f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
284 lines
9.1 KiB
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284 lines
9.1 KiB
Markdown
---
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id: wiki-2026-0508-credit-assignment
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title: Credit Assignment Problem
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [credit assignment, temporal credit, structural credit, backpropagation, GAE, PRM, attribution]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.93
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verification_status: applied
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tags: [reinforcement-learning, credit-assignment, backpropagation, gae, prm, attribution, multi-agent, llm]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: Python
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framework: PyTorch / JAX / RL libs
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---
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# Credit Assignment Problem
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## 매 한 줄
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> **"매 누가 / 매 무엇 의 reward 의 기여?"**. 매 long sequence 의 final reward 의 매 step 별 attribution. 매 RL 의 fundamental + 매 deep learning 의 backprop 의 essence. 매 modern: GAE, PRM, RLHF, multi-agent.
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## 매 핵심 type
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### Temporal Credit Assignment
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- 매 sequence of action → 매 final reward.
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- 매 어떤 action 의 결정?
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- 매 RL 의 challenge.
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### Structural Credit Assignment
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- 매 layered NN → 매 error.
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- 매 어떤 weight / neuron 의 fix?
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- 매 backprop 의 solve.
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### Multi-agent Credit
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- 매 N agent → 매 collective reward.
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- 매 individual contribution.
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## 매 solution
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### Backpropagation (structural)
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- 매 chain rule.
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- 매 each layer 의 gradient.
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- 매 1986 Rumelhart-Hinton-Williams.
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### TD Learning (temporal)
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- 매 bootstrap.
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- 매 [[Computational-Neuroscience-RL]] 참조.
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### Eligibility Trace
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- 매 past action 의 trace 유지.
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- 매 TD(λ).
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### GAE (Generalized Advantage Estimation)
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- Schulman 2015.
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- 매 bias-variance trade-off.
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- 매 PPO 의 standard.
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- $A_t = \sum_{l=0}^{\infty} (\gamma\lambda)^l \delta_{t+l}$
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### Hindsight Experience Replay (HER)
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- 매 fail trajectory 의 매 different goal 의 reuse.
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### Reward Shaping
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- 매 dense intermediate reward.
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- 매 careful: 매 unintended optimal X.
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### Process Reward Model (PRM, modern)
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- 매 매 step 의 grade.
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- 매 OpenAI Math, 매 DeepSeek-Prover.
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- 매 outcome reward 보다 매 finer.
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### Counterfactual (multi-agent)
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- COMA (Counterfactual Multi-Agent Policy Gradient).
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- 매 1 agent 의 fix → 매 contribution.
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### Attention attribution (LLM)
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- 매 attention score 의 attribution.
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- 매 SHAP, integrated gradient.
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## 매 응용
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1. **Game AI**: 매 chess / Go (long horizon).
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2. **Robotics**: 매 sparse reward.
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3. **LLM RLHF**: 매 token-level reward.
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4. **Multi-agent**: 매 cooperative.
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5. **Medical**: 매 long-term outcome.
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6. **Finance**: 매 portfolio.
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## 💻 패턴
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### Backpropagation (structural)
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```python
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import torch
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x = torch.tensor([1.0, 2.0], requires_grad=True)
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W1 = torch.randn(2, 3, requires_grad=True)
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W2 = torch.randn(3, 1, requires_grad=True)
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h = torch.relu(x @ W1)
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y = h @ W2
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loss = (y - target).pow(2).mean()
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loss.backward() # 매 W1, W2 의 gradient (credit) 계산.
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print(W1.grad) # 매 each weight 의 contribution.
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```
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### TD(0) (temporal)
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```python
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def td_update(V, state, reward, next_state, alpha=0.1, gamma=0.95):
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td_error = reward + gamma * V[next_state] - V[state]
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V[state] += alpha * td_error
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return V
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```
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### TD(λ) with eligibility trace
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```python
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class TDLambda:
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def __init__(self, n_states, alpha=0.1, gamma=0.95, lam=0.9):
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self.V = np.zeros(n_states)
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self.e = np.zeros(n_states)
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self.alpha, self.gamma, self.lam = alpha, gamma, lam
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def update(self, state, reward, next_state):
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td_error = reward + self.gamma * self.V[next_state] - self.V[state]
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self.e *= self.gamma * self.lam
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self.e[state] += 1 # 매 visited state 의 trace 증가
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self.V += self.alpha * td_error * self.e # 매 trace 비례 update
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```
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### GAE (PPO standard)
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```python
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def compute_gae(rewards, values, gamma=0.99, lam=0.95):
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"""매 매 step 의 advantage."""
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advantages = np.zeros_like(rewards)
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last_gae = 0
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for t in reversed(range(len(rewards))):
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delta = rewards[t] + gamma * values[t+1] - values[t]
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advantages[t] = last_gae = delta + gamma * lam * last_gae
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return advantages
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```
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### Hindsight Experience Replay
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```python
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def her_relabel(trajectory, goal_extractor):
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"""매 failure 의 매 goal 의 reach 의 success 로 relabel."""
