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---
id: wiki-2026-0508-인앱-광고-iaa
title: 인앱 광고(IAA)
category: 10_Wiki/Topics
status: duplicate
canonical_id: iaa-in-app-advertising
duplicate_of: "[[IAA_In_App_Advertising]]"
aliases: [In-App Advertising, IAA, 게임 내 광고]
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, monetization, ads, iaa]
last_reinforced: 2026-05-10
github_commit: pending
---
# 인앱 광고(IAA)
> **이 문서는 [[IAA_In_App_Advertising]] 의 중복본입니다.** Canonical 문서로 redirect.
## 매 핵심 요약
- 매 In-App Advertising — 매 rewarded video / interstitial / banner / playable ad 의 4 main format.
- 매 hyper-casual / hybrid-casual 의 primary revenue — 매 ARPDAU $0.05$0.30 의 range (2026 AppLovin/Unity LevelPlay data).
- 매 mediation 의 필수 — 매 AppLovin MAX, Unity LevelPlay, Google AdMob 의 waterfall + bidding hybrid.
- 매 IAP 와의 hybrid — 매 ad-removal IAP / rewarded ad gating 의 dual-revenue pattern.
## 🔗 Graph
- 부모: [[IAA_In_App_Advertising]] (canonical)
- 관련: [[게임 내 광고(IAA)]] · [[인앱 광고 (IAA)]] · [[하이브리드 수익화(Hybrid Monetization)]] · [[하이브리드 캐주얼(Hybrid-Casual)]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |