53 lines
3.5 KiB
Markdown
53 lines
3.5 KiB
Markdown
# 🛰️ Skybound Protocol: Strategic Knowledge Mesh (MOC)
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Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습니다. 아래의 **핵심 키워드 클러스터**를 통해 시스템 간의 연관 관계를 파악하십시오.
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---
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## 🏷️ Keyword Cluster: #Core_Logic (엔진 및 인프라)
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프로젝트의 뼈대와 런타임 제어 메커니즘입니다.
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- **Master Plan**: [[01_Core_Engine/Skybound-Modular-Game-Architecture|Modular Architecture]]
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- **Data Flow**: [[01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline|Stat Injection & Renderer Pipeline]]
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- **Engine Loop**: [[01_Core_Engine/Game-Engine-Loop-and-System-Orchestration|Runtime Pipeline]]
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- **Campaign**: [[04_Mechanics_Progression/Campaign_and_Dual_Loop_System|Campaign & Dual-Loop Architecture]]
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- **Governance**: [[01_Core_Engine/Git_Synchronization_Protocol|Git & Knowledge Sync Protocol]]
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- **Visual Pattern**: [[01_Core_Engine/Visual_Feedback_Signal_Pattern|Visual Feedback Signal Pattern]]
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- **State Control**: [[01_Core_Engine/State-Machine-and-Phase-Transition-Events|Global State Machine]]
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- **Recent Reports**:
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- [[05_Project_Issues/2026-04-22_Engine_Stability_Audit|V12.1 Engine Stability Audit]]
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- [[05_Project_Issues/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery|V11.5 Project Report (Recovery)]]
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## 🏷️ Keyword Cluster: #Battle_Tactics (전투 및 AI)
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교전 규칙과 적 기체의 지능적 행동 양식입니다.
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- **Physics**: [[02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline|Bullet Collision Pipeline]]
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- **Timeline**: [[03_Boss_Systems/Boss_Encounter_and_Timeline_Design|Boss Encounter & Timeline Design]]
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- **Rhythm**: [[02_Combat_AI/Staggered-Firing-Logic-and-Phase-Offset|Staggered Firing & Offset]]
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- **Implementation**: [[10_Wiki/Technical_Reports/2026-04-22_Boss_Battle_System_Implementation|V13.0 Boss Battle System Implementation]]
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## 🏷️ Keyword Cluster: #Dopamine_UX (피드백 및 텐션)
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유저가 느끼는 '재미'의 수치화 및 연출 기법입니다.
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- **Feedback**: [[05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade|Dopamine Feedback Engine]]
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- **Visuals**: [[01_Core_Engine/Visual_Feedback_Signal_Pattern|Dynamic Color & Renderer Signal]]
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- **Tension**: [[04_Mechanics_Progression/Combat_Timeline_Difficulty_Scaling|World Tension Scaling]]
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## 🏷️ Keyword Cluster: #Growth_Loop (성장 및 자원)
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루프물로서의 지속 가능성을 담보하는 시스템입니다.
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- **Evolution**: [[04_Mechanics_Progression/InGame_Progression_System|In-Game Progression & Evolution]]
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- **Economy**: [[04_Mechanics_Progression/Meta_Economy_Growth_Loop|Meta-Economy & Growth Loop]]
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- **Crafting**: [[04_Mechanics_Progression/Equipment_Crafting_and_Synthesis_Full|Equipment Crafting & Synthesis]]
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- **Logistics**: [[04_Mechanics_Progression/Tactical-Air-Drop-and-Supply-Logistics|Tactical Air-Drop & Supply]]
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## 🏷️ Keyword Cluster: #Stability_QA (안정성 및 디버깅)
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시스템의 무결성을 유지하기 위한 기록입니다.
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- **Audit**: [[05_Project_Issues/2026-04-22_Engine_Stability_Audit|V12.1 Engine Integrity Audit]]
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- **Optimization**: [[05_Project_Issues/2026-04-22_Engine_Logic_Optimization_Report|Engine Logic & Physics Optimization]]
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- **Performance**: [[05_Project_Issues/2026-04-21-Engine-Stability-and-Optimization|Performance Tuning]]
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---
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**Root Policy**: Ps-Reinforce v2.5 (Graph Expansion)
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**Last Audit**: 2026-04-22
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---
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**Root Policy**: Ps-Reinforce v2.0
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**Project Status**: Knowledge Ingestion Complete (Batch 12.1-A)
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