f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
166 lines
4.6 KiB
Markdown
166 lines
4.6 KiB
Markdown
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id: wiki-moc-graphics-performance
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title: Graphics & Performance
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category: 10_Wiki/Topics
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status: moc
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aliases: [Graphics and Performance]
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tags: [moc, index]
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last_reinforced: 2026-05-20
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---
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# Graphics & Performance
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> **Graphics & Performance** 카테고리 목차(MOC). `Visual_Effects/Graphics & Performance/` 의 토픽 문서 143개. 자동 생성 인덱스 — redirect/중복 문서는 제외.
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## 📚 토픽 (143)
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- [[Agency-Narrative Integration]]
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- [[Alpha Blending]]
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- [[ANGLE (Almost Native Graphics Layer Engine)]]
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- [[Apple-Human-Interface-Guidelines]]
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- [[Augmented Reality (AR)]]
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- [[Augmented Reality Navigation Systems]]
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- [[Autonomous Vehicle Perception]]
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- [[Babylonjs]]
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- [[BatchedMesh]]
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- [[Bio-mechanical-Modeling]]
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- [[Bioregionalism]]
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- [[Bounding Volume Hierarchy (BVH)]]
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- [[BufferAttribute]]
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- [[Cel-Shading-Techniques]]
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- [[Cellular Automata]]
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- [[Cesium]]
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- [[Chromium WebGPU Implementation]]
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- [[Cognitive Load Theory]]
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- [[Competitive Esports Ecosystems]]
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- [[Computational Ecology]]
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- [[Creative Process]]
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- [[Critical-Play]]
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- [[Cultural-Heritage-Informatics]]
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- [[CyArk]]
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- [[Cybertext Theory]]
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- [[DBpedia]]
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- [[Digital Sandbox Theory]]
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- [[Digital Twin Visualization]]
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- [[Direct3D]]
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- [[Dynamic Assessment]]
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- [[Dynamical Systems Theory]]
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- [[Ecosystem-Modeling]]
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- [[Educational-Gamification]]
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- [[Embodied Cognition in Virtual Reality]]
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- [[Employee Engagement Systems]]
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- [[Epidemiological Forecasting]]
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- [[Expressjs-Type-Extensions]]
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- [[EXT_disjoint_timer_query]]
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- [[Fill Rate]]
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- [[Flow State Theory]]
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- [[Formal-Grammar]]
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- [[Formalism-vs-Structuralism]]
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- [[FXAA]]
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- [[GPU-driven Rendering]]
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- [[GPURenderBundles]]
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- [[Immersive Educational Simulations]]
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- [[instancedArray]]
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- [[Interactive Storytelling]]
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- [[Internet of Things (IoT) Telemetry]]
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- [[Intrinsic Motivation]]
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- [[ISO 9241 Standards]]
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- [[JavaScript]]
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- [[Knowledge-Graphs]]
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- [[Looking-Glass-Studios]]
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- [[Loot Box Regulation (EU_China Compliance)]]
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- [[Ludology]]
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- [[Markov Decision Process (MDP)]]
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- [[Markov Decision Processes]]
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- [[MDA Framework]]
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- [[Measure Theory]]
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- [[MeshStandardMaterial 조명 연산]]
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- [[Meta Quest_Horizon OS]]
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- [[Metal]]
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- [[Metaverse Architecture]]
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- [[Micro-latency]]
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- [[Minecraft]]
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- [[Minecraft_ Education Edition]]
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- [[Mobile Gaming Monetization Strategies]]
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- [[Narrative-Branching-Models]]
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- [[Narratology]]
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- [[NASA-Jet-Propulsion-Laboratory-Software-Standards]]
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- [[Needle Engine]]
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- [[NVIDIA Omniverse]]
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- [[OffscreenCanvas]]
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- [[OffscreenCanvas 기반 멀티스레드 렌더링 구현]]
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- [[Open Metaverse Framework]]
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- [[OpenGL ES 20]]
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- [[Perlin Noise]]
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- [[Physics Engine Integration]]
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- [[Post-Acute-Care-Models]]
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- [[Post-humanism]]
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- [[Problem-Solving-Theory]]
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- [[Procedural-Animation]]
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- [[R3F 3D 게임 환경의 메모리 관리]]
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- [[Radix Sort]]
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- [[RDF와 OWL]]
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- [[Redux-Reducer-Pattern]]
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- [[Revit glTF Export]]
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- [[Revit 모델 렌더링]]
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- [[Robotics-Control-Systems]]
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- [[Rowhammer]]
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- [[Rowhammer attack]]
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- [[SaaS-Retention-Strategies]]
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- [[Sandbox-Simulation]]
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- [[Search-Based Procedural Content Generation (SBPCG)]]
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- [[Semantic Versioning (SemVer) in Type Safety]]
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- [[Semantic-Web]]
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- [[Semantic-Web-Technologies]]
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- [[Semiotics in Media]]
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- [[Service-Dominant-Logic]]
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- [[SharedArrayBuffer]]
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- [[Simulations of Social Systems]]
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- [[Simultaneous Localization and Mapping (SLAM)]]
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- [[Skybound Protocol 기술 메뉴얼 및 개발자 가이드]]
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- [[SLA-Definition]]
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- [[Smart City Digital Twins]]
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- [[Smart-City-Frameworks]]
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- [[Sorting]]
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- [[Special Education Interventions]]
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- [[Speculative Biology]]
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- [[Surgical-Robotics]]
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- [[Systems Theory]]
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- [[Temporal-Logic]]
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- [[Texture Compression]]
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- [[The Rapture Setting]]
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- [[The-Space-Syntax-Laboratory]]
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- [[Three Shader Language (TSL)]]
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- [[Three.js 렌더링 최적화]]
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- [[threejs Issue _30352]]
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- [[Threejs 자원 해제 (Dispose)]]
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- [[Timestamp Quantization]]
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- [[Timestamp Queries Quantization]]
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- [[TLB design]]
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- [[Turtle-Graphics]]
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- [[TypedArray]]
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- [[Urban-Resilience-Planning]]
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- [[USD - Universal Scene Description]]
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- [[User-Story-Mapping]]
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- [[Utsubo]]
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- [[UV Offset]]
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- [[Varying Variables]]
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- [[Vertex Shader]]
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- [[VIA-Classification]]
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- [[Virtual Reality (VR) Storytelling]]
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- [[Voxel-based Rendering]]
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- [[Vulkan]]
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- [[Waves of Connection]]
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- [[WebGPU Timestamp Queries]]
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- [[Winning Ways for your Mathematical Plays]]
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- [[XState-Library]]
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- [[고성능 3D WebGL 게임 렌더링 엔진]]
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- [[명령형 직접 조작 (Imperative Manipulation)]]
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- [[실시간 물리 시뮬레이션 동기화]]
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## 🕓 변경 이력
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-20 | MOC 페이지 신규 생성 (링크명 정규화) |
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