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---
id: wiki-2026-0508-잔존율-retention
title: 잔존율(Retention)
category: 10_Wiki/Topics
status: duplicate
canonical_id: wiki-2026-0508-customer-retention
duplicate_of: "[[고객 유지율(Retention)]]"
aliases: [Retention, 유지율]
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, kpi, retention]
last_reinforced: 2026-05-10
github_commit: pending
---
# 잔존율(Retention)
> **이 문서는 [[고객 유지율(Retention)]] 의 중복본입니다 (번역 variant).** Canonical 문서로 redirect.
## 핵심 요약
- 매 D1 / D7 / D30 retention 이 mobile game 의 north-star KPI.
- 매 Industry benchmark (2026): D1 ≥ 40%, D7 ≥ 20%, D30 ≥ 10% (top quartile).
- 매 LTV = ARPDAU × avg lifetime, lifetime 은 retention curve area.
## 🔗 Graph
- 부모: [[고객 유지율(Retention)]] (canonical)
- Adjacent: [[라이브옵스(Live-ops)]] · [[하이브리드 수익화(Hybrid Monetization)]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — 고객 유지율 canonical 로 redirect |