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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
141 lines
5.3 KiB
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141 lines
5.3 KiB
Markdown
---
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id: wiki-2026-0508-mckinsey-problem-solving-test-ps
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title: McKinsey Problem Solving Test (PST)
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [McKinsey PST, McKinsey Solve, Imbellus]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [game-design, assessment, gamification, business-strategy, recruitment]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: assessment-design
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framework: simulation-based-testing
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---
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# McKinsey Problem Solving Test (PST)
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## 매 한 줄
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> **"매 paper case 의 from → 매 ecosystem simulation game 의 to"**. McKinsey PST 매 originally 60-min paper-based business case test, 2019 매 Imbellus acquisition (now McKinsey Solve) 의 후 매 game-based assessment 의 transition. 매 60-min 의 동안 매 ecosystem-building, redrock-defense, plant-defense scenarios 의 candidate cognitive load + decision pattern 의 measure.
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## 매 핵심
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### 매 Legacy PST (pre-2019)
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- 매 26 multiple-choice 의 over 60 min — 매 reading + math + logic.
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- 매 case-study format — exhibits, tables, charts 의 analyze.
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- 매 ~70% pass threshold (region-dependent).
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### 매 Solve (current, post-Imbellus)
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- **Ecosystem game**: 매 species + terrain 의 select 매 sustainable food chain 의 build.
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- **Redrock study**: 매 disease modeling — natural reserves 의 protect.
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- **Plant defense**: 매 invasive species 의 against 매 strategy 의 deploy.
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- 매 evaluation 매 outcome 만 X — 매 process telemetry (clicks, hesitations, revisions) 의 weighted.
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### 매 What's measured (Solve)
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1. **Critical thinking** — 매 incomplete data 의 from inference.
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2. **Decision-making** — 매 trade-off navigation under time pressure.
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3. **Metacognition** — 매 self-correction patterns.
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4. **Situational awareness** — 매 emergent system constraints 의 grasp.
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## 💻 패턴
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### Ecosystem builder logic (simplified)
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```typescript
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interface Species { id: string; calories: number; eats: string[]; eatenBy: string[]; }
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interface Terrain { temp: number; elevation: number; rainfall: number; }
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function isViable(species: Species[], terrain: Terrain): boolean {
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// 매 8-species ecosystem 의 valid 한 food chain 의 form
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const producers = species.filter(s => s.eats.length === 0);
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if (producers.length < 1) return false;
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const apex = species.filter(s => s.eatenBy.length === 0);
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if (apex.length !== 1) return false;
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return checkCalorieBalance(species) && checkTerrainFit(species, terrain);
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}
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```
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### Redrock disease propagation
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```typescript
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// SIR model 의 simplified form 의 candidate 의 infer
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class DiseaseModel {
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constructor(public beta: number, public gamma: number) {}
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step(s: number, i: number, r: number): [number, number, number] {
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const newInfections = this.beta * s * i;
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const recoveries = this.gamma * i;
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return [s - newInfections, i + newInfections - recoveries, r + recoveries];
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}
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}
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```
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### Process telemetry (Imbellus angle)
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```typescript
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interface Action { ts: number; type: 'select' | 'place' | 'undo' | 'submit'; payload: unknown; }
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function metacognitionScore(actions: Action[]): number {
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const undos = actions.filter(a => a.type === 'undo').length;
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const submits = actions.filter(a => a.type === 'submit').length;
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// 매 healthy revision pattern: 매 some undos 매 zero 또는 too many 매 X
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return 1 - Math.abs((undos / Math.max(1, submits)) - 0.3);
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}
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```
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### Time-pressure decision quality
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```typescript
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function decisionQualityCurve(timeSpent: number, optimalMs: number): number {
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// 매 too fast 의 reckless, 매 too slow 의 indecisive
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const ratio = timeSpent / optimalMs;
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return Math.exp(-Math.pow(Math.log(ratio), 2));
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}
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```
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### Cohort calibration
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```sql
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-- 매 candidate 의 raw score 의 against cohort 의 percentile
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SELECT
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candidate_id,
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raw_score,
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PERCENT_RANK() OVER (PARTITION BY test_window ORDER BY raw_score) AS percentile
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FROM solve_results
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WHERE test_window = '2026-Q2';
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| Pre-2019 candidate | Legacy PST format prep |
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| Post-2019 candidate | Solve game-based prep |
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| Hybrid markets | 매 firm communication 의 verify (some still use legacy) |
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| Game design 의 reference | 매 Solve 의 process-as-signal pattern 의 study |
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**기본값**: 매 2026 candidate 매 Solve 의 expect — process telemetry 매 outcome 의 못지않게 weighted.
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## 🔗 Graph
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- 변형: [[Imbellus]]
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- Adjacent: [[Algorithmic Rhetoric]] · [[Data-Driven Personalization]]
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## 🤖 LLM 활용
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**언제**: Practice case generation, decision rationale review, reasoning pattern feedback.
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**언제 X**: Live test attempt (prohibited + detected), specific Solve scenario predictions.
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## ❌ 안티패턴
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- **Outcome-only optimization**: 매 process telemetry 매 ignore 매 Solve era 매 fail.
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- **Speed-running**: 매 reckless click pattern 매 metacognition score 의 destroy.
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- **Memorization**: 매 Solve 매 randomized — 매 brute memorization 매 ineffective.
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- **Legacy prep only**: 매 most firms 매 game-based 의 transitioned 의 ignore.
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## 🧪 검증 / 중복
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- Verified (McKinsey official 2024-2025 communications, Management Consulted, IGotAnOffer guides, Imbellus design papers).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — Legacy PST → Solve transition, Imbellus telemetry, prep patterns |
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