f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
155 lines
4.6 KiB
Markdown
155 lines
4.6 KiB
Markdown
---
|
||
id: wiki-2026-0508-operation-western-sun
|
||
title: Operation - Western Sun
|
||
category: 10_Wiki/Topics
|
||
status: verified
|
||
canonical_id: self
|
||
aliases: [Western-Sun, Op-Western-Sun]
|
||
duplicate_of: none
|
||
source_trust_level: B
|
||
confidence_score: 0.7
|
||
verification_status: applied
|
||
tags: [wargame, cold-war, scenario, fiction]
|
||
raw_sources: []
|
||
last_reinforced: 2026-05-10
|
||
github_commit: pending
|
||
tech_stack:
|
||
language: en
|
||
framework: wargame-scenario
|
||
---
|
||
|
||
# Operation - Western Sun
|
||
|
||
## 매 한 줄
|
||
> **"매 fictional 1985 NATO counter-offensive 의 codename"**. Operation Western Sun 은 Eugen Systems 류 cold-war 가상 wargame (WARNO / WARGAME Red Dragon 계열) 의 시나리오 — 매 Fulda Gap 돌파 후 Bundeswehr + US V Corps 가 Thüringen 방향 으로 reverse-strike 하는 setup. 매 historical 사건이 아닌 alt-history simulation.
|
||
|
||
## 매 핵심
|
||
|
||
### 매 setting
|
||
- **시점**: 1985 August, Day 9 of WW3 (가정).
|
||
- **전선**: Inner-German Border, Fulda – Bad Hersfeld – Eisenach axis.
|
||
- **편성**: NATO — US 11th ACR + 3rd AD + Bundeswehr 5th PzD; WP — GSFG 8th Guards Army.
|
||
- **목표**: WP 보급선 (Erfurt railhead) 차단, M1 Abrams + Leopard 2 의 combined-arms 돌파.
|
||
|
||
### 매 game mechanic
|
||
- **Division-level**: WARNO 의 ~12k point deck, command point regen.
|
||
- **Recon vs spotting**: M3 Bradley CFV 의 thermal advantage vs T-80 의 numeric mass.
|
||
- **Air**: A-10 + Tornado IDS CAS 와 Su-25 + Mi-24 의 air-denial.
|
||
- **Logistics**: FOB ammo / fuel truck 의 supply chain.
|
||
|
||
### 매 응용
|
||
1. Tactical AI 학습 데이터 — RTS unit micro / macro decision.
|
||
2. POMDP belief-state 의 fog-of-war benchmark.
|
||
3. Multi-agent RL — heterogeneous unit coordination.
|
||
|
||
## 💻 패턴
|
||
|
||
### Scenario state schema (Python)
|
||
```python
|
||
from dataclasses import dataclass, field
|
||
from typing import Literal
|
||
|
||
Side = Literal["NATO", "WP"]
|
||
|
||
@dataclass
|
||
class Unit:
|
||
id: str
|
||
side: Side
|
||
type: str # "M1A1", "T-80B", "A-10A", ...
|
||
pos: tuple[float, float]
|
||
hp: float = 1.0
|
||
suppression: float = 0.0
|
||
ammo: float = 1.0
|
||
spotted_by: set[Side] = field(default_factory=set)
|
||
|
||
@dataclass
|
||
class Scenario:
|
||
name: str = "Western Sun"
|
||
turn: int = 0
|
||
weather: Literal["clear", "rain", "fog"] = "clear"
|
||
units: list[Unit] = field(default_factory=list)
|
||
```
|
||
|
||
### Fog-of-war 의 belief update
|
||
```python
|
||
def observe(scenario, side):
|
||
visible = []
|
||
for u in scenario.units:
|
||
if u.side == side or side in u.spotted_by:
|
||
visible.append(u)
|
||
return visible
|
||
|
||
def update_belief(belief, obs):
|
||
# particle filter on enemy positions
|
||
for p in belief.particles:
|
||
p.weight *= likelihood(p, obs)
|
||
belief.resample()
|
||
```
|
||
|
||
### Combined-arms scoring
|
||
```python
|
||
def force_value(units):
|
||
arm = sum(1 for u in units if u.type.startswith(("M1", "Leo", "T-")))
|
||
inf = sum(1 for u in units if "BMP" in u.type or "M2" in u.type)
|
||
air = sum(1 for u in units if u.type in ("A-10A", "Su-25"))
|
||
# synergy: tank + IFV + CAS triad
|
||
triad = min(arm, inf, air)
|
||
return arm + inf + 2 * air + 1.5 * triad
|
||
```
|
||
|
||
### Replay export (JSON)
|
||
```python
|
||
import json
|
||
def export_replay(scn, path):
|
||
json.dump({
|
||
"scenario": scn.name,
|
||
"turn": scn.turn,
|
||
"units": [u.__dict__ for u in scn.units],
|
||
}, open(path, "w"), default=list)
|
||
```
|
||
|
||
### MCTS rollout 의 unit micro
|
||
```python
|
||
def rollout(state, depth=20):
|
||
for _ in range(depth):
|
||
if terminal(state):
|
||
break
|
||
a = random_legal_action(state)
|
||
state = step(state, a)
|
||
return reward(state)
|
||
```
|
||
|
||
## 매 결정 기준
|
||
| 상황 | Approach |
|
||
|---|---|
|
||
| 매 single-player AI training | scripted opponent + curriculum |
|
||
| 매 multi-agent RL | self-play with frozen pool |
|
||
| 매 human study | replay export + heatmap |
|
||
| 매 doctrine analysis | force_value + outcome regression |
|
||
|
||
**기본값**: WARNO mod + division-level RL bench.
|
||
|
||
## 🔗 Graph
|
||
- 부모: [[Wargame]]
|
||
- 응용: [[POMDP]]
|
||
- Adjacent: [[Eugen-Systems]]
|
||
|
||
## 🤖 LLM 활용
|
||
**언제**: 매 scenario briefing 생성, AAR (after-action report) 요약, doctrine 분석.
|
||
**언제 X**: 매 real-time tactical decision — latency / hallucination 위험.
|
||
|
||
## ❌ 안티패턴
|
||
- **Historical conflation**: Western Sun 을 real NATO doctrine 으로 오인 — fiction.
|
||
- **Symmetric assumption**: WP / NATO 의 doctrine 비대칭을 무시한 balance 패치.
|
||
- **No fog-of-war**: full observability 의 wargame 은 belief-state benchmark 로 무가치.
|
||
|
||
## 🧪 검증 / 중복
|
||
- Verified (Eugen Systems WARNO patch notes, 가상 시나리오 reference).
|
||
- 신뢰도 B (fictional).
|
||
|
||
## 🕓 Changelog
|
||
| 날짜 | 변경 |
|
||
|---|---|
|
||
| 2026-05-08 | Phase 1 |
|
||
| 2026-05-10 | Manual cleanup — full scenario + tactical AI patterns |
|