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new_trajectories = [trajectory]
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# 매 final state 의 매 goal
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final_state = trajectory[-1].state
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new_goal = goal_extractor(final_state)
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relabeled = []
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for t in trajectory:
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new_reward = 1.0 if reached(t.next_state, new_goal) else -0.01
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relabeled.append(Transition(t.state, t.action, new_reward, t.next_state, new_goal))
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new_trajectories.append(relabeled)
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return new_trajectories
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```
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### Reward shaping (caution)
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```python
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def shaped_reward(state, action, next_state):
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base_reward = environment_reward(state, action, next_state)
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# 매 distance-based shaping (Ng 1999 — potential-based 안전)
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phi = lambda s: -distance_to_goal(s)
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shaping = gamma * phi(next_state) - phi(state)
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return base_reward + shaping
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```
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### Process Reward Model (PRM)
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```python
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def prm_train(model, trajectories):
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"""매 각 step 의 quality 의 supervised label."""
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for traj in trajectories:
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for step in traj.steps:
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# 매 human / verifier label
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quality = label_step(step.state, step.action, step.reasoning)
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loss = model.loss(step, quality)
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loss.backward()
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optimizer.step()
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# 매 inference: 매 each generation step 의 PRM score.
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def search_with_prm(prompt, prm, beam=4, depth=10):
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candidates = [prompt]
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for d in range(depth):
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all_candidates = []
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for c in candidates:
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for cont in generate_n(c, n=beam*2):
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score = prm.score(c + cont)
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all_candidates.append((c + cont, score))
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all_candidates.sort(key=lambda x: -x[1])
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candidates = [c for c, _ in all_candidates[:beam]]
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return candidates[0]
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```
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### COMA (multi-agent counterfactual)
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```python
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def coma_advantage(joint_actions, q_function, agent_idx):
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"""매 specific agent 의 contribution = joint Q − counterfactual baseline."""
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actual_q = q_function(joint_actions)
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# 매 agent_idx 의 매 다른 action 의 average
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counterfactual_q = 0
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for alt_action in action_space:
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alt = list(joint_actions)
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alt[agent_idx] = alt_action
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counterfactual_q += q_function(alt) * policy[agent_idx][alt_action]
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return actual_q - counterfactual_q
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```
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### Attention-based attribution
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```python
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import torch
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def attention_attribution(model, input_ids, target_token_idx):
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"""매 매 input token 의 contribution to 매 specific output."""
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output = model(input_ids, output_attentions=True)
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attentions = output.attentions # 매 N layer × N head × seq × seq
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# 매 target token 의 attention to 매 input
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avg = torch.stack(attentions).mean(dim=(0, 1, 2)) # 매 reduce
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return avg[target_token_idx] # 매 (seq,) — 매 매 input 의 contribution
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```
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### RLHF token-level credit
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```python
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def rlhf_token_advantage(generated_tokens, reward_model):
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"""매 reward 의 token-level distribute."""
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final_reward = reward_model(generated_tokens)
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# 매 simple: 매 final 의 모든 token 의 distribute (inefficient)
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simple = [final_reward / len(generated_tokens)] * len(generated_tokens)
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# 매 better: 매 PRM 의 step-level
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prm_scores = process_reward_model.score_each(generated_tokens)
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return prm_scores
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```
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## 매 결정 기준
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| 상황 | Approach |
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| Long horizon | TD + GAE |
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| Sparse reward | HER + reward shaping |
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| Math / multi-step | PRM |
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| Deep NN | Backprop |
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| Multi-agent | COMA / counterfactual |
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| LLM RLHF | PRM > outcome reward |
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| Interpretability | SHAP / attention |
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**기본값**: 매 GAE (PPO) + 매 PRM (LLM math/code).
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## 🔗 Graph
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- 부모: [[Reinforcement-Learning]] · [[Optimization]] · [[Deep-Learning]]
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- 변형: [[데이터_사이언스_및_ML_엔지니어링|Backpropagation]] · [[TD-Learning]] · [[GAE]] · [[HER]] · [[PRM]]
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- 응용: [[PPO]] · [[RLHF]] · [[Best-of-N_Sampling]] · [[Multi-agent-System|Multi-Agent-Systems]]
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- Adjacent: [[Computational-Neuroscience-RL]] · [[Bayesian-Brain-Hypothesis]] · [[Bias-Correction-Algorithm]] · [[Causal-Inference]]
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## 🤖 LLM 활용
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**언제**: 매 RL design. 매 RLHF / PRM. 매 multi-agent system. 매 attribution.
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**언제 X**: 매 supervised IID (다른 paradigm).
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## ❌ 안티패턴
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- **Outcome reward 만 (long horizon)**: 매 sparse signal.
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- **Reward shaping 의 careless**: 매 unintended optimal.
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- **No eligibility trace** (long): 매 slow learning.
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- **PRM 의 noisy label**: 매 wrong attribution.
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- **Multi-agent 의 individual reward 의 share**: 매 lazy agent.
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## 🧪 검증 / 중복
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- Verified (Schulman GAE, Andrychowicz HER, OpenAI PRM, Foerster COMA).
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- 신뢰도 A.
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- Related: [[Reinforcement-Learning]] · [[Computational-Neuroscience-RL]] · [[RLHF]] · [[Causal-Inference]] · [[Best-of-N_Sampling]].
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## 🕓 Changelog
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| 날짜 | 변경 |
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — temporal/structural/multi-agent + 매 GAE / HER / PRM / COMA code |
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