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2nd/10_Wiki/Topics/Other/자원 보관 및 압축(Resource Storage & Compression).md
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---
id: wiki-2026-0508-자원-보관-및-압축-resource-storage-comp
title: "자원 보관 및 압축(Resource Storage & Compression)"
category: 10_Wiki/Topics
status: duplicate
canonical_id: resource-storage-and-compression
duplicate_of: "[[Resource-Storage-and-Compression]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, resource-management, compression, economy]
last_reinforced: 2026-05-10
github_commit: pending
---
# 자원 보관 및 압축(Resource Storage & Compression)
> **이 문서는 [[Resource-Storage-and-Compression]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약
- Cap 제한 → 매 player resource hoarding 차단.
- Conversion rate (low-tier → high-tier) — sink + progress.
- Idle/builder game (Clash of Clans, Hay Day) 의 prototype 모델.
## 🔗 Graph
- 부모: [[Resource-Storage-and-Compression]] (canonical)
- 인접: [[Hard-Sinks]] · [[Controlled-Inflation]]
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |