].y
|
|
# 매 hip drops below knee = squat
|
|
if hip_y > knee_y - 0.05 and not in_squat:
|
|
in_squat = True
|
|
elif hip_y < knee_y - 0.15 and in_squat:
|
|
squat_count += 1
|
|
in_squat = False
|
|
print(f"매 squat #{squat_count}")
|
|
```
|
|
|
|
### Calorie estimation (METS + HR)
|
|
```python
|
|
def estimate_calories(weight_kg: float, duration_min: float,
|
|
avg_hr: float, age: int, is_male: bool) -> float:
|
|
# 매 Keytel formula
|
|
if is_male:
|
|
cal_per_min = (-55.0969 + 0.6309*avg_hr + 0.1988*weight_kg + 0.2017*age) / 4.184
|
|
else:
|
|
cal_per_min = (-20.4022 + 0.4472*avg_hr - 0.1263*weight_kg + 0.074*age) / 4.184
|
|
return max(0, cal_per_min * duration_min)
|
|
```
|
|
|
|
### Beat Saber-style hit detection (Unity)
|
|
```csharp
|
|
public class Saber : MonoBehaviour
|
|
{
|
|
public Vector3 prevPos;
|
|
public float minSpeedToCut = 2f;
|
|
|
|
void OnTriggerEnter(Collider block)
|
|
{
|
|
var velocity = (transform.position - prevPos) / Time.deltaTime;
|
|
if (velocity.magnitude < minSpeedToCut) return;
|
|
|
|
var blockNormal = block.transform.up;
|
|
var dot = Vector3.Dot(velocity.normalized, blockNormal);
|
|
if (dot < -0.7f) { // 매 cutting in correct direction
|
|
block.GetComponent<Block>().Cut();
|
|
ScoreSystem.Add(100);
|
|
}
|
|
}
|
|
|
|
void LateUpdate() { prevPos = transform.position; }
|
|
}
|
|
```
|
|
|
|
### Heart rate zone (Apple Watch / WatchOS)
|
|
```swift
|
|
import HealthKit
|
|
|
|
let store = HKHealthStore()
|
|
let hrType = HKQuantityType.quantityType(forIdentifier: .heartRate)!
|
|
|
|
let query = HKAnchoredObjectQuery(type: hrType, predicate: nil,
|
|
anchor: nil, limit: HKObjectQueryNoLimit) {
|
|
_, samples, _, _, _ in
|
|
for sample in samples as? [HKQuantitySample] ?? [] {
|
|
let bpm = sample.quantity.doubleValue(for: HKUnit(from: "count/min"))
|
|
let zone = hrZone(bpm: bpm, age: 30)
|
|
// 매 game difficulty 조정 — zone 4 너무 길면 reduce
|
|
GameDifficulty.adjust(zone: zone)
|
|
}
|
|
}
|
|
store.execute(query)
|
|
|
|
func hrZone(bpm: Double, age: Int) -> Int {
|
|
let max_hr = 220.0 - Double(age)
|
|
let pct = bpm / max_hr
|
|
switch pct {
|
|
case ..<0.6: return 1
|
|
case ..<0.7: return 2
|
|
case ..<0.8: return 3
|
|
case ..<0.9: return 4
|
|
default: return 5
|
|
}
|
|
}
|
|
```
|
|
|
|
### GPS-based step (React Native)
|
|
```typescript
|
|
import Geolocation from '@react-native-community/geolocation';
|
|
|
|
let totalDistance = 0;
|
|
let prev: GeolocationPosition | null = null;
|
|
|
|
Geolocation.watchPosition((position) => {
|
|
if (prev) {
|
|
const dist = haversine(
|
|
prev.coords.latitude, prev.coords.longitude,
|
|
position.coords.latitude, position.coords.longitude
|
|
);
|
|
if (dist < 50 && position.coords.speed < 5) { // 매 walking
|
|
totalDistance += dist;
|
|
spawnPokemonIfDistanceThreshold(totalDistance);
|
|
}
|
|
}
|
|
prev = position;
|
|
}, null, { enableHighAccuracy: true, distanceFilter: 5 });
|
|
```
|
|
|
|
### Adaptive difficulty by HR
|
|
```python
|
|
def adjust_intensity(current_hr: float, target_zone: tuple,
|
|
game_difficulty: float) -> float:
|
|
low, high = target_zone # 매 e.g. (140, 160) for zone 3
|
|
if current_hr < low:
|
|
return min(1.0, game_difficulty + 0.1) # 매 ramp up
|
|
elif current_hr > high:
|
|
return max(0.1, game_difficulty - 0.15) # 매 cool down
|
|
return game_difficulty
|
|
```
|
|
|
|
## 매 결정 기준
|
|
| 상황 | Platform |
|
|
|---|---|
|
|
| High-intensity cardio | VR (Beat Saber, Supernatural) |
|
|
| Outdoor walking | AR mobile (Pokemon Go) |
|
|
| Family casual | Console (Just Dance, Ring Fit) |
|
|
| Strength training | Wearable + companion app |
|
|
| Rehab / elderly | Camera-based (low barrier) |
|
|
| Cycling | Smart trainer + Zwift |
|
|
|
|
**기본값**: 매 target heart rate zone 3-4, session 20-45min, gamified streak + progression.
|
|
|
|
## 🔗 Graph
|
|
- 부모: [[Game Design]]
|
|
- 변형: [[Active Gaming]]
|
|
- 응용: [[Beat Saber]]
|
|
- Adjacent: [[Gamification]] · [[Pose Estimation]]
|
|
|
|
## 🤖 LLM 활용
|
|
**언제**: 매 fitness app design, exercise game mechanic 설계, HR-based difficulty algorithm.
|
|
**언제 X**: 매 medical-grade rehab — 매 clinical validation 필요, LLM scope 외.
|
|
|
|
## ❌ 안티패턴
|
|
- **No safety check**: 매 elderly user 에게 high-intensity 강제 → 매 injury risk.
|
|
- **Overgamification**: 매 streak 압박이 매 overtraining 유발.
|
|
- **No rest day**: 매 daily quest 만 있고 recovery 무시.
|
|
- **Inaccurate calorie**: 매 inflated number → user trust 상실.
|
|
|
|
## 🧪 검증 / 중복
|
|
- Verified (Peng et al., "Is playing exergames really exercising?", 2013, systematic review).
|
|
- Verified (Quest 3 fitness API, Meta Health, 2024).
|
|
- 신뢰도 A.
|
|
|
|
## 🕓 Changelog
|
|
| 날짜 | 변경 |
|
|
|---|---|
|
|
| 2026-05-08 | Phase 1 |
|
|
| 2026-05-10 | Manual cleanup — VR fitness + Pokemon Go + pose tracking |
|