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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
170 lines
5.9 KiB
Markdown
170 lines
5.9 KiB
Markdown
---
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id: wiki-2026-0508-tripledot-studios
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title: Tripledot Studios
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Tripledot, Tripledot Games]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [hyper-casual, mobile-gaming, publisher, london]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: C#
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framework: Unity
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---
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# Tripledot Studios
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## 매 한 줄
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> **"매 data-driven hyper-casual factory"**. 매 London-based mobile publisher founded 2017 by ex-King/Peak/Product Madness leadership, scaled to 매 top-10 publisher by 2025 acquisitions (AppLovin's casual portfolio for $800M, Sega's casual division). 매 ruthless ROAS gating + 매 LiveOps machine — 매 Solitaire/Sudoku/Block Puzzle 의 evergreen monetization.
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## 매 핵심
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### 매 founding & growth
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- 2017 London — ex-King (Candy Crush) + Peak (Toon Blast) + Product Madness leadership.
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- 2020 Series A → 2022 Series B ($116M, $1.4B valuation).
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- 2024 acquired AppLovin's casual portfolio ($800M).
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- 2025 acquired Sega's casual portfolio (Sonic Forces, etc.) — top-10 mobile publisher globally.
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### 매 product portfolio
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- **Solitaire (Cash Solitaire)**: 매 evergreen card game w/ skill-based prize layer.
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- **Sudoku.com**: 매 #1 Sudoku app — 100M+ downloads.
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- **Woodoku**: 매 wood block puzzle, $200M+ lifetime revenue.
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- **Block Blast!**: 매 2024 viral hit, 매 #1 free puzzle iOS in 30+ markets.
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- **Triple Match 3D**: 매 3D match-3 instance.
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### 매 데이터 driven loop
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1. **Soft launch**: 매 5-7 markets (PH, ID, BR, MX, TR, CA, AU) — 매 cheap installs.
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2. **ROAS gate**: D7 ROAS ≥ 25%, D30 ≥ 60% — 매 미만 → kill.
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3. **Global launch**: 매 30+ market scaled UA — $0.50-$2 CPI.
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4. **LiveOps**: 매 weekly events, 매 leaderboard, 매 daily challenge.
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## 💻 패턴
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### Block Puzzle 핵심 loop (Unity C#)
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```csharp
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public class BlockPuzzleBoard : MonoBehaviour {
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private const int GRID = 10;
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private int[,] grid = new int[GRID, GRID];
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public bool TryPlace(BlockShape shape, int row, int col) {
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if (!CanFit(shape, row, col)) return false;
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foreach (var (dr, dc) in shape.Cells)
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grid[row+dr, col+dc] = shape.ColorId;
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var cleared = ClearLines();
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ScoreManager.Add(cleared * 100 + shape.Cells.Count * 10);
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AnalyticsLog("block_placed", shape.Id, cleared);
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return true;
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}
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private int ClearLines() {
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var clearRows = new List<int>();
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for (int r = 0; r < GRID; r++)
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if (RowFull(r)) clearRows.Add(r);
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var clearCols = new List<int>();
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for (int c = 0; c < GRID; c++)
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if (ColFull(c)) clearCols.Add(c);
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clearRows.ForEach(ClearRow);
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clearCols.ForEach(ClearCol);
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return clearRows.Count + clearCols.Count;
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}
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}
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```
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### ROAS gate evaluation (server-side)
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```python
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def evaluate_soft_launch(app_id: str, cohort_date: str) -> dict:
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cohort = db.fetch_cohort(app_id, cohort_date)
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spend = cohort.ua_spend
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revenue_d7 = cohort.revenue(0, 7)
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revenue_d30 = cohort.revenue(0, 30)
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return {
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"roas_d7": revenue_d7 / spend if spend > 0 else 0,
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"roas_d30": revenue_d30 / spend if spend > 0 else 0,
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"decision": "scale" if (revenue_d7/spend >= 0.25 and
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revenue_d30/spend >= 0.60) else "kill",
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"ltv_d180_proj": project_ltv(cohort, target_day=180),
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}
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```
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### Daily challenge (LiveOps event)
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```csharp
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public class DailyChallengeManager {
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public Challenge GetTodaysChallenge() {
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var seed = DateTime.UtcNow.Date.GetHashCode();
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var rng = new System.Random(seed);
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return new Challenge {
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TargetScore = 5000 + rng.Next(2000),
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MoveLimit = 25 + rng.Next(10),
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Reward = new Reward { Coins = 500, Streak = streakManager.Current+1 }
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};
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}
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}
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```
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### Hybrid IAP + Ads waterfall
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```csharp
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public async Task ShowRewardedAd(string placement) {
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var iapPropensity = LiveTuneClient.GetUserScore("iap_propensity");
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if (iapPropensity > 0.7f) {
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await OfferIAPInstead(placement, discount: 0.3f);
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return;
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}
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var ad = await AdMediation.LoadRewarded(placement);
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if (ad != null) {
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var result = await ad.Show();
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if (result.Completed) GrantReward(placement);
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}
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}
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```
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### Soft launch geo-rotation
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```python
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SOFT_LAUNCH_GEOS = ["PH", "ID", "BR", "MX", "TR", "CA", "AU"]
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def assign_test_geo(app_id: str) -> str:
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historical = db.geo_history(app_id)
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fatigue = {g: historical.count(g) for g in SOFT_LAUNCH_GEOS}
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return min(SOFT_LAUNCH_GEOS, key=lambda g: fatigue.get(g, 0))
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| New genre exploration | Soft launch 5 geos, $50K UA |
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| D7 ROAS < 25% | Kill — 매 도지 의 hyper-casual graveyard |
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| D7 ROAS 25-40% | Iterate creative + LiveOps |
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| D7 ROAS > 40% | Scale UA aggressively |
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| Existing IP | LiveOps event cadence weekly |
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**기본값**: 매 ruthless ROAS gating + 매 weekly LiveOps cadence.
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## 🔗 Graph
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- 응용: [[Triple Match 3D]]
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- Adjacent: [[CPI (Cost Per Install)]] · [[User Acquisition (UA)]] · [[Live Operations (LiveOps)]]
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## 🤖 LLM 활용
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**언제**: Mobile publisher landscape research, 매 hyper-casual ROAS benchmark 의 reference.
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**언제 X**: AAA console publishing — 매 different economics 의 영역.
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## ❌ 안티패턴
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- **Slow kill**: 매 D7 미달 한 product 의 6개월 keep — 매 cash burn.
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- **Single-game studio**: 매 Tripledot 의 portfolio 전략 의 미러 X — 매 다양화 필요.
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- **Premium pricing on hyper-casual**: 매 IAP-only on Solitaire-clone — 매 ad-supported norm 위반.
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## 🧪 검증 / 중복
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- Verified (Tripledot 2024 annual report, AppDataAi sensor tower 2025).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — Tripledot Studios profile w/ ROAS loop + portfolio |
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