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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
195 lines
6.1 KiB
Markdown
195 lines
6.1 KiB
Markdown
---
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id: wiki-2026-0508-객체-지향-프로그래밍-object-oriented-prog
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title: 객체 지향 프로그래밍 (Object-Oriented Programming)
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [OOP, Object-Oriented Programming, 객체지향]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [oop, encapsulation, polymorphism, paradigm]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: Java/TS/Python
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framework: agnostic
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---
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# 객체 지향 프로그래밍 (Object-Oriented Programming)
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## 매 한 줄
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> **"매 state + behavior 를 object 로 묶어 message passing 으로 협력시키는 패러다임"**. Smalltalk (1972) → C++/Java → 매 modern composition-over-inheritance + interface-driven 으로 진화. 매 2026 의 OOP 는 functional core + OO shell 의 hybrid 가 dominant.
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## 매 핵심
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### 매 4 기둥
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- **Encapsulation**: state 의 hide + 매 invariant 의 보호.
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- **Abstraction**: 매 interface 만 노출 — implementation hide.
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- **Inheritance**: 매 sub-class 의 reuse — 매 fragile base class 위험.
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- **Polymorphism**: subtype / parametric / ad-hoc — 매 substitutability.
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### 매 modern OOP 의 best practice
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- **Composition > Inheritance**: 매 has-a >> is-a.
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- **Program to interface**: 매 concrete type 의 dependency X.
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- **SOLID**: SRP / OCP / LSP / ISP / DIP.
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- **Immutable by default**: record / data class / value object.
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### 매 응용
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1. UI framework (React class — but hooks shifted toward functional).
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2. Game engine (Unity GameObject / Component).
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3. ORM entity (JPA / SQLAlchemy / Active Record).
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4. GUI (Swing, Qt, AppKit).
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## 💻 패턴
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### Encapsulation + invariant
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```java
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public class Account {
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private long balanceCents; // private = hidden
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public void deposit(long cents) {
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if (cents <= 0) throw new IllegalArgumentException();
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this.balanceCents += cents;
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}
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public long getBalanceCents() { return balanceCents; }
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// 매 setter 없음 — invariant 보호
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}
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```
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### Polymorphism (interface)
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```typescript
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interface PaymentMethod {
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charge(amountCents: number): Promise<TxResult>;
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}
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class StripeCard implements PaymentMethod {
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async charge(c: number) { /* stripe sdk */ return { ok: true }; }
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}
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class Paypal implements PaymentMethod {
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async charge(c: number) { /* paypal sdk */ return { ok: true }; }
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}
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async function checkout(pm: PaymentMethod, total: number) {
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return pm.charge(total); // 매 same call, different impl
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}
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```
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### Composition over Inheritance
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```typescript
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// ❌ Inheritance hell
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// class FlyingFish extends Fish, Bird {} — multiple inheritance 문제
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// ✅ Composition
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interface Swim { swim(): void }
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interface Fly { fly(): void }
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class Fish implements Swim { swim() { console.log("swim"); } }
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class Bird implements Fly { fly() { console.log("fly"); } }
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class FlyingFish implements Swim, Fly {
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private swimmer = new Fish();
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private flyer = new Bird();
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swim() { this.swimmer.swim(); }
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fly() { this.flyer.fly(); }
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}
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```
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### Strategy Pattern
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```python
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from typing import Protocol
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class SortStrategy(Protocol):
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def sort(self, data: list[int]) -> list[int]: ...
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class QuickSort:
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def sort(self, data): return sorted(data)
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class BubbleSort:
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def sort(self, data):
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d = data[:]
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for i in range(len(d)):
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for j in range(len(d)-i-1):
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if d[j] > d[j+1]: d[j], d[j+1] = d[j+1], d[j]
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return d
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class Sorter:
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def __init__(self, strategy: SortStrategy):
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self.strategy = strategy
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def run(self, data):
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return self.strategy.sort(data)
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```
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### Dependency Injection
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```java
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@Service
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class OrderService {
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private final OrderRepo repo;
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private final PaymentGateway gateway;
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public OrderService(OrderRepo r, PaymentGateway g) { // constructor inject
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this.repo = r; this.gateway = g;
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}
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}
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```
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### Immutable Value Object (Java record)
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```java
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public record Money(long cents, String currency) {
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public Money {
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if (cents < 0) throw new IllegalArgumentException();
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}
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public Money add(Money other) {
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if (!currency.equals(other.currency)) throw new IllegalArgumentException();
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return new Money(cents + other.cents, currency);
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}
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}
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```
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### Sealed Hierarchy (Java 17+, Kotlin, Scala)
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```java
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public sealed interface Shape permits Circle, Square, Triangle {}
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public record Circle(double r) implements Shape {}
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public record Square(double s) implements Shape {}
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public record Triangle(double a, double b, double c) implements Shape {}
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double area(Shape s) {
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return switch (s) { // exhaustive
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case Circle c -> Math.PI * c.r() * c.r();
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case Square q -> q.s() * q.s();
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case Triangle t -> { /* heron */ yield 0; }
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};
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}
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```
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## 매 결정 기준
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| 상황 | Approach |
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| 매 stateful entity (User, Order) | OOP class + invariant |
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| 매 stateless transformation | functional / pure function |
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| 매 plugin / extensibility | interface + DI |
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| 매 data-only | record / dataclass |
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| 매 algorithm dispatch | strategy / sealed + switch |
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**기본값**: 매 immutable record + composition + interface + constructor DI. 매 deep inheritance 의 X.
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## 🔗 Graph
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- 변형: [[Functional Programming]]
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- 응용: [[Design Patterns]] · [[SOLID]]
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- Adjacent: [[Domain-Driven Design]] · [[TypeScript 타입 시스템 (TypeScript Type System)|Type Systems]] · [[Encapsulation]]
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## 🤖 LLM 활용
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**언제**: class design review, SOLID 위반 발견, refactor toward composition.
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**언제 X**: 매 simple data transformation script — function 으로 충분.
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## ❌ 안티패턴
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- **God Object**: 1000+ method 의 single class.
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- **Yo-yo Inheritance**: 매 6 단 deep — 매 행위 추적 불가.
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- **Anemic Object**: getter/setter 만, behavior 누락.
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- **Setter explosion**: 매 invariant 의 무력화.
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- **Tight coupling to concrete class**: 매 testability X.
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## 🧪 검증 / 중복
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- Verified (Gamma et al. *GoF Design Patterns* 1994, Martin *Clean Architecture* 2017).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — 4 기둥 + composition + sealed hierarchy + DI |
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