34 lines
1.1 KiB
Markdown
34 lines
1.1 KiB
Markdown
---
|
|
id: wiki-2026-0508-프리미엄-통화-premium-currency
|
|
title: 프리미엄 통화(Premium Currency)
|
|
category: 10_Wiki/Topics
|
|
status: duplicate
|
|
canonical_id: game-monetization-strategy
|
|
duplicate_of: "[[Game_Monetization_Strategy]]"
|
|
aliases: [Premium Currency, 하드 커런시, Hard Currency]
|
|
source_trust_level: A
|
|
confidence_score: 0.9
|
|
verification_status: redirected
|
|
tags: [duplicate, monetization, currency-design]
|
|
last_reinforced: 2026-05-10
|
|
github_commit: pending
|
|
---
|
|
|
|
# 프리미엄 통화(Premium Currency)
|
|
|
|
> **이 문서는 [[Game_Monetization_Strategy]] 의 중복본입니다.** Canonical 문서로 redirect.
|
|
|
|
## 핵심 요약
|
|
- 매 premium currency 의 dual-currency design — soft (free-earned) vs hard (paid).
|
|
- 매 anchoring · bundle psychology — canonical 문서 의 참조.
|
|
|
|
## 🔗 Graph
|
|
- 부모: [[Game_Monetization_Strategy]] (canonical)
|
|
- Adjacent: [[Dynamic Offers]] · [[Monetization at the Point of Friction]]
|
|
|
|
## 🕓 변경 이력
|
|
| 날짜 | 변경 |
|
|
|---|---|
|
|
| 2026-05-08 | Phase 1 |
|
|
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |
|