187 lines
4.5 KiB
Markdown
187 lines
4.5 KiB
Markdown
---
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id: ios-visionos-basics
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title: visionOS — 공간 컴퓨팅 / RealityKit / Window
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category: Coding
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status: draft
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source_trust_level: B
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verification_status: conceptual
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created_at: 2026-05-09
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updated_at: 2026-05-09
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tags: [ios, visionos, vision-pro, realitykit, vibe-coding]
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tech_stack: { language: "Swift / SwiftUI / RealityKit", applicable_to: ["visionOS"] }
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applied_in: []
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aliases: [visionOS, Vision Pro, immersive space, window group, RealityKit]
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---
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# visionOS
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> Apple Vision Pro. **3가지 mode: Window (2D 패널) / Volume (3D 박스) / Immersive (전체)**. SwiftUI 같은 코드로 시작 가능. RealityKit 으로 3D.
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## 📖 핵심 개념
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- Window: 일반 SwiftUI window — visionOS 가 자동 floating panel.
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- Volume: 작은 3D 공간 (박스).
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- Immersive: 전체 환경 (mixed / full).
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- Eye + pinch: 보고 + 손가락 핀치 = 탭.
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## 💻 코드 패턴
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### Window
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```swift
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@main
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struct VisionApp: App {
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var body: some Scene {
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WindowGroup(id: "main") {
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ContentView()
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}
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// 일반 SwiftUI 작동 — 3D 공간 floating window
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}
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}
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```
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### Volume (3D 컨테이너)
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```swift
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WindowGroup(id: "globe") {
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GlobeView()
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}
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.windowStyle(.volumetric)
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.defaultSize(width: 0.5, height: 0.5, depth: 0.5, in: .meters)
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```
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```swift
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struct GlobeView: View {
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var body: some View {
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Model3D(named: "Earth") { model in
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model.resizable().scaledToFit()
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} placeholder: {
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ProgressView()
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}
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}
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}
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```
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### Immersive Space
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```swift
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@main
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struct VisionApp: App {
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var body: some Scene {
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WindowGroup { ContentView() }
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ImmersiveSpace(id: "world") {
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ImmersiveView()
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}
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.immersionStyle(selection: .constant(.mixed), in: .mixed, .full)
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}
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}
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struct ContentView: View {
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@Environment(\.openImmersiveSpace) var open
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var body: some View {
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Button("Enter") { Task { await open(id: "world") } }
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}
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}
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```
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### RealityKit (3D scene)
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```swift
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struct ImmersiveView: View {
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var body: some View {
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RealityView { content in
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let earth = ModelEntity(mesh: .generateSphere(radius: 0.2))
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earth.model?.materials = [SimpleMaterial(color: .blue, isMetallic: false)]
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earth.position = [0, 1.5, -1]
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content.add(earth)
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} update: { content in
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// 매 frame
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}
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}
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}
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```
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### Gesture (RealityKit)
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```swift
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RealityView { content in ... }
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.gesture(
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DragGesture()
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.targetedToAnyEntity()
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.onChanged { value in
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value.entity.position = value.convert(value.location3D, from: .local, to: value.entity.parent!)
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}
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)
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```
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### Hover 효과
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```swift
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Image(systemName: "heart")
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.hoverEffect(.lift) // 사용자가 보면 lift
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```
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```swift
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.hoverEffect(.highlight) // 윤곽
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```
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### 안경 / 환경 감지
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```swift
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import ARKit
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let session = ARKitSession()
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let handTracking = HandTrackingProvider()
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try await session.run([handTracking])
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for await update in handTracking.anchorUpdates {
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// hand pose
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}
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```
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### Anchor
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```swift
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let anchor = AnchorEntity(.hand(.left, location: .palm))
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content.add(anchor)
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// 손에 따라다님
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```
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### Spatial audio
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```swift
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let audioRes = try await AudioFileResource.load(named: "ambient.wav")
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let player = entity.prepareAudio(audioRes)
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player.gain = -10
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player.play()
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```
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### Eye tracking 권한
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- Privacy 강함. Direct gaze 위치는 OS 처리, 앱은 hover 만.
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### Sharing window between iOS / visionOS
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```swift
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#if os(visionOS)
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.windowStyle(.volumetric)
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#endif
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```
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## 🤔 의사결정 기준
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| 콘텐츠 | mode |
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|---|---|
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| 기존 iPad app | Window (Compatible) |
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| 일반 productivity | Window |
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| 3D 모델 viewer | Volume |
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| 게임 / 몰입 | ImmersiveSpace |
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| AR 위 가상 객체 | Mixed immersion |
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| 완전 가상 | Full immersion |
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## ❌ 안티패턴
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- **iOS UI 그대로**: visionOS hover / spatial 활용 X.
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- **Eye tracking 데이터 수집 가정**: 가능 X. privacy.
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- **Modal 거대 화면 가운데**: Window depth 고려 + glass material 사용.
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- **Audio 평면 stereo**: spatial 권장.
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- **Hand tracking 없는 immersive**: 사용자 손 보임 — 방해.
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- **RealityKit ECS 무시 + Entity 만**: 큰 scene 성능.
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- **Glass material 안 사용**: visionOS UI 와 어색.
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## 🤖 LLM 활용 힌트
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- 시작 = Window (iOS app 그대로).
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- 3D = Volume + Model3D / RealityView.
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- 몰입 = ImmersiveSpace + RealityKit.
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## 🔗 관련 문서
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- [[iOS_SwiftUI_State_Property_Wrappers]]
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- [[iOS_Live_Activities]]
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- [[iOS_TipKit_Patterns]]
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