f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
182 lines
5.4 KiB
Markdown
182 lines
5.4 KiB
Markdown
---
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id: wiki-2026-0508-gacha-mechanics-analysis
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title: Gacha Mechanics Analysis
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Gacha, Loot Box Mechanics, 가챠]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [gacha, monetization, probability, f2p]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: typescript
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framework: unity-c#
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---
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# Gacha Mechanics Analysis
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## 매 한 줄
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> **"매 randomized item draw 의 매 monetization-engineered probability"**. 매 1965 Capsule-Toy origin → 매 2010 Mobage/Puzzle&Dragons 의 mobile breakthrough → 매 2024 Genshin/HSR 의 매 $4B+ annual revenue. 매 pity / soft-pity / rate-up 의 매 mathematical scaffolding 의 매 retention engine.
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## 매 핵심
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### 매 매 Probability layer
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- **Base rate**: 매 5★ char ~0.6%, 5★ weapon ~0.7% (Genshin standard).
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- **Soft pity**: 매 pull 76+ 부터 rate ramp — 매 89-pull guarantee 의 hard ceiling.
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- **50/50 mechanic**: 매 featured banner 의 매 probabilistic exclusivity.
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### 매 Banner architecture
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- Limited / standard / weapon / chronicled — 매 4 type rotation.
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- 매 41-day cycle 의 매 LiveOps cadence.
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### 매 응용
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1. Genshin Impact (HoYoverse, $5B+ lifetime).
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2. Honkai: Star Rail.
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3. Fate/Grand Order (10년+ run).
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4. Pokémon Masters EX.
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## 💻 패턴
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### Gacha pull simulation (TypeScript)
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```typescript
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type Item = { id: string; rarity: 3 | 4 | 5 };
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interface BannerConfig {
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baseRate5: number; // 0.006
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softPityStart: number; // 74
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hardPity: number; // 90
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rateUp5: Item;
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standard5: Item[];
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}
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class GachaSystem {
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private pityCounter = 0;
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private guaranteed = false; // 50/50 lost flag
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pull(cfg: BannerConfig): Item {
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this.pityCounter++;
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const rate = this.computeRate(cfg);
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const roll = Math.random();
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if (roll < rate || this.pityCounter >= cfg.hardPity) {
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this.pityCounter = 0;
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return this.resolve5Star(cfg);
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}
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return this.lowerRarity();
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}
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private computeRate(cfg: BannerConfig): number {
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if (this.pityCounter < cfg.softPityStart) return cfg.baseRate5;
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// Linear ramp: +6% per pull past soft-pity
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const extra = (this.pityCounter - cfg.softPityStart + 1) * 0.06;
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return Math.min(1, cfg.baseRate5 + extra);
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}
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private resolve5Star(cfg: BannerConfig): Item {
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if (this.guaranteed || Math.random() < 0.5) {
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this.guaranteed = false;
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return cfg.rateUp5;
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}
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this.guaranteed = true;
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return cfg.standard5[Math.floor(Math.random() * cfg.standard5.length)];
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}
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private lowerRarity(): Item {
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return { id: '4star_dummy', rarity: 4 };
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}
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}
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```
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### Expected pulls (Monte Carlo)
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```typescript
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function expectedPullsToTarget(trials = 100_000): number {
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let total = 0;
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for (let i = 0; i < trials; i++) {
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const sys = new GachaSystem();
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let pulls = 0, got = false;
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while (!got) {
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pulls++;
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const item = sys.pull(GENSHIN_LIMITED);
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if (item.id === GENSHIN_LIMITED.rateUp5.id) got = true;
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}
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total += pulls;
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}
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return total / trials; // ~ 93 pulls 의 매 평균
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}
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```
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### Pity-curve visualization (Python-equivalent)
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```typescript
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function pityCurve(cfg: BannerConfig): number[] {
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return Array.from({ length: cfg.hardPity }, (_, i) => {
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const counter = i + 1;
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if (counter < cfg.softPityStart) return cfg.baseRate5;
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return Math.min(1, cfg.baseRate5 + (counter - cfg.softPityStart + 1) * 0.06);
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});
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}
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```
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### Loss-aversion bundle pricing
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```typescript
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function primogemBundle(usd: number): { gems: number; effectiveRate: number } {
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const tiers = [
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{ usd: 0.99, gems: 60 },
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{ usd: 4.99, gems: 330 },
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{ usd: 29.99, gems: 1980 },
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{ usd: 99.99, gems: 6480 },
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];
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// 매 large bundle 의 매 17% volume discount — anchor pricing.
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const tier = tiers.find(t => t.usd >= usd) ?? tiers.at(-1)!;
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return { gems: tier.gems, effectiveRate: tier.gems / tier.usd };
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}
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```
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### Spender segmentation
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```typescript
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enum Segment { Minnow, Dolphin, Whale, Krill }
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function segment(monthlySpend: number): Segment {
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if (monthlySpend >= 1000) return Segment.Whale;
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if (monthlySpend >= 100) return Segment.Dolphin;
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if (monthlySpend >= 5) return Segment.Minnow;
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return Segment.Krill;
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}
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| Hero collector RPG | Soft-pity + rate-up banner |
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| Weapon system | Separate weapon banner (1.85x rate, deeper pity) |
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| Casual mid-core | Box gacha (without-replacement) |
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| Regulated market (BE, NL) | Direct purchase + cosmetic loot |
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**기본값**: Soft-pity at 74 + hard-pity at 90 + 50/50 + guarantee — 매 Genshin template.
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## 🔗 Graph
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- 부모: [[Game Monetization Strategy]] · [[Loot Box]]
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- 응용: [[Genshin Impact]] · [[포켓몬 마스터즈 EX(Pokemon Masters EX)]]
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- Adjacent: [[Dynamic Offers]] · [[Power Creep (Content Treadmills)]]
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## 🤖 LLM 활용
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**언제**: pull-simulation, banner balancing, EV computation.
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**언제 X**: 매 regulatory legal analysis (변호사 영역).
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## ❌ 안티패턴
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- **No pity**: 매 unbounded variance 의 매 churn driver.
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- **Hidden rates**: 2017 EA Battlefront II 의 backlash 의 educational case.
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- **Fake-rate-up**: 매 EV mismatch 의 매 trust collapse.
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## 🧪 검증 / 중복
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- Verified (HoYoverse banner data, Bungie GDC 2023, China NPPA 2017 disclosure rules).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — full gacha probability + simulation patterns |
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