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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
182 lines
6.2 KiB
Markdown
182 lines
6.2 KiB
Markdown
---
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id: wiki-2026-0508-ndf-neutral-data-format
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title: NDF (Neutral Data Format)
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Neutral Data Format, Eugen NDF, WARNO NDF]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [modding, data-format, eugen-systems, warno, configuration]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: NDF
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framework: Eugen-Iriszoom
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---
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# NDF (Neutral Data Format)
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## 매 한 줄
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> **"매 declarative game-data DSL — Eugen Systems Iriszoom engine 의 data layer"**. 매 Wargame/Steel Division/WARNO 시리즈 의 unit/weapon/visual 의 모든 stat 의 NDF 파일 정의. 매 modding 의 entry point — 매 binary patch 가 X, plain text 의 git-diffable.
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## 매 핵심
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### 매 Syntax 의 핵심
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- **Object literal**: `Identifier is TYPE(...)` — 매 모든 entity 의 declaration.
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- **Module 의 nesting**: 매 outer module 안의 inner objects 의 reference.
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- **Reference**: `~/Module/Path/Identifier` — 매 absolute paths.
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- **Map / List**: `MAP[(key, value), ...]`, `[item1, item2]`.
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- **Comment**: `//` (line) — 매 `/* */` 의 X.
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### 매 typical structure
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- **GameData**: 매 unit definitions / weapon stats / texture references / sound mappings.
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- **Module**: 매 named container — 매 `ZModule_TWeaponManagerModuleDescriptor` 의 sort 의 component.
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- **Inheritance**: 매 `is BaseType(...)` 의 prototype 의 from inheritance — override fields only.
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### 매 응용
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1. **Unit balance modding** (HP / armor / damage tweaks).
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2. **New unit creation** (copy/paste/rename + export to deck).
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3. **Visual mod** (camo swap, model substitution via NDF reference change).
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## 💻 패턴
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### 매 NDF 의 unit definition (WARNO style)
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```ndf
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// Unit declaration with module composition
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TUniteDescriptor_M1Abrams is TUniteDescriptor
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(
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ClassNameForDebug = "M1A1 Abrams"
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AcknowUnitType = ~/AcknowUnitType_Tank
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ModulesDescriptors =
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[
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TBaseDamageModuleDescriptor
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(
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MaxPhysicalDamages = 9
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ArmorDescriptorFront = ~/Armor_Tank_Heavy_Front
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ArmorDescriptorSides = ~/Armor_Tank_Heavy_Side
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),
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TWeaponManagerModuleDescriptor
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(
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Salves = [1, 1, 1]
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TurretDescriptorList = [TTurretInfanterieDescriptor()]
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),
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]
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)
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```
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### 매 NDF parser (Python — ndf-parse 패키지)
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```python
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import ndf_parse
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import ndf_parse.model as ndf_model
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# Parse a WARNO NDF file
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with open("UniteDescriptor.ndf") as f:
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source = f.read()
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tree = ndf_parse.parse(source)
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# Find Abrams unit and tweak HP
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for obj in tree:
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if obj.namespace == "TUniteDescriptor_M1Abrams":
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damage_mod = obj.value.by_member("ModulesDescriptors").value[0]
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damage_mod.value.by_member("MaxPhysicalDamages").value = "12"
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# Write back
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with open("UniteDescriptor.modified.ndf", "w") as f:
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f.write(ndf_parse.print_tree(tree))
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```
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### 매 batch 의 unit stat 의 audit
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```python
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import ndf_parse
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from pathlib import Path
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def audit_unit_hp(ndf_dir: Path) -> dict[str, int]:
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"""Scan all unit descriptors and extract MaxPhysicalDamages."""
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results = {}
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for ndf_path in ndf_dir.glob("**/UniteDescriptor*.ndf"):
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tree = ndf_parse.parse(ndf_path.read_text(encoding="utf-8"))
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for obj in tree:
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if obj.value.type == "TUniteDescriptor":
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try:
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mods = obj.value.by_member("ModulesDescriptors").value
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for m in mods:
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if m.value.type == "TBaseDamageModuleDescriptor":
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hp = int(m.value.by_member("MaxPhysicalDamages").value)
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results[obj.namespace] = hp
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except (AttributeError, KeyError):
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pass
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return results
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hp_table = audit_unit_hp(Path("./WARNO_GameData/Generated/Gameplay/Gfx"))
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# Find outliers
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for unit, hp in sorted(hp_table.items(), key=lambda x: -x[1])[:10]:
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print(f"{unit}: {hp}")
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```
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### 매 mod 의 inheritance (override only what changed)
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```ndf
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// Mod file — overrides base unit
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export TUniteDescriptor_M1Abrams_Modded is TUniteDescriptor_M1Abrams
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(
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// Only override the fields you change
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Modifications =
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[
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("MaxPhysicalDamages", 15), // buff HP
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("MaxSpeedInKmph", 75), // faster
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]
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)
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```
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### 매 NDF 의 git-friendly diff
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```bash
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# Mod versioning workflow
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git init mods/abrams_buff
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cd mods/abrams_buff
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cp ../../WARNO_GameData/Generated/Gameplay/Gfx/UniteDescriptor.ndf base.ndf
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# ... edit ...
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git diff base.ndf modified.ndf > abrams_buff.patch
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# Reapply on update
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git apply abrams_buff.patch # works as long as upstream context stable
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| 매 single value tweak | Direct edit + diff |
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| 매 systematic balance pass | ndf-parse Python script |
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| 매 new unit | Inherit from existing TUniteDescriptor + override |
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| 매 cross-version mod | `Modifications = [...]` override list (resilient to base changes) |
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| 매 visual-only mod | Texture path swap in TextureBank NDF |
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**기본값**: 매 inheritance + Modifications list — 매 maintainability 의 best.
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## 🔗 Graph
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- 부모: [[Eugen Systems 모딩 매뉴얼]] · [[Iriszoom 엔진]]
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- 변형: [[ndf-parse 패키지]] · [[WARNO Modding]]
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## 🤖 LLM 활용
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**언제**: 매 large balance pass (parse → batch edit → write) / 매 new unit boilerplate generation / 매 cross-mod conflict detection.
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**언제 X**: 매 tiny single-value edit — 매 manual edit 의 faster.
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## ❌ 안티패턴
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- **매 binary patch**: 매 game patches 의 break — NDF 의 source-level 의 stay.
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- **매 full file 의 copy**: 매 base game patch 의 conflict — Modifications override list 의 use.
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- **매 string concat 의 NDF generation**: 매 syntax error 의 risk — proper parser library 의 use.
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- **매 무 backup**: 매 NDF 의 game crash 시 root cause — git-track everything.
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## 🧪 검증 / 중복
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- Verified (Eugen Systems WARNO modding documentation; ndf-parse Python package on PyPI; community Discord patterns).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — NDF syntax + ndf-parse patterns + modding workflow |
